I don't know why, or if it is a mistake or a hint. Somebody already said that the next expansion or thing will be timetravel? but it just seems very odd if you go check hs official youtube channel. https://www.youtube.com/@Hearthstone
If you renounce darkness yourself into death knight or demon hunter in twist, your cards in your hand will be just deleted and the cards in your deck will be your same warlock cards with reduced cost.
NOTHING PISSES ME MORE THEN OPPONENTS WHO HELD THEIR LETHALS FOR HALF A DECADE ON THEIR TURN. FREAKING PASTIC LITTLE NIMROIDS, FREAKING SNAIL BRAINED HOMENCULUS BEINGS PLAYING THIS GAME.
Just a simple quick question. Basically if you only play few of the classes and you only need the cards for them example, rogue, priest and paladin. Would it make sense to buy the whole mini-set? Taking to account if the neutral legends are good and etc.
Because if you save the 20 bucks or 2000 gold, you could use it to buy more packs in the next expansion.
ps. of course people dust some of the cards they don't need, but isn't it loss of value?
My biggest problem of this brawl is the undecided amount of rng, that it honestly doesn't make it fun anymore. its like those random mana brawls, who gets the most rng wins.
Rng obviously makes things fun sometimes or even allot in certain situations but this is soo heavily rng'ed that whatever you do, doesn't matter, the whole game is out of your hands and you need to have fingers crossed every game. this probably took me atleast 7 tries to beat this because rng attacks, rng rockets, rng kill minion, rng double face damage.
not to mention the cards you play are undated to heck, you have a 10 mana aviana, its literally a dead card in the deck.
This thought sometimes comes to my mind and i was wondering how would it work.
I haven't seen allot of 2 v 2 before in a card game space but it would be interesting to test it out.
But the point of this post is that, how would it work.
IDEA A: all 4 people have 20 hp separately, so it would be 20hp & 20hp vs 20hp & 20hp. And turns would be handled like normal HS match expect, When its opponents turn, only one of the opponents could play and than its other teams members turn.
IDEA B: The teams shares one hp total of maybe like 35 or 40. The cards would be mixed in-between when match starts and cards are controlled in sense that, 50% of the cards in hand are controlled by team member 1 and other 50% is controlled by team member 2.
IDEA C: Tag team, When game starts, there would be just one hero, 1 v 1, but when turn ends, the hereos flip, when flip happens, the other team member comes to play, when this happens, they have their own card hands and own hero hp's but when one team member dies the team loses. Both team generate one Tag coin every 2 turns, using the tag coin makes the hereos flip.
0
I don't know why, or if it is a mistake or a hint.
Somebody already said that the next expansion or thing will be timetravel? but it just seems very odd if you go check hs official youtube channel. https://www.youtube.com/@Hearthstone
1
Happy new year.
1
Just curious.
If the opponent can freeze your board, has 2x solid aliba, 2x ice blocks.
Not even salty way wondering, just wondering logically, how do you counter that.
1
I tested Boneshredder with Deathbringer Saurfang what happaned was, the battlecry gave a Deathbringer Saurfang but Boneshredder deathrattle gave a Boneshredder .
0
If you renounce darkness yourself into death knight or demon hunter in twist, your cards in your hand will be just deleted and the cards in your deck will be your same warlock cards with reduced cost.
3
Pick best performing class from hsreplay or metastats.
Than dischant cards you don't use anymore and net-deck the list.
Creativity is dead and the only fun you would get is to make something fun and loose billion times.
GGs.
1
NOTHING PISSES ME MORE THEN OPPONENTS WHO HELD THEIR LETHALS FOR HALF A DECADE ON THEIR TURN.
FREAKING PASTIC LITTLE NIMROIDS, FREAKING SNAIL BRAINED HOMENCULUS BEINGS PLAYING THIS GAME.
0
Just a simple quick question.
Basically if you only play few of the classes and you only need the cards for them example, rogue, priest and paladin.
Would it make sense to buy the whole mini-set? Taking to account if the neutral legends are good and etc.
Because if you save the 20 bucks or 2000 gold, you could use it to buy more packs in the next expansion.
ps. of course people dust some of the cards they don't need, but isn't it loss of value?
1
My biggest problem of this brawl is the undecided amount of rng, that it honestly doesn't make it fun anymore.
its like those random mana brawls, who gets the most rng wins.
Rng obviously makes things fun sometimes or even allot in certain situations but this is soo heavily rng'ed that whatever you do, doesn't matter, the whole game is out of your hands and you need to have fingers crossed every game.
this probably took me atleast 7 tries to beat this because rng attacks, rng rockets, rng kill minion, rng double face damage.
not to mention the cards you play are undated to heck, you have a 10 mana aviana, its literally a dead card in the deck.
0
Like roffle said
"You don't determinate what's fun to others, some people have fun by winning"
0
Just net deck.
Discard any fun and creativity and just net deck to beat other people with net decks.
0
This thought sometimes comes to my mind and i was wondering how would it work.
I haven't seen allot of 2 v 2 before in a card game space but it would be interesting to test it out.
But the point of this post is that, how would it work.
IDEA A: all 4 people have 20 hp separately, so it would be 20hp & 20hp vs 20hp & 20hp. And turns would be handled like normal HS match expect, When its opponents turn, only one of the opponents could play and than its other teams members turn.
IDEA B: The teams shares one hp total of maybe like 35 or 40. The cards would be mixed in-between when match starts and cards are controlled in sense that, 50% of the cards in hand are controlled by team member 1 and other 50% is controlled by team member 2.
IDEA C: Tag team, When game starts, there would be just one hero, 1 v 1, but when turn ends, the hereos flip, when flip happens, the other team member comes to play, when this happens, they have their own card hands and own hero hp's but when one team member dies the team loses.
Both team generate one Tag coin every 2 turns, using the tag coin makes the hereos flip.
1
Can we please for the love of god acknowledge the fact that dk's winrate is bit under 50% NOT TO MENTION, 0 PROS PLAYED IT DURING TOURNAMENT.
Nothing screams more OVERPOWERED then seeing 0 GAMEPLAY DURING THE MOST INTICIPATED EVENT IN THE COMPANIES HISTORY.
10
Renethal nerf was seriously. Not needed.
2
First, winning 8 games.
next run i got dk again, i got 12 wins.
i havent got 12 wins for easily like 3-5 years.
But yeah, dk is stupidly powerful, there were only dk's from 7 wins and up.
Best guess would be card banning but i think blizzard will let dk bet over 60% winrate class on arena