I enjoy that there is more than one archetype of priest now, the new stealing cards are very interesting in my opinion, too. So many people complaining about the games being too long... I actually enjoy games that are not just decided by who can do more face damage within the first five turns. Some people like games that take more than five minutes where you have to think several turns ahead and try to create as much value as possible.
You play an aggressive deck and hate playing against priest(or any kind of control deck) because you lose after 15 minutes+? You clearly doing something wrong, if you can't tell the game is over when your aggrodeck hasn't beaten the other deck by turn 10 and you keep playing, that is your own fault. I played against a face hunter yesterday who only conceded after he played the very last card in his deck. I was at 20+ health the whole game and had have control over the board since turn 5. But it sure was my fault the game took so long...
Regis' Highlander Thief Priest is a lot of fun. Just replace a few of the low impact cards in it for. Etter ones and it is very viable.
I made a Control Galakrond Priest with no resurrect stuff. Instead I added a dragon package and it is really fun for me AND I have 58% winrate with it. If you want to try it here is the decklist:
I enjoy that there is more than one archetype of priest now, the new stealing cards are very interesting in my opinion, too. So many people complaining about the games being too long... I actually enjoy games that are not just decided by who can do more face damage within the first five turns. Some people like games that take more than five minutes where you have to think several turns ahead and try to create as much value as possible.
You play an aggressive deck and hate playing against priest(or any kind of control deck) because you lose after 15 minutes+? You clearly doing something wrong, if you can't tell the game is over when your aggrodeck hasn't beaten the other deck by turn 10 and you keep playing, that is your own fault. I played against a face hunter yesterday who only conceded after he played the very last card in his deck. I was at 20+ health the whole game and had have control over the board since turn 5. But it sure was my fault the game took so long...
People who don't play aggro always say that "aggro takes no skill", just cos the game plan is to kill the opponent fast doesn't mean that you don't need to think few turns ahead.
Simply put: Aggro = proactive plays to kill the opponent quickly, Control = reactive plays to counter your opponents plays and reach your own win condition.Midrange and some combo decks are harder to pilot than aggro and control decks. Control decks often have as easy games as aggro games and the fact that the game took 5-10 more turns to complete don't make it reguire more skill, even in control vs control match ups. Sure sometimes you can have "epic" long games where you outplay your opponent, but you can have epic fast games with aggro decks where you outplay your opponent or know when to trade or drag the game out few more turns so that you get the win.
Midrange decks in MTG for example can be the hardest to pilot since you need to understand at all times wheter you are the aggressor or you try to control the game and a single miss play can lose the game
I enjoy that there is more than one archetype of priest now, the new stealing cards are very interesting in my opinion, too. So many people complaining about the games being too long... I actually enjoy games that are not just decided by who can do more face damage within the first five turns. Some people like games that take more than five minutes where you have to think several turns ahead and try to create as much value as possible.
You play an aggressive deck and hate playing against priest(or any kind of control deck) because you lose after 15 minutes+? You clearly doing something wrong, if you can't tell the game is over when your aggrodeck hasn't beaten the other deck by turn 10 and you keep playing, that is your own fault. I played against a face hunter yesterday who only conceded after he played the very last card in his deck. I was at 20+ health the whole game and had have control over the board since turn 5. But it sure was my fault the game took so long...
People who don't play aggro always say that "aggro takes no skill", just cos the game plan is to kill the opponent fast doesn't mean that you don't need to think few turns ahead.
Simply put: Aggro = proactive plays to kill the opponent quickly, Control = reactive plays to counter your opponents plays and reach your own win condition.Midrange and some combo decks are harder to pilot than aggro and control decks. Control decks often have as easy games as aggro games and the fact that the game took 5-10 more turns to complete don't make it reguire more skill, even in control vs control match ups. Sure sometimes you can have "epic" long games where you outplay your opponent, but you can have epic fast games with aggro decks where you outplay your opponent or know when to trade or drag the game out few more turns so that you get the win.
Midrange decks in MTG for example can be the hardest to pilot since you need to understand at all times wheter you are the aggressor or you try to control the game and a single miss play can lose the game
Where did I say anything about skill? Why is it that every thread in this forums turnes into "aGgrO iS fOrr dUmBdUMbs - nO cOnTroL iS FoR dUMbDumBs"? I was talking about what I enjoy since a lot of people are saying that Nobody enjoys long matches, which is just not true. You go ahead and play you aggro or midrange and enjoy those games, good for you as long as you have fun. Btw I play everything, aggro, midrange, control, combo, mill, I just tend to enjoy games more where I get to play more than five cards. No matter if I win or lose.
If you mean the last part where I mentioned the face - hunter refusing to give up, that is certainly a dumb move from his part, but I didn't say that all people playing that deck are idiots. Just this one was for sure. Many know when to concede though.
Where did I say anything about skill? Why is it that every thread in this forums turnes into "aGgrO iS fOrr dUmBdUMbs - nO cOnTroL iS FoR dUMbDumBs"? I was talking about what I enjoy since a lot of people are saying that Nobody enjoys long matches, which is just not true. You go ahead and play you aggro or midrange and enjoy those games, good for you as long as you have fun. Btw I play everything, aggro, midrange, control, combo, mill, I just tend to enjoy games more where I get to play more than five cards. No matter if I win or lose.
If you mean the last part where I mentioned the face - hunter refusing to give up, that is certainly a dumb move from his part, but I didn't say that all people playing that deck are idiots. Just this one was for sure. Many know when to concede though.
It's just easy to see people mocking aggro players in this forum and always crying about it and personally I haven't seen many arguments here against it.
I play all kinds of decks too and have always enjoyed all kinds of decks, although atm in the current meta I don't enjoy the viable control decks, so my post was perhaps more about the general impression I've got when reading threads like this and somehow I was left with the idea from your first post that you would have implied that playing short games doesn't reguire thinking few games ahead thus skill in card games, but I get your point now so my bad, I misinterpeted what you wrote.
Priest won't make new players quit as fast as face hunter can.
Trust me, it will. Faster than a light year.
Hunter losses are mostly painless, happens before you know it. Turn 5, its over. Now this sound obnoxious, that I agree with. Priest games are a fucking torture. Resurrect mechanic is the worst thing a card game can experience. Priest minions are already annoying to deal with in the first place (Convincing Infitrator, and Obsidian Statue if you play wild)
What's even worse for me is, I love control/attrition types of priest decks. Its Galakrond is the one I played the most out of all 5. But those damn mirrors make me question my life in a bad way.
Priest won't make new players quit as fast as face hunter can.
Trust me, it will. Faster than a light year.
Hunter losses are mostly painless, happens before you know it. Turn 5, its over. Now this sound obnoxious, that I agree with. Priest games are a fucking torture. Resurrect mechanic is the worst thing a card game can experience. Priest minions are already annoying to deal with in the first place (Convincing Infitrator, and Obsidian Statue if you play wild)
What's even worse for me is, I love control/attrition types of priest decks. Its Galakrond is the one I played the most out of all 5. But those damn mirrors make me question my life in a bad way.
I agree that mirror matches are pain in ass, and Blizz should implement some algorithm that prevents you from queueing into game against the same class. I love playing Control Priest (and Ress Priest is not control for me, its just Big Priest) but even when you play control u almost cant win against this shit.
Priest won't make new players quit as fast as face hunter can.
Trust me, it will. Faster than a light year.
Hunter losses are mostly painless, happens before you know it. Turn 5, its over. Now this sound obnoxious, that I agree with. Priest games are a fucking torture. Resurrect mechanic is the worst thing a card game can experience. Priest minions are already annoying to deal with in the first place (Convincing Infitrator, and Obsidian Statue if you play wild)
What's even worse for me is, I love control/attrition types of priest decks. Its Galakrond is the one I played the most out of all 5. But those damn mirrors make me question my life in a bad way.
I agree that mirror matches are pain in ass, and Blizz should implement some algorithm that prevents you from queueing into game against the same class. I love playing Control Priest (and Ress Priest is not control for me, its just Big Priest) but even when you play control u almost cant win against this shit.
Light year is a unit of distance not time btw.
What? Implement a change that prevents you from queuing into the same class? I... That's ju... I don't kn... This takes a special kind of thinking, let's just leave it at that.
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Playing meme decks/characters does not entitle you to call a meta bad.
There are a lot of counters to priest and there is a lot of decks that priest counter. What do you mean? "Please remove from the game this deck that is good against mine".
I like late-game slow decks, even if I hate aggro/face decks I know they are important to counter those kind of decks, otherwise there would be no one to win against it and then we would have a broken game.
I for one welcome priest since it keeps hunters in check, and not to mention spamming 'Grettings' and 'Wow' makes me feel powerful, and as a meta perspective, i would never play hunter even if it's #1 class on hsreplay just because the moment i switch classes i'll be facing with exact decks to counter it, so a more consistent deck againt most classes(one that isn't hunter) feels way better to play than a deck that is very favorable against a few meta classes(hunter,rogue,druid)
Priest won't make new players quit as fast as face hunter can.
Trust me, it will. Faster than a light year.
Hunter losses are mostly painless, happens before you know it. Turn 5, its over. Now this sound obnoxious, that I agree with. Priest games are a fucking torture. Resurrect mechanic is the worst thing a card game can experience. Priest minions are already annoying to deal with in the first place (Convincing Infitrator, and Obsidian Statue if you play wild)
What's even worse for me is, I love control/attrition types of priest decks. Its Galakrond is the one I played the most out of all 5. But those damn mirrors make me question my life in a bad way.
How is it painless when you lose after 5 rounds game after game after game???
Priest won't make new players quit as fast as face hunter can.
Trust me, it will. Faster than a light year.
Hunter losses are mostly painless, happens before you know it. Turn 5, its over. Now this sound obnoxious, that I agree with. Priest games are a fucking torture. Resurrect mechanic is the worst thing a card game can experience. Priest minions are already annoying to deal with in the first place (Convincing Infitrator, and Obsidian Statue if you play wild)
What's even worse for me is, I love control/attrition types of priest decks. Its Galakrond is the one I played the most out of all 5. But those damn mirrors make me question my life in a bad way.
How is it painless when you lose after 5 rounds game after game after game???
Neither of these classes are 'game after game after game' for one. They are both in meta, but the not only card with hunter being slightly more prevalent.
Rollback Post to RevisionRollBack
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I enjoy that there is more than one archetype of priest now, the new stealing cards are very interesting in my opinion, too. So many people complaining about the games being too long... I actually enjoy games that are not just decided by who can do more face damage within the first five turns. Some people like games that take more than five minutes where you have to think several turns ahead and try to create as much value as possible.
You play an aggressive deck and hate playing against priest(or any kind of control deck) because you lose after 15 minutes+? You clearly doing something wrong, if you can't tell the game is over when your aggrodeck hasn't beaten the other deck by turn 10 and you keep playing, that is your own fault. I played against a face hunter yesterday who only conceded after he played the very last card in his deck. I was at 20+ health the whole game and had have control over the board since turn 5. But it sure was my fault the game took so long...
Priest won't make new players quit as fast as face hunter can.
I made a Control Galakrond Priest with no resurrect stuff. Instead I added a dragon package and it is really fun for me AND I have 58% winrate with it. If you want to try it here is the decklist:
People who don't play aggro always say that "aggro takes no skill", just cos the game plan is to kill the opponent fast doesn't mean that you don't need to think few turns ahead.
Simply put: Aggro = proactive plays to kill the opponent quickly, Control = reactive plays to counter your opponents plays and reach your own win condition.Midrange and some combo decks are harder to pilot than aggro and control decks. Control decks often have as easy games as aggro games and the fact that the game took 5-10 more turns to complete don't make it reguire more skill, even in control vs control match ups. Sure sometimes you can have "epic" long games where you outplay your opponent, but you can have epic fast games with aggro decks where you outplay your opponent or know when to trade or drag the game out few more turns so that you get the win.
Midrange decks in MTG for example can be the hardest to pilot since you need to understand at all times wheter you are the aggressor or you try to control the game and a single miss play can lose the game
Where did I say anything about skill? Why is it that every thread in this forums turnes into "aGgrO iS fOrr dUmBdUMbs - nO cOnTroL iS FoR dUMbDumBs"? I was talking about what I enjoy since a lot of people are saying that Nobody enjoys long matches, which is just not true. You go ahead and play you aggro or midrange and enjoy those games, good for you as long as you have fun. Btw I play everything, aggro, midrange, control, combo, mill, I just tend to enjoy games more where I get to play more than five cards. No matter if I win or lose.
If you mean the last part where I mentioned the face - hunter refusing to give up, that is certainly a dumb move from his part, but I didn't say that all people playing that deck are idiots. Just this one was for sure. Many know when to concede though.
Not seen any priests yet but this meta is AWFUL... or at least I'm having awful luck. Whatever deck I feel like playing I seem to queue its counter...
It's just easy to see people mocking aggro players in this forum and always crying about it and personally I haven't seen many arguments here against it.
I play all kinds of decks too and have always enjoyed all kinds of decks, although atm in the current meta I don't enjoy the viable control decks, so my post was perhaps more about the general impression I've got when reading threads like this and somehow I was left with the idea from your first post that you would have implied that playing short games doesn't reguire thinking few games ahead thus skill in card games, but I get your point now so my bad, I misinterpeted what you wrote.
PRIEST IS BAD TO PLAY AGAINST BLIZZARD REMOVE PLZ
Trust me, it will. Faster than a light year.
Hunter losses are mostly painless, happens before you know it. Turn 5, its over. Now this sound obnoxious, that I agree with. Priest games are a fucking torture. Resurrect mechanic is the worst thing a card game can experience. Priest minions are already annoying to deal with in the first place (Convincing Infitrator, and Obsidian Statue if you play wild)
What's even worse for me is, I love control/attrition types of priest decks. Its Galakrond is the one I played the most out of all 5. But those damn mirrors make me question my life in a bad way.
I think we will see more of control and midrange priest in the new exp, I doubt we see as many res priest as there are now.
Demon hunters will beat them to pulp way to fast for them and they loose cards like cloning gallery, and that card really does sooo much for them
I agree that mirror matches are pain in ass, and Blizz should implement some algorithm that prevents you from queueing into game against the same class. I love playing Control Priest (and Ress Priest is not control for me, its just Big Priest) but even when you play control u almost cant win against this shit.
Light year is a unit of distance not time btw.
What? Implement a change that prevents you from queuing into the same class? I... That's ju... I don't kn... This takes a special kind of thinking, let's just leave it at that.
Playing meme decks/characters does not entitle you to call a meta bad.
I wish they'd just implement a class ban button.
no, just no, maybe in casual, but would make zero sense in competetive ladder. You ban your worst MU and que your top tier deck.
Firebat has been playing the Galakrond Rez priest since January...
DJ
There are a lot of counters to priest and there is a lot of decks that priest counter. What do you mean? "Please remove from the game this deck that is good against mine".
I like late-game slow decks, even if I hate aggro/face decks I know they are important to counter those kind of decks, otherwise there would be no one to win against it and then we would have a broken game.
I for one welcome priest since it keeps hunters in check, and not to mention spamming 'Grettings' and 'Wow' makes me feel powerful, and as a meta perspective, i would never play hunter even if it's #1 class on hsreplay just because the moment i switch classes i'll be facing with exact decks to counter it, so a more consistent deck againt most classes(one that isn't hunter) feels way better to play than a deck that is very favorable against a few meta classes(hunter,rogue,druid)
No worries man :)
How is it painless when you lose after 5 rounds game after game after game???
Neither of these classes are 'game after game after game' for one. They are both in meta, but the not only card with hunter being slightly more prevalent.