Just wondering is someone else sick of standard strategies being so... Well... So *dead and repetitive* with only Warrior and hunter being the only worth playing classes... And the games being way too long I mean 20 min game and then lose... Haha... I am the only one? Just a "mad man" or someone approves my thoughts?
I like standard but wild is just more fun and you can play most of the classes with decent sucess.. also you have a lot more different interesting decks that are viable, or at least somewhat viabe.. let's say that the middle tier just have a ton of different decks.. also, if you like to build your own decks, you have a lot more cards to make it viable, so it is better to just goof around too..
having limitations like in standard is fun to, but i think that the whole year rotation just cripples gameplay.. we could have the last 6 expansions available, so you would never have so few cards (4 expansions only) as in the begining of the year..
Sure go to Wild where there even more busted decks like Big Priest, Odd Paladin, Murloc/Even Shaman, an even more oppressive Mech Hunter, etc.
I haven't touched wild in many months except to hit rank 5 with big priest or odd paladin, then it's back to standard, tavern brawl or arena for me. Still waiting for Barnes nerf.
Sure go to Wild where there even more busted decks like Big Priest, Odd Paladin, Murloc/Even Shaman, an even more oppressive Mech Hunter, etc.
I haven't touched wild in many months except to hit rank 5 with big priest or odd paladin, then it's back to standard, tavern brawl or arena for me. Still waiting for Barnes nerf.
Longer games usually than standard, unless you're counting Big Priests and Spell Hunter using a Barnes' summon or letting aggro go unchecked. Wild has few aggro decks, but those that do survive are the quickest to snowball.
Still too many hunters.
Warriors are rare, but they're generally aggro or quest. Big Priest and Quest Mage wipe the floor with Control and Bomb Warriors.
Quest Mage is the top deck, not Big Priest. It's on the lines of Quest Rogue in terms of finishing the quest, but usually doesn't have the ability to kill you off absurdly fast.
Big Priest has trouble with Shaman (esp. Control Shaman), Mill Rogue and Quest Mage.
Longer games usually than standard, unless you're counting Big Priests and Spell Hunter using a Barnes' summon or letting aggro go unchecked. Wild has few aggro decks, but those that do survive are the quickest to snowball.
Still too many hunters.
Warriors are rare, but they're generally aggro or quest. Big Priest and Quest Mage wipe the floor with Control and Bomb Warriors.
Quest Mage is the top deck, not Big Priest. It's on the lines of Quest Rogue in terms of finishing the quest, but usually doesn't have the ability to kill you off absurdly fast.
Big Priest has trouble with Shaman (esp. Control Shaman), Mill Rogue and Quest Mage.
No. Hunters not that common and if so mostly mech hunters and secret hunters.
Warriors are mostly pirate and occasionally control. Never saw a quest warrior in the past month that I've only been on Wild.
Quest mage is the only mage you will see. Only once have I seen DK Jaina Mage.
Rogue is mostly odd Rogue or Mill rogue.
Pally is mostly Odd Paladin. Rare to see any other deck other then the occasional murloc.
Druid is mostly Jade Druid. Twice saw Taunt Druid. Once token showed up.
Shaman can go either Murloc or Odd Shammy.
Priest is Big Priest or Quest Priest and both are pretty good and play well.
Fun is that you run into a lot of meme decks and fun to play against as you have no idea what they are doing, most of the time.
More aggro than mid-range or control. It's fun. Standard is getting very boring with not enough decks out there but Wild has an a good amount of Odd Shaman. It's very popular.
If Big Priest draws well they own Shaman. Devolve on high cost minions just creates more high cost minions.
I have been playing more Wild recently, but not enough to really climb much. I also (mostly) stay away from decks like Big Priest and Odd Paladin, etc. I do occasionally play them but not all the time. I get bored with them over time. Same way I get bored with any deck I play too much of.
My current Wild decks are:
Shudderwock Shaman (teched to mess with Big Priest players)
Immortal Val'anyr Paladin (hand buffs, legendary weapon, Prelates and Undatakah)
Big Priest (I said mostly stay away...)
Spiteful C'Thun Druid
Mech Tempo Rogue (built this just because I wanted to use Iron Sensei)
Wild is far better theres many good decks to choose and get legend with. like Big priest , Quest mage , Odd warrior , Reno lock , jade druid , shuder and morluc shaman ..... etc
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Just wondering is someone else sick of standard strategies being so... Well... So *dead and repetitive* with only Warrior and hunter being the only worth playing classes... And the games being way too long I mean 20 min game and then lose... Haha... I am the only one? Just a "mad man" or someone approves my thoughts?
I've been have alot of success with Murloc Shaman as of late.
Sure go to Wild where there even more busted decks like Big Priest, Odd Paladin, Murloc/Even Shaman, an even more oppressive Mech Hunter, etc.
I like standard but wild is just more fun and you can play most of the classes with decent sucess.. also you have a lot more different interesting decks that are viable, or at least somewhat viabe.. let's say that the middle tier just have a ton of different decks.. also, if you like to build your own decks, you have a lot more cards to make it viable, so it is better to just goof around too..
having limitations like in standard is fun to, but i think that the whole year rotation just cripples gameplay.. we could have the last 6 expansions available, so you would never have so few cards (4 expansions only) as in the begining of the year..
Yeah, a toast!
I haven't touched wild in many months except to hit rank 5 with big priest or odd paladin, then it's back to standard, tavern brawl or arena for me. Still waiting for Barnes nerf.
Seems like you are part of the problem...
Wild ...
Longer games usually than standard, unless you're counting Big Priests and Spell Hunter using a Barnes' summon or letting aggro go unchecked. Wild has few aggro decks, but those that do survive are the quickest to snowball.
Still too many hunters.
Warriors are rare, but they're generally aggro or quest. Big Priest and Quest Mage wipe the floor with Control and Bomb Warriors.
Quest Mage is the top deck, not Big Priest. It's on the lines of Quest Rogue in terms of finishing the quest, but usually doesn't have the ability to kill you off absurdly fast.
Big Priest has trouble with Shaman (esp. Control Shaman), Mill Rogue and Quest Mage.
No.
Hunters not that common and if so mostly mech hunters and secret hunters.
Warriors are mostly pirate and occasionally control. Never saw a quest warrior in the past month that I've only been on Wild.
Quest mage is the only mage you will see. Only once have I seen DK Jaina Mage.
Rogue is mostly odd Rogue or Mill rogue.
Pally is mostly Odd Paladin. Rare to see any other deck other then the occasional murloc.
Druid is mostly Jade Druid. Twice saw Taunt Druid. Once token showed up.
Shaman can go either Murloc or Odd Shammy.
Priest is Big Priest or Quest Priest and both are pretty good and play well.
Fun is that you run into a lot of meme decks and fun to play against as you have no idea what they are doing, most of the time.
More aggro than mid-range or control.
It's fun. Standard is getting very boring with not enough decks out there but Wild has an a good amount of Odd Shaman. It's very popular.
If Big Priest draws well they own Shaman. Devolve on high cost minions just creates more high cost minions.
Standard can be fun. Most of the decks take practice and learning what to mulligan for.
You can't expect to just put together a deck and have it do well. But you can have success.
There are a lot of good decks to try. Different types of Hunter, Warrior, Druid, Shaman, and Rogue.
Mage has a few variants of Conjurer. And Paladin has Mech and OTK.
How is that not enough? Any of these decks can get you to Legend.
I have been playing more Wild recently, but not enough to really climb much. I also (mostly) stay away from decks like Big Priest and Odd Paladin, etc. I do occasionally play them but not all the time. I get bored with them over time. Same way I get bored with any deck I play too much of.
My current Wild decks are:
Welcome to prieststone ... eh i mean wild.
My current mage deck (wild,reno,otk,highlander)
My current hunter deck (wild,reno,highlander)
"The game is dead"
Every salty hearthstone player
Wild is far better theres many good decks to choose and get legend with. like Big priest , Quest mage , Odd warrior , Reno lock , jade druid , shuder and morluc shaman ..... etc