I want them to handle Big Priest as they handled Star Aligner Druid because it's equally broken/degenerate and it's necessary to grant Wild some dignity, and consequently some decent playerbase.
I don't want the mode to turn into a hardcore highroll-meme underground subculture. It is not an inevitable or necessary evolution of Wild, as you depict it.
Aggro Priest is just another Aggro deck, and Cutlass Rogue is potentially just another Control deck. Nothing's wrong with that.
What is degenerate is anything that can shatter the mana curve consistently enough, in any way (be it summon from deck or whatever). I made a topic about it, and that's the only policy that they should strictly follow.
Fine let's agree to disagree. But don't expect i'll stay silent whenever you write something on the topic.
It's a public forum, and it's my right to publicly argue with any point, exactly as it was yours to reply as you did.
As long as we are doing it politely and meaningfully...
However that is a clearly subjective opinion(same as mine one) about the whole highroll policy etc and as any other "issue" with WIld cards and format can be argued about. The hate towards the deck is unnecessary because there are other decks as well that do broken and unfair stuff and earlier or more consistently and so on. Half of the hate towards the deck is because of Priest class as a whole but thats another topic to discuss.
I havent said anything about Aggro Priest or Cutlass Rogues beside that they are clear example that design policy in Wild is erased with more and more cards added(Meaning for example that Priest didnt have aggro archetype and Rogue didn't have any heal)
And I'm looking forward to your opinions under other threads since you are actually providing your opinion with some points and not like 90% of the people on forums that are mindlessly blabing in hate and rage.
Could someone explain to me why Barnes is seen as the main problem in big priest? So much that people want to nerf him
I don't play that much wild, but when I do and face these priests, I suffer from almost any other card they run except Barnes
It is an old hate, pre-RoS. It was justified back then, as the card was the earliest card to unlock broken Resurrections, and since Blizz delayed and is still delaying the nerf of Big Priest, the community started focusing on one card only, as the main offender, in the hope that at least that one could be fixed.
Notice that Barnes is an issue in Spell Hunter as well (1 card summons 14/15 worth of stats on turn-4). Difference is, Spell Hunter has no brainless resurrection, and is not as popular in the meta. So, if you get to deal with the spike turn, however hard, you are back ingame.
Now with it Vargoth the highroll brokenness of Big Priest is all over the deck (it's always been ofc, just not as evenly spread as it it now), and nerfing Barnes might be just the mirage of a fix...
_____
Big Priest instead has not just a spike, it's a whole shattering of the mana curve starting on turn-4 and that's why the deck is toxic, independently of its winrate.
I mean, starting turn-5 Big Priest plays as if it had aleady 8-mana or more. With no significant Tempo loss in the process. That is beyond the dirtiest Ramp dream of unnerfed Ramp Druid, and it's unparalleled in any other deck except Big Rogue, which is however not as consistent.
TL;DR: Big archetype should have never been a thing. At least with no Big shenanigans (no minions appearing on their board) before turn-6.
This is the only design restriction that should ever be applied no matter what. Instead, in the name of Standard and Rotation, any design restriction is ignored...
However that is a clearly subjective opinion(same as mine one) about the whole highroll policy etc and as any other "issue" with WIld cards and format can be argued about. The hate towards the deck is unnecessary because there are other decks as well that do broken and unfair stuff and earlier or more consistently and so on. Half of the hate towards the deck is because of Priest class as a whole but thats another topic to discuss.
I havent said anything about Aggro Priest or Cutlass Rogues beside that they are clear example that design policy in Wild is erased with more and more cards added(Meaning for example that Priest didnt have aggro archetype and Rogue didn't have any heal)
And I'm looking forward to your opinions under other threads since you are actually providing your opinion with some points and not like 90% of the people on forums that are mindlessly blabing in hate and rage.
Cheers man ^^
Moving into https://outof.cards/members/firepaladinhs/decks
Could someone explain to me why Barnes is seen as the main problem in big priest? So much that people want to nerf him
I don't play that much wild, but when I do and face these priests, I suffer from almost any other card they run except Barnes
It is an old hate, pre-RoS. It was justified back then, as the card was the earliest card to unlock broken Resurrections, and since Blizz delayed and is still delaying the nerf of Big Priest, the community started focusing on one card only, as the main offender, in the hope that at least that one could be fixed.
Notice that Barnes is an issue in Spell Hunter as well (1 card summons 14/15 worth of stats on turn-4). Difference is, Spell Hunter has no brainless resurrection, and is not as popular in the meta. So, if you get to deal with the spike turn, however hard, you are back ingame.
Now with it Vargoth the highroll brokenness of Big Priest is all over the deck (it's always been ofc, just not as evenly spread as it it now), and nerfing Barnes might be just the mirage of a fix...
_____
Big Priest instead has not just a spike, it's a whole shattering of the mana curve starting on turn-4 and that's why the deck is toxic, independently of its winrate.
I mean, starting turn-5 Big Priest plays as if it had aleady 8-mana or more. With no significant Tempo loss in the process. That is beyond the dirtiest Ramp dream of unnerfed Ramp Druid, and it's unparalleled in any other deck except Big Rogue, which is however not as consistent.
TL;DR: Big archetype should have never been a thing. At least with no Big shenanigans (no minions appearing on their board) before turn-6.
This is the only design restriction that should ever be applied no matter what. Instead, in the name of Standard and Rotation, any design restriction is ignored...