I wish it were more like Leeroy Jenkins, just charging in with half-baked crazy ideas, throwing stuff at the wall and seeing what sticks.
Instead, it's moving forward but like it was Stubborn Gastropod - at a snail's pace, refusing to change despite community outcry and feedback, and honestly the game is kind of toxic (poisonous).
The world is flat move on how many of these posts are we gonna have to post to. If it is going backwards The Who Care’s if moving forward ok what ever. Next topic.
There are no balance changes, there should be balance changes every month until meta will be okish. Even Blizzard tryed to claim how meta is Okey and after 2 weeks here we are.
no balance changes? lol, there are literally balance changes being announced/happening today, guess you missed the latest update where blizzard said they changed their minds and are going to make changes.
hey, i'll even link you the hearthpwn post from 5 days ago about it.
Game not toxic player base is toxic. It’s like playing with 4 year olds. If the player base weren’t asshole we might have better game.
It's partly on the Development team though. What a large number of us want is for the game to feel fresh - we've been calling for balances changes, card nerfs, new game modes, better UI, SOMETHING...instead, we're told "the stats indicate the meta is fine, we're changing nothing," and it's only after massive community backlash that they decide to look into nerfs.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
I know it's a dick move to say this, but I've been around here saying the same thing for 2 years and I still believe everything I've said:
Trying to release new cards and make tweaks in pursuit of great metas is a recipe for stagnation and it's where they're at. What I've been whining about is that the problem is game modes. There aren't enough. The ones that exist are too flawed. I think they're terrified at fragmenting the modes and creating longer queues, but that fear has created something worse: stagnant metas, burned out veterans and simultaneously having a horrible new player experience.
MTG Arena has my attention right now. We'll see how it goes but Team 5 have to start being bolder or they'll fade away.
Better play another game. A player from GvG era here spend around 2.5k for this game so I feel so sad to say that way. Team 5 just lost the plot after Old God expansion
I've been playing this thing since LoE and I don't think the game is going to get any better. In it's current state it's a heaping pile of shit.
Every fucking match can be predicted after the first turn. Oh look, Priest drops a cleric. Let me be shocked when he buffs it and draws a card.
Oh wow, Rogue #324,876 just equipped their deathrattle weapon. Yawn while i watch the bitch buff it to outrageous stats.
And it goes on and on and on. So you figure hey, I'll just play Wild. The flipside to that Wild is broken as fuck.
So if it's not a polarizing meta with little choce, it's a Wild format with a lot of choice but broken to the point where you know why they called it "dumpster mode" when fist announced.
I hope the game sucks a gigantic cock and dies. It's a terrible addiction.
Game is flatlining at the moment and, as most veterans know, this feeling was amplified by their announcement that tournament mode was put on hold, which sent the message that they clearly don't care about anything that does not earn them money directly.
Game not toxic player base is toxic. It’s like playing with 4 year olds. If the player base weren’t asshole we might have better game.
''Other people are to blame because they don't play decks that I want them to play and their actually functioning decks roflstomp my homebrewed garbagefire''
Hearthstone has been the same for the 3 years I've played it. I mean... there's new mechanics, but the game has behaved cyclically ever since I started.
Sure, there's promos every now and then, but I wouldn't call that movement. Same formats, same modes, same design philosophy, same cycle. Heck, the third game mode Blizzard has been asked so much about ended up being created by a player on Hearthpwn instead of them. And the thread's rampant growth really goes to show the stagnation TBH.
I'd say the only real movement has happened when Brode quit, and it is far too early to say whether this was a step forward or back.
Rollback Post to RevisionRollBack
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I think the game has moved forward a lot in terms of balance. I almost quit the game a couple of years ago when it felt like mid-range shaman had no counters, but now if feels like there are several different viable archetypes and different ways of playing most classes. When one deck is all powerful it seems like they are willing to nerf it 2 months after the expansion (like they did with raza priest, cubelock and even paladin), unlike the first couple of years after the game launched when they refused to nerf anything unless it was really extreme like undertaker.
However I do think they could do a lot more when it comes to game modes. I really enjoy the special arena modes when they are around such as dual class and exclusive arena cards, but the rest of the time it doesn't feel like enough variety in the different options. I would love them to take inspiration from what overwatch did by expanding tavern brawls into several different modes which rotate at different intervals. For example a 1 month tavern brawl that is ranked, wild but only with certain sets and maybe some banned cards, to create a meta that has never existed before.
The UI and gamemodes are certainly stalled, but the design of cards is certainly getting better. We've never had a meta as diverse as we do now. That's causing new problems with the polarity of some matchups being undesirable but hopefully they overcome that as they've overcome other problems they've created.
Also, this narrative that they weren't gonna do changes and the community whined enough that they changed their stance is laughable. They always wait until after playoffs to make changes. They just usually announce them before playoff and people complain that they shouldn't have to wait for a tourney so they changed when they announced the changes. The "in the works" post did not say that they werent doing changes, it said they werent planning changes "for now". Reading between the lines on that one wasn't hard.
The game has been moving forward, although at a snail's pace. In the last year or so we've gotten more single player content in dungeun run, monster hunt, and the puzzles. There is now typically 3 balance changes a year when before they were a lot rarer. There has also been an attempt at improving the new player experience with the added ranks and rewards for those ranks. The game may not be progressing in ways that benefit every player and probably not at the pace that the players would like, but it is slowly changing.
Backward as fuck in terms of competitive nature for its bread and butter, Constructed Standard. The nerfs really don't make much sense to me at all.
Nerf a tier 2 deck that helped to hold aggro in check, but leave the actual decks it was holding back untouched. Quest Rogue doesn't get nerfed to oblivion, but it will have a much harder time without Giggles. That's about as good as it got.
Warlock gets to keep its degenerate Zoo combo off the hop. The most polarizing deck in HS right now, Odd Warrior, gets left untouched but for the Giggles nerf. (There are just so few decent 5-drops. What ever will Warrior do?! *eyeroll*) Warlock also gets to keep all its Control pieces, again, save Giggles. It can replace that, easily enough as well.
I've been at this game since Naxx. I've loved it for a long, long while. Unless something major changes, I'm not sure about its future.
Rollback Post to RevisionRollBack
A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!
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Does the development of Hearthstone move it backwards or forwards do you think?
next level here ! https://soundcloud.com/becauseyeye
It’s staying still.. for years. That’s the actual problem. They have no competition so they don’t have urge to do something inovative.
Its looping the loop and defying the ground.
Team 5 should take a bigger step regarding Hall of Fame
I wish it were more like Leeroy Jenkins, just charging in with half-baked crazy ideas, throwing stuff at the wall and seeing what sticks.
Instead, it's moving forward but like it was Stubborn Gastropod - at a snail's pace, refusing to change despite community outcry and feedback, and honestly the game is kind of toxic (poisonous).
Kaladin's RoS Set Review
Join me at Out of Cards!
The world is flat move on how many of these posts are we gonna have to post to. If it is going backwards The Who Care’s if moving forward ok what ever. Next topic.
According to the poll results right now (50/50) ain't going nowhere. Someone else vote quick so we can get this train moving!
Game not toxic player base is toxic. It’s like playing with 4 year olds. If the player base weren’t asshole we might have better game.
no balance changes? lol, there are literally balance changes being announced/happening today, guess you missed the latest update where blizzard said they changed their minds and are going to make changes.
hey, i'll even link you the hearthpwn post from 5 days ago about it.
https://www.hearthpwn.com/news/6013-hearthstone-balance-changes-incoming-information
Rumors are carried by haters, spread by fools, and accepted by idiots.
It's partly on the Development team though. What a large number of us want is for the game to feel fresh - we've been calling for balances changes, card nerfs, new game modes, better UI, SOMETHING...instead, we're told "the stats indicate the meta is fine, we're changing nothing," and it's only after massive community backlash that they decide to look into nerfs.
Kaladin's RoS Set Review
Join me at Out of Cards!
I know it's a dick move to say this, but I've been around here saying the same thing for 2 years and I still believe everything I've said:
Trying to release new cards and make tweaks in pursuit of great metas is a recipe for stagnation and it's where they're at. What I've been whining about is that the problem is game modes. There aren't enough. The ones that exist are too flawed. I think they're terrified at fragmenting the modes and creating longer queues, but that fear has created something worse: stagnant metas, burned out veterans and simultaneously having a horrible new player experience.
MTG Arena has my attention right now. We'll see how it goes but Team 5 have to start being bolder or they'll fade away.
Better play another game. A player from GvG era here spend around 2.5k for this game so I feel so sad to say that way. Team 5 just lost the plot after Old God expansion
You had me crying in pile of shit LUL
Just Another Legend Player#Kappa
Game is flatlining at the moment and, as most veterans know, this feeling was amplified by their announcement that tournament mode was put on hold, which sent the message that they clearly don't care about anything that does not earn them money directly.
''Other people are to blame because they don't play decks that I want them to play and their actually functioning decks roflstomp my homebrewed garbagefire''
Uhm... My eyes are horribly miopic but...
I don't actually see any movement at all.
Hearthstone has been the same for the 3 years I've played it. I mean... there's new mechanics, but the game has behaved cyclically ever since I started.
Sure, there's promos every now and then, but I wouldn't call that movement. Same formats, same modes, same design philosophy, same cycle. Heck, the third game mode Blizzard has been asked so much about ended up being created by a player on Hearthpwn instead of them. And the thread's rampant growth really goes to show the stagnation TBH.
I'd say the only real movement has happened when Brode quit, and it is far too early to say whether this was a step forward or back.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I think the game has moved forward a lot in terms of balance. I almost quit the game a couple of years ago when it felt like mid-range shaman had no counters, but now if feels like there are several different viable archetypes and different ways of playing most classes. When one deck is all powerful it seems like they are willing to nerf it 2 months after the expansion (like they did with raza priest, cubelock and even paladin), unlike the first couple of years after the game launched when they refused to nerf anything unless it was really extreme like undertaker.
However I do think they could do a lot more when it comes to game modes. I really enjoy the special arena modes when they are around such as dual class and exclusive arena cards, but the rest of the time it doesn't feel like enough variety in the different options. I would love them to take inspiration from what overwatch did by expanding tavern brawls into several different modes which rotate at different intervals. For example a 1 month tavern brawl that is ranked, wild but only with certain sets and maybe some banned cards, to create a meta that has never existed before.
The UI and gamemodes are certainly stalled, but the design of cards is certainly getting better. We've never had a meta as diverse as we do now. That's causing new problems with the polarity of some matchups being undesirable but hopefully they overcome that as they've overcome other problems they've created.
Also, this narrative that they weren't gonna do changes and the community whined enough that they changed their stance is laughable. They always wait until after playoffs to make changes. They just usually announce them before playoff and people complain that they shouldn't have to wait for a tourney so they changed when they announced the changes. The "in the works" post did not say that they werent doing changes, it said they werent planning changes "for now". Reading between the lines on that one wasn't hard.
The game has been moving forward, although at a snail's pace. In the last year or so we've gotten more single player content in dungeun run, monster hunt, and the puzzles. There is now typically 3 balance changes a year when before they were a lot rarer. There has also been an attempt at improving the new player experience with the added ranks and rewards for those ranks. The game may not be progressing in ways that benefit every player and probably not at the pace that the players would like, but it is slowly changing.
Backward as fuck in terms of competitive nature for its bread and butter, Constructed Standard. The nerfs really don't make much sense to me at all.
Nerf a tier 2 deck that helped to hold aggro in check, but leave the actual decks it was holding back untouched. Quest Rogue doesn't get nerfed to oblivion, but it will have a much harder time without Giggles. That's about as good as it got.
Warlock gets to keep its degenerate Zoo combo off the hop. The most polarizing deck in HS right now, Odd Warrior, gets left untouched but for the Giggles nerf. (There are just so few decent 5-drops. What ever will Warrior do?! *eyeroll*) Warlock also gets to keep all its Control pieces, again, save Giggles. It can replace that, easily enough as well.
I've been at this game since Naxx. I've loved it for a long, long while. Unless something major changes, I'm not sure about its future.
A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!