They already are happening. Seeing people asking for Kirin Tor Mage to be nerfed now of all things, freaking Kirin Tor Mage for crying out loud, you know a vanilla card that has been around in the game for how long now?
People will whine about anything.
I'd love to see a lot of the classic set disappear. Not nerfs per se, just gone. Make the game different. I've beaten the drum on Doomguard for a while: it's over-stat-ed, adds an awkward amount of burst damage, and it's just boring. We've been playing against it forever, and I want to see new stuff. Let's ditch Nourish, and give druid other different options for ramp or card draw. Lunar Visions was an interesting idea, that was just never going to see play in a world with Nourish in it.
I haven't given Kirin Tor Mage any thought until you mentioned it, but let's see it go away, too. It's been a pretty on-again/off-again card in Mage, but yeah. To heck with the old. It was cool that it Arcanologist came along, gave new life to this old card for a while, but just as it was good there wasn't too long of an overlap between Reno Jackson and Kazakus, let's keep it moving. It would have been better and more vibrant if Kirin Tor Mage had been HoF'd. Maybe rotate it back in sometime.
This permanent classic set, by it's very nature, irks me, and the irritation increases as time passes and so much stays the same. It's not about power. It's about making the game ever-changing.
I think you're all forgetting the reason for the base and classic set. They're meant to provide a skeleton frame and identity for each class. Druids ramp, Rogues have combo cards, etc. They're also meant to provide players with a set cards that they can play with, without always having to purchase new packs. If we got rid of most of the classic/base set, and whip out expansion after expansion with more cards in them, that would seriously hurt the new player experience. You want to make the game ever-changing but don't think about the consequences and changes it will affect. IE: hurts new player experiences. People who don't normally cash to purchase packs, will have to do so, just to keep up with those that already do. Especially those that don't want to spend real money to get into the game and play. So no, always no to that ever evolving dumb idea that most or all of classic or the base set needs to be rotated out. You want change? Think of a rebuttal that makes sense.
Kirin Tor Mage has been on/off in secret mage and aggro mage. When I started around Whispers of the old Gods, Kirin Tor Mage was not even played with. So no, it's not OP. And no, it should not be hall of famed. It's only OP now because Explosive Runes and Arcanologist are giving Kirin Tor Mage the support. Once those two cards rotate out, unless Kirin gets other cards to be supportive, it won't see a lot of play. Also, Kirin by itself, isn't oppressive. Which brings me to my next point.
Wild is unimportant. Unless something such as Naga Sea Witch is as oppressive, I doubt they will bother to nerf it anytime soon. Please also don't retort with " but wild is a game mode and Blizzard should blah blah blah". No. Comparing it to other TCG/CCGs, wild is like going to your friends house and playing with banned cards from tournament style/standard play. Of course they're broken cards and interactions are broken. Hence not being allowed in tournament/standard play.
Hearthstone isn't hard to figure out guys. From what needs nerfs, to what changes they'll make, etc etc. Quit complaining and learn your MU's.
Did I trigger anyone by using "guys" as a umbrella term? Anyone? Ahhhhh you guys.
Regular nerfs (and buffs) would help the game feel fresh more often. The game can never be perfectly balanced, the subject of nerfs is not important as long as it just targets cards that are currently seeing a lot of play. If blizzard didn't force feed us deck archetypes they wouldn't box themselves, or us, in.
The problem with Spiteful is simply in standard the rotation. As a wild-player i knew the difference, and there the spiteful-nerf nearly killed the card. It's a HUGE difference, if Spiteful summons N'zoth or Tyrantus.
For a new spiteful-nerf we need statwise BAD 10 drops with insane battlecrys like we had with the Old Gods. The rotation made it so that 10 mana only includes 8/8s and 12/12; and there are actually only 5-6 cards there, so getting a Tyrantus is actually quite high.
When will Blizzard start pushing out regular updates to balance cards actively like any other card game? Getting one balance patch every 6th month is pathetic for such a popular game.
The problem with Spiteful is simply in standard the rotation. As a wild-player i knew the difference, and there the spiteful-nerf nearly killed the card. It's a HUGE difference, if Spiteful summons N'zoth or Tyrantus.
For a new spiteful-nerf we need statwise BAD 10 drops with insane battlecrys like we had with the Old Gods. The rotation made it so that 10 mana only includes 8/8s and 12/12; and there are actually only 5-6 cards there, so getting a Tyrantus is actually quite high.
EXACTLY. You're the only other person I have seen that actually GETS it. The problem was NEVER the mana cost of spiteful. The clear problem is exactly what you said. Rotation caused previous expansions bad statted 10 mana cost minions to rotate out and now the only 5-6 cards that are left, are higher statted RNGesus minions.
Only reiterating what you said because apparently no one else seems to understand this.
When will Blizzard start pushing out regular updates to balance cards actively like any other card game? Getting one balance patch every 6th month is pathetic for such a popular game.
I agree that regular updates to balance cards is needed. The problem that they stated that they have upon having to do that, is that the update has to update across multiple platforms. PC/Android/iOS. Seems more so when they do it across multiple plats, is the legal loopholes they have to jump through to do it for Android/iOS. Or at least, that's what I remembered. But, I could be very wrong and they're just lazy.
The problem with Spiteful is simply in standard the rotation. As a wild-player i knew the difference, and there the spiteful-nerf nearly killed the card. It's a HUGE difference, if Spiteful summons N'zoth or Tyrantus.
For a new spiteful-nerf we need statwise BAD 10 drops with insane battlecrys like we had with the Old Gods. The rotation made it so that 10 mana only includes 8/8s and 12/12; and there are actually only 5-6 cards there, so getting a Tyrantus is actually quite high.
EXACTLY. You're the only other person I have seen that actually GETS it. The problem was NEVER the mana cost of spiteful. The clear problem is exactly what you said. Rotation caused previous expansions bad statted 10 mana cost minions to rotate out and now the only 5-6 cards that are left, are higher statted RNGesus minions.
Only reiterating what you said because apparently no one else seems to understand this.
With druids ability to ramp, a 1 mana bump wasnt going to work for that deck. But it killed other classes from using Spiteful Summoner.
I mean I won’t complain if big priest gets nerfed but it’s wild. Then again naga got nerfed not too long ago. Any wild players here that would like to see a big priest re-work? Or is it just barnes?
I'd really like to see some nerf affecting Big Priest - but I know it's not easy. Making Barnes and Shadow Essence more expensive might work but will likely destroy the deck completely (which I wouldn't mind either - but I don't wannabe too harsh...)
That does not mean I'm whining - but you asked ;-)
they nerfed all these cards barely and a new meta of fucking garbage appears. this game is dead and shit, no wonder brode left, it is literally unsavable at this point. none of these decks feel rewarding to play against or play as. its the same recycled trash over and over again with shittier artwork and a powercreeped combo.
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Stop kowtowing to whiners.
Most nerfs are to placate kids who still have a soft spot on top of their head, this months nerfs were both unnecessary and minimal.
When mommy's done making your deck and you keep losing, you gotta get her to write Blizzard a big nasty letter.
I think you're all forgetting the reason for the base and classic set. They're meant to provide a skeleton frame and identity for each class. Druids ramp, Rogues have combo cards, etc. They're also meant to provide players with a set cards that they can play with, without always having to purchase new packs. If we got rid of most of the classic/base set, and whip out expansion after expansion with more cards in them, that would seriously hurt the new player experience. You want to make the game ever-changing but don't think about the consequences and changes it will affect. IE: hurts new player experiences. People who don't normally cash to purchase packs, will have to do so, just to keep up with those that already do. Especially those that don't want to spend real money to get into the game and play. So no, always no to that ever evolving dumb idea that most or all of classic or the base set needs to be rotated out. You want change? Think of a rebuttal that makes sense.
Kirin Tor Mage has been on/off in secret mage and aggro mage. When I started around Whispers of the old Gods, Kirin Tor Mage was not even played with. So no, it's not OP. And no, it should not be hall of famed. It's only OP now because Explosive Runes and Arcanologist are giving Kirin Tor Mage the support. Once those two cards rotate out, unless Kirin gets other cards to be supportive, it won't see a lot of play. Also, Kirin by itself, isn't oppressive. Which brings me to my next point.
Wild is unimportant. Unless something such as Naga Sea Witch is as oppressive, I doubt they will bother to nerf it anytime soon. Please also don't retort with " but wild is a game mode and Blizzard should blah blah blah". No. Comparing it to other TCG/CCGs, wild is like going to your friends house and playing with banned cards from tournament style/standard play. Of course they're broken cards and interactions are broken. Hence not being allowed in tournament/standard play.
Hearthstone isn't hard to figure out guys. From what needs nerfs, to what changes they'll make, etc etc. Quit complaining and learn your MU's.
Did I trigger anyone by using "guys" as a umbrella term? Anyone? Ahhhhh you guys.
Regular nerfs (and buffs) would help the game feel fresh more often. The game can never be perfectly balanced, the subject of nerfs is not important as long as it just targets cards that are currently seeing a lot of play. If blizzard didn't force feed us deck archetypes they wouldn't box themselves, or us, in.
The problem with Spiteful is simply in standard the rotation. As a wild-player i knew the difference, and there the spiteful-nerf nearly killed the card. It's a HUGE difference, if Spiteful summons N'zoth or Tyrantus.
For a new spiteful-nerf we need statwise BAD 10 drops with insane battlecrys like we had with the Old Gods. The rotation made it so that 10 mana only includes 8/8s and 12/12; and there are actually only 5-6 cards there, so getting a Tyrantus is actually quite high.
When will Blizzard start pushing out regular updates to balance cards actively like any other card game? Getting one balance patch every 6th month is pathetic for such a popular game.
EXACTLY. You're the only other person I have seen that actually GETS it. The problem was NEVER the mana cost of spiteful. The clear problem is exactly what you said. Rotation caused previous expansions bad statted 10 mana cost minions to rotate out and now the only 5-6 cards that are left, are higher statted RNGesus minions.
Only reiterating what you said because apparently no one else seems to understand this.
I agree that regular updates to balance cards is needed. The problem that they stated that they have upon having to do that, is that the update has to update across multiple platforms. PC/Android/iOS. Seems more so when they do it across multiple plats, is the legal loopholes they have to jump through to do it for Android/iOS. Or at least, that's what I remembered. But, I could be very wrong and they're just lazy.
With druids ability to ramp, a 1 mana bump wasnt going to work for that deck. But it killed other classes from using Spiteful Summoner.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
I'd really like to see some nerf affecting Big Priest - but I know it's not easy. Making Barnes and Shadow Essence more expensive might work but will likely destroy the deck completely (which I wouldn't mind either - but I don't wannabe too harsh...)
That does not mean I'm whining - but you asked ;-)
they nerfed all these cards barely and a new meta of fucking garbage appears. this game is dead and shit, no wonder brode left, it is literally unsavable at this point. none of these decks feel rewarding to play against or play as. its the same recycled trash over and over again with shittier artwork and a powercreeped combo.
Check out my decks & feel free to make suggestions!