It's common in tech fields that if you change/repair one thing you break 3 others. It will be fixed when it gets fixed, they likely have a full team of people working very hard to find a solution.
Whining about it on forums, that they don't even check, accomplishes nothing but a +1 to the post count. Settle down and grab a coffee.
Edit- BTW I Love the tavern brawl. It's arena level rewards with wild level decks. No draft RNG involved. I've been getting 10+ wins every time so what's not to enjoy?
It can happen in an unmanaged environment like C/C++. It's rare with C#/Unity though.
You fix it before you release it of course.
I suppose it was a rare edge case, like people playing games and either winning or losing, how could they predict that would happen. It must have completely slipped by when they tested this.
Its crazy that it takes 11 hours already and still can play ranked.
Still blizzard dont fix it but ofcourse they dont fix it fast
no players buy wild bruliaseum what is 150 gold for each run the are smart realy smart
They are actually very smart if u consider a possibility: they intentionally lock ladder while disguising it as a bug.
More players play brawliseum, more gold sinks.
Rongchoi's heroic adventure decks
It's common in tech fields that if you change/repair one thing you break 3 others. It will be fixed when it gets fixed, they likely have a full team of people working very hard to find a solution.
Whining about it on forums, that they don't even check, accomplishes nothing but a +1 to the post count. Settle down and grab a coffee.
Edit- BTW I Love the tavern brawl. It's arena level rewards with wild level decks. No draft RNG involved. I've been getting 10+ wins every time so what's not to enjoy?
It's just a delay of one day on a monthly basis.
Shit happens, cool down, stop feeling overly entitled on a game you can't even afford to support with real money, and do something else.
Yep, i'm sure rank mode will be available again when brawliseum ends. They should also increase the price of packs again.
It can happen in an unmanaged environment like C/C++. It's rare with C#/Unity though.
You fix it before you release it of course.
I suppose it was a rare edge case, like people playing games and either winning or losing, how could they predict that would happen. It must have completely slipped by when they tested this.
"There is no spoon"
people who pay 200 bucks+ every month for moving pixels on a screen that they can't touch, trade for anything etc. really makes me wonder
but nevermind. might as well give it to charity causes, if you wanna be productive and can afford to pay that much
12 hours it takes to fix 1 thing but thats normal fine people dont beleave it
think what you want blizzard dont scamming you now hahah dumb people who think that
The OP has reached MAXIMUM OVERSALT