I've been playing on and off since beta and I'd like to think I developed a bit of a thick skin against being salty, but Resurrect Priest still gets to me. I know I've only got myself to blame for not conceding early but that deck is so incredibly frustrating.
Every time I fall into that trap of thinking "maybe I got a chance this time."
Another month, another ladder filled with the same fucking Demon Hunter deck. I'm so, so, so sick of this class. Every expansion Blizzard should truly want the game balanced. Instead, it is clear to me now, they wanted to promote their new toy and nothing else matters.
There is simply no way the balance team is this bad. It's intentional.
Which is real shame, because the game can be really good when one or two decks don't run amok.
Fcking warlock players... Who the hell want to fight the stupid 9 mana minions at turn 4 or 5? Every1 plays this sh1t so bad against secrets but still wins. Stupid game, rng means more than skill. Blizzard, let us choose from 2-3 decks in wild and ban every1 who want to play with brain or fun.... I wasted so much money and time in a game and its bad now.... Like U buy a car then U need to give it back and get another one? The only good that its online and thats why I am not in jail....
if you wanna hate your life, create a new account and play apprentice ladder
out of like 30 games (until i couldn't take it anymore)...26(!) were demon hunters
much fun, much wow (not broken there whatsoever, nonono) don't even bother playing another class there
I did it a couple of weeks ago, it was disheartening. There are always shitheads in apprentice ladder (when I decided to play on the NA server I found people - in April - who had quests from Ul'dum and the entire deck built around that...like, wth) but now that's only populated by demon hunters, it's just so irritating. I can imagine how new players will either be severely annoyed by dh or just think "yeah well it wins" and there we go, more dh players. Yey.
Netdecks in ranked, netdecks in casual. Does anyone actually play unique decks or is everyone glued to HSreplay constantly refreshing the site and jerking off to every little meta change?????
Deck doesn't matter. You may win a few games until the system adjusts to your card selection. Then it is back to the 50% win rate that we all enjoy.
Still churning out the same garbage even if its been absolutely proved wrong, good grief you sound like a stuck record, here is something more realistic
I love how some people take it so personally when it is pointed out that the RNG in the game is not random. It is also curious how this "absolute proof" is never revealed. It's not a personal attack man. I am sure that you are an amazing Hearthstone player. I myself am very proficient at flipping coins. We all have talents.
ZTG reads the board and determines the best card to play. But you're right - there is no way that Blizzard would ever use that programming model anywhere but for that card. (Cue eye roll...)
This is easily my favourite brawl overall, but it's started fucking poorly. XD
First two opponents are hunters.
Opponent 1 - I'm winning for the most part. Then they get Rat Pack; one of the best cards in this brawl (2 mana 6/6, more or less). Such skill!
Opponent 2 - they get 4 mana on turn 1, and get Unpowered Steambot as an offering (0/9 taunt in a normal game wouldn't be too exciting; on turn 1 in a game mode where you have a couple buff cards floating through your deck? Very good. Turn 2 I actually get 4 mana - but my best offering was literally Arcane Missiles.
And now I'm up against a demon hunter, who has one of the best anti-chicken hero powers. FML - my fault I guess for trying to do a daily in my favourite brawl.
Edit: beat the DH, so that was good, then rolled a shaman after it. Rogue opponent after that gets Hobgoblin pretty early on - another one of those super good cards for this brawl (makes chickens 3/3 for 1). I still love this brawl overall (it's what got me into Dominion, one of my favourite board games), but damn does it feel bad when your opponent spikes like that.
Haven't played this shitty game since since DH release, come back and it's still demon hunter spam, just as busted as before. If it's not DH spam it's still netdecked lackey shit, and lucky AF rogues with DQAlex in every deck. What a fun game this has become. Good way to solve netdecking blizzard make highlander cards so busted every deck has them as autoincludes whether they're actually highlander or not, that'll encourage new deckbuilding ideas. Came back just to play gonk druid since it's the only deck in this game i have ever had massive enjoyment playing, and i can't find a list that isn't braindead Aviana Kun combos like we're back in KFT. Do people genuinely think aviana kun combos are innovative in THE CURRENT YEAR. Because they're not. You can combo with so much more now. Witching hour, imprisoned satyr/florist, kaelthas, frizz(for maly), you don't need this clunky shit anymore. "But clawz161 aren't satyr florist turns unreliable and that's why people had to run floop in case it whiffed?" Well my friend in the words of dearly departed BILLY MAYS "WELL NOT ANYMORE!"Welcome to the future friend, we have technology now, spell druid is a thing. You don't even need to run more minions than you need for your combo anymore. You can run a deck with just florist and malygos and it will work out with the amount of removal, taunt, and stall in the game now. Freeze mage used to have a monopoly on that shit but now it's free real estate, get you some.
I should probably just disregard the salt because I won the match-up but getting to the win was quite the frustrating experience.
Control Warrior (Me) vs Mana Cyclone/Giant Mage (Them)
The Salt: From the moment I had a minion on board (My Turn 5/Their Turn 6) they were able to freeze either my entire board or every legit threat at the very least. I've never seen a game with so many Blizzard, Frost Nova and Ray of Frost being cast.
^ This lasted until we both entered fatigue but 30 Health + 40 Armor and them with no cards/board sealed the game in my favor.
Is it just me, or do they need to slow Battlegrounds down a bit?
While this game was atypical, I find most games end at around 15 or so, which is really very fast compared to when it first came out.
This game - down to 2 players by the end of round 11. Winner by round 13 (admittedly, high roll - tier 1 hero Hooktusk getting a double Kalec build by turn 12). Way too fast. Anybody that didn't spike nearly as hard as that has no chance to have developed a late game build, even if they're in second place (not saying that anyone would've beaten that, especially in a non-murlocs game).
Edit: this last game was super frustrating. Just fell into dragons as it's what was presented to me early; combined with no other players seeming to be going that tribe. Not only do I not get a single triple the whole game, but on turn 10, I literally spent 10 gold searching for a triple or a Razorgore (with a pair of 2 and 3 star dragons already), to no avail. I'd get that if there were other dragons players, but even at that late stage, I was the only one. Sometimes the game just hates you (though still not as bad as a couple games ago where I literally got offered four tier 4 heroes).