But I find myself intrigued by the Murmuring Elemental. It's a cheap little one-shot Brann Bronzebeard - a card which was removed from the standard format happily, since it was incredibly strong, especially for jade druid (and some other jade decks).
Which then leads me onto Jade Shaman - no, I hear you laughing! Hear me out! :-P - I mean, Shaman has access to things like Jade Spirit and the Murmuring Elemental can always be bounced back by a Youthful Brewmaster or (less often) his Ancient brethren.
On top of this, there are some neat battlecries for larger minions such as Aya Blackpaw and Jade Chieftain. Now, maybe it's just a fanciful idea, but I would be intrigued to see if Shaman can pull something like this off.
Alternatively, there is always the possibility that the deck archetype for Shaman is just too slow and would suffer the problems that early Jade Druid did with card draw and tempo. Who knows? I'm intrigued to find out.
Not unreasonable, but without some continual-Jade-generating tool like Druid has in Jade Idol, it probably won't be as strong as Jade Druid. The potential is there, but likely not the same tier strength. Is there a loop somewhere that could generate golems ad nauseum in Shaman?
Jade elemental shaman will be a better bet since they made Jade Spirit an elemental a little while ago. I could see Murmuring Elemental being really good on turn 10 with Kalimos which is a combo that wasn't really possible with brann, outside of coin/thaurissan.
You could do 12 face dmg, 6 dmg aoe to enemies only, heal for 24, or any combination of those. I think it would let you choose to heal for 12 and do a 3 dmg aoe for example.
As a former Jade elemental shaman player I can only say the following: this card will do absolutely nothing. The card is not what we really need, it has the potential to be a win-more, but that's about it. We don't need more of those cards, we need more comeback tools and ways to keep board control.
[...] I can't come out with the most optimized version for it. Not when we are lacking the most important part - the card draw. I've tried and tried many times to fill in this gap, I experimented with all of the draw options in the shaman class and none can be compared to the one, which rotated out of standard - Ancestral Knowledge. I ran a wild version of this deck featuring this card and what did ya know, I almost always executed my strategy very smoothly. Paying 3 mana for a card cycle (either from Mana Tide Totem, before it gets destroyed, or Far Sight) is just depressing. So until control shaman overcomes this weakness, these type of decks will feel clunky, even if they include only serious cards.
Speaking of which, my other notice is the following one: the elementals don't feel that strong. Some of the cards feel very strange and can be easily replaced by stronger versions. The elementals, who are candidates for this sentence, are the following ones: -Jade Spirit, - Servant of Kalimos. And my wish is to replace either of them with reactive ones. The issue for me is that they both grant value and thus they can't help you at the most crucial time of the game - the mid one, when both aggro and mid-range decks are at their pique. So how to replace them? I don't know what exactly to expect, but I can tell you the following. If we get a strong 5 mana elemental, then Jade elemental shaman will rise, if we get the same thing costing 4 mana, then I think pure elemental decks will shine (but I could be wrong, as the jade package can't be ignored that easily).
So in short, why I don't think, that jade elemental shaman will be a thing:
- No enough card draw options - we are super slow at making the jades big and finding our needed cards (jades or just removals). - Not enough reactive cards (minions). Priest got the stronk 4 mana 3/3 Duskbreaker. We need a similar card like this. - Jade Druid is stronger - infinite jades, ramping, sick card draw and suitable reactive cards including a suitable DK for all kinds of needs (and no, Thrall DK is not what we need). Brann Bronzebeard is missing, pure jade shaman was more of a tempo deck and jade druid can also replace him with this role. - This deck needs either better mid-range minions (elementals pls), or better late-game recover options, so that they can stall until the jades become really threatening. - Psychic Scream - no need for a comment. See the first comment.
Don't forget Hex was nerfed, so control or even mid-range shaman took a hit. At first I was sad for this change, I reminded myself, that Blizzard does those things for good, that they will implement strong cards, which will compensate this nerf, but for now seeing all those stupid token summoning cards, I just want to cry in the corner.
murmuring elemental twice doesn't increase the amounts of battlecries happening. It says "trigger twice" like Brann. Double Brann didn't do anything extra either.
Yeah I totally agree with the above - I was trying to think of some jade cards that might see some use. But yeah, you're probably right that Bonemare or Blaze are much better plays really (unless you just gotta have those extra jades!)
As for using Razakus as a benchmark (mentioned in another comment), that's a pretty poor benchmark to follow without taking other decks into consideration. Big Priest, Tempo Rogue and Token Druid all fall hard against Razakus Priest (in most matchups where they don't get god-draws) and yet they are still considered top tier (or at least were last week or so). Sure, it's good to know if it will beat Razakus, but it would be pretty naive to think that if it didn't then it will never be a good deck. Because that's crazy!
Last time I looked (last week), Razakus was down in Tier 3 anyway...
I know, I know. Early days, etc.
But I find myself intrigued by the Murmuring Elemental.
It's a cheap little one-shot Brann Bronzebeard - a card which was removed from the standard format happily, since it was incredibly strong, especially for jade druid (and some other jade decks).
Which then leads me onto Jade Shaman - no, I hear you laughing! Hear me out! :-P - I mean, Shaman has access to things like Jade Spirit and the Murmuring Elemental can always be bounced back by a Youthful Brewmaster or (less often) his Ancient brethren.
On top of this, there are some neat battlecries for larger minions such as Aya Blackpaw and Jade Chieftain.
Now, maybe it's just a fanciful idea, but I would be intrigued to see if Shaman can pull something like this off.
Alternatively, there is always the possibility that the deck archetype for Shaman is just too slow and would suffer the problems that early Jade Druid did with card draw and tempo. Who knows? I'm intrigued to find out.
The real question to ask yourself when about to make any new deck is "how does this deck beat razakus?"
If the answer is "it doesn't" (in the case of jade shaman, and many other theoreycrafted decks right now), then no, it won't be a thing.
Not unreasonable, but without some continual-Jade-generating tool like Druid has in Jade Idol, it probably won't be as strong as Jade Druid. The potential is there, but likely not the same tier strength. Is there a loop somewhere that could generate golems ad nauseum in Shaman?
Can't wait to try out murmuring elemental + murmuring elemental + jade claws combo :p
Or just make elemental otk combo in wild using brann, discounted murmurs and a blazecaller
Question everything.
Jade elemental shaman will be a better bet since they made Jade Spirit an elemental a little while ago. I could see Murmuring Elemental being really good on turn 10 with Kalimos which is a combo that wasn't really possible with brann, outside of coin/thaurissan.
You could do 12 face dmg, 6 dmg aoe to enemies only, heal for 24, or any combination of those. I think it would let you choose to heal for 12 and do a 3 dmg aoe for example.
Curse Partner - https://www.youtube.com/analogreviews
Take Jade Chieftain out and put in Bonemare... 8 burst damage! Playing both would be just too greedy.
Curse Partner - https://www.youtube.com/analogreviews
Question everything.
For shaman theres so many battlecry options they could potentially could do.......
Jade and elemental shaman do help this out for standard.
Brann is still my fav in wild.
Do or do not. There is no try.
No.
As a former Jade elemental shaman player I can only say the following: this card will do absolutely nothing. The card is not what we really need, it has the potential to be a win-more, but that's about it. We don't need more of those cards, we need more comeback tools and ways to keep board control.
If you don't mind, I would like to quote myself:
- Not enough reactive cards (minions). Priest got the stronk 4 mana 3/3 Duskbreaker. We need a similar card like this.
- Jade Druid is stronger - infinite jades, ramping, sick card draw and suitable reactive cards including a suitable DK for all kinds of needs (and no, Thrall DK is not what we need). Brann Bronzebeard is missing, pure jade shaman was more of a tempo deck and jade druid can also replace him with this role.
- This deck needs either better mid-range minions (elementals pls), or better late-game recover options, so that they can stall until the jades become really threatening.
- Psychic Scream - no need for a comment. See the first comment.
murmuring elemental twice doesn't increase the amounts of battlecries happening. It says "trigger twice" like Brann. Double Brann didn't do anything extra either.
But yeah, you're probably right that Bonemare or Blaze are much better plays really (unless you just gotta have those extra jades!)
Sure, it's good to know if it will beat Razakus, but it would be pretty naive to think that if it didn't then it will never be a good deck. Because that's crazy!