Hunter has Missdirection in play. Enemy Hero has a weapon equiped and a minion. Now if the enemy attacks, Missdirection triggers, the minion will attack enemy face with the weapon and now:
The minion actually takes damage of the equiped weqpon, while weopon doesnt lose durability.
Long tima ago this happened to me in Arena, i thought it was a bug...now it happened again so is this actually working as intended or just a bug Team 5 doesnt know abaout or doesnt want to fix?!
Working as intended. During your turn, if you have a weapon equipped, the weapon gives your hero an attack value that can be increased by other means (like spells for example). A minion that triggers misdirection and hits your hero will take damage because well, as I said, your hero has an attack value thanks to the weapon equipped during your turn.
"If a minion is misdirected to attack its controlling hero, the Attack value listed on the hero's portrait will be used to determine combat damage dealt to the minion. Weapons will not lose Durability when the equipped hero is the defender in combat initiated by Misdirection, even on that hero's turn, since Durability is only consumed when attacking."
Situation as follows:
Hunter has Missdirection in play. Enemy Hero has a weapon equiped and a minion. Now if the enemy attacks, Missdirection triggers, the minion will attack enemy face with the weapon and now:
The minion actually takes damage of the equiped weqpon, while weopon doesnt lose durability.
Long tima ago this happened to me in Arena, i thought it was a bug...now it happened again so is this actually working as intended or just a bug Team 5 doesnt know abaout or doesnt want to fix?!
Your Opinion
I'm having trouble trying to understand what you are attempting to say, could you edit this to make it more legible, please?
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Doesn't seem like a bug to me - it has always been that way.
Working as intended. During your turn, if you have a weapon equipped, the weapon gives your hero an attack value that can be increased by other means (like spells for example). A minion that triggers misdirection and hits your hero will take damage because well, as I said, your hero has an attack value thanks to the weapon equipped during your turn.
https://hearthstone.gamepedia.com/Misdirection
"If a minion is misdirected to attack its controlling hero, the Attack value listed on the hero's portrait will be used to determine combat damage dealt to the minion. Weapons will not lose Durability when the equipped hero is the defender in combat initiated by Misdirection, even on that hero's turn, since Durability is only consumed when attacking."