Who would have thought I would end up crafting a prince?
Which one? I unpacked Prince Taldaram and am loving it in my non-jade druid
Prince Keleseth for my Token Pally. It's kicking ass! Love it. I also crafted Prince Valanar for my Warlock deck. It heals and I don't need any other 4 drops.
I unpacked Prince Taldaram, but still not sure how best to use him?
So you see, I now own all 3 of them. I'm actually a big fan despite being sceptical at first. The art is on point, too!
Taldaram might be good in Priest, copy the 7/7 on turn 10 to double damage twice, 0 cost Hero power after raza Optimally, shoot for 2, 7.7 shoot for 4 Taldaram, shoot for 8, 0 cost? Shoot for 8, etc. Repeat next turn if they don't manage to clear.
The only issue I'm having right now is everyone complaining about jade druid. It's like people haven't been paying attention since Gadgetzan. It starts strong because people get super greedy at first (Especially now with all of the slow DK decks). It's gonna lose power and fall off but instead of just playing their game people just want the deck nerfed because their way is somehow superior and more worthy of play.
And be for someone says "omg noob jade druid player doesn't want his deck nerfed" I'm playing Elemental Mage and Hadronox Druid which both would get roflstomped by any jade druid deck.
The only issue I'm having right now is everyone complaining about jade druid. It's like people haven't been paying attention since Gadgetzan. It starts strong because people get super greedy at first (Especially now with all of the slow DK decks). It's gonna lose power and fall off but instead of just playing their game people just want the deck nerfed because their way is somehow superior and more worthy of play.
And be for someone says "omg noob jade druid player doesn't want his deck nerfed" I'm playing Elemental Mage and Hadronox Druid which both would get roflstomped by any jade druid deck.
Jade druid is now a lot stronger due to taunts received now. If before jade druid was not a big issue because every aggro deck was able to rape him now is not true due to new taunts and 1 mana armor spell (received in un'goro).
If only there was a card the destroyed 1 cost spells...OH WAIT! There is!!! I play Taunt Druid (along with elemental mage) and Aggro classes have no issue getting through those at all, so really it seems to me people just don't want to tech against a deck that they apparently face and lose to enough to cause so much salt and they'd rather the deck just not exist.
I wouldn't go so far as to talk about a "meta" in the first few days of an expansion.^^
Agreed. I am seeing less of any sort of consistent meta so much as a hurricane of random experimentation. In part because nothing as dominant as quest Rogue in the first few days of Ungoro meta has arisen to warp the meta around it.
The only issue I'm having right now is everyone complaining about jade druid. It's like people haven't been paying attention since Gadgetzan. It starts strong because people get super greedy at first (Especially now with all of the slow DK decks). It's gonna lose power and fall off but instead of just playing their game people just want the deck nerfed because their way is somehow superior and more worthy of play.
And be for someone says "omg noob jade druid player doesn't want his deck nerfed" I'm playing Elemental Mage and Hadronox Druid which both would get roflstomped by any jade druid deck.
Jade druid is now a lot stronger due to taunts received now. If before jade druid was not a big issue because every aggro deck was able to rape him now is not true due to new taunts and 1 mana armor spell (received in un'goro).
If only there was a card the destroyed 1 cost spells...OH WAIT! There is!!! I play Taunt Druid (along with elemental mage) and Aggro classes have no issue getting through those at all, so really it seems to me people just don't want to tech against a deck that they apparently face and lose to enough to cause so much salt and they'd rather the deck just not exist.
The issue is that you shouldn't have to tech in cards just to have a chance of winning. Same problem with Quest Mage even though it isn't as good. Teching should be about improving specific matches, NOT providing your ONLY out.
Despite the huge amount of Druid on the ladder right now i'm having a lot fun with my Pirate Rogue that I hit Legend on the second day of the expansion, Shadowblade and Runeforge Haunter really surprised me they are very good cards. Aggro is not dead guys :)
I wouldn't go so far as to talk about a "meta" in the first few days of an expansion.^^
Agreed. I am seeing less of any sort of consistent meta so much as a hurricane of random experimentation. In part because nothing as dominant as quest Rogue in the first few days of Ungoro meta has arisen to warp the meta around it.
The only issue I'm having right now is everyone complaining about jade druid. It's like people haven't been paying attention since Gadgetzan. It starts strong because people get super greedy at first (Especially now with all of the slow DK decks). It's gonna lose power and fall off but instead of just playing their game people just want the deck nerfed because their way is somehow superior and more worthy of play.
And be for someone says "omg noob jade druid player doesn't want his deck nerfed" I'm playing Elemental Mage and Hadronox Druid which both would get roflstomped by any jade druid deck.
Jade druid is now a lot stronger due to taunts received now. If before jade druid was not a big issue because every aggro deck was able to rape him now is not true due to new taunts and 1 mana armor spell (received in un'goro).
If only there was a card the destroyed 1 cost spells...OH WAIT! There is!!! I play Taunt Druid (along with elemental mage) and Aggro classes have no issue getting through those at all, so really it seems to me people just don't want to tech against a deck that they apparently face and lose to enough to cause so much salt and they'd rather the deck just not exist.
The issue is that you shouldn't have to tech in cards just to have a chance of winning. Same problem with Quest Mage even though it isn't as good. Teching should be about improving specific matches, NOT providing your ONLY out.
It's not your only out, but if you're running a super greedy deck then you should expect another deck to punish that.
Un'goro I thought was a lot of fun, the old gods meta was a lot of fun, so far this feels kinda bland. Nice ideas with the DK cards, but at the end of the day they are 1 card you need to draw with mixed results, sometimes great, but then you encounter a few of the old decks that are clearly better.
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Seeing as Pally and Druid seem to be owning the meta so far, I'm not a huge fan. I have both decks, but I like a mixed meta like before the Exp.
Fantastic meta. Truly the death of all aggrotards.
Horrible meta. Horrible, because every 2nd player at high ranks is a skilless tryharder playing jade druid.
dunno about that got legend yesterday with aggro druid from rank 5 in 1 day agrro is still destroying the ladder
Loving it
The only issue I'm having right now is everyone complaining about jade druid. It's like people haven't been paying attention since Gadgetzan. It starts strong because people get super greedy at first (Especially now with all of the slow DK decks). It's gonna lose power and fall off but instead of just playing their game people just want the deck nerfed because their way is somehow superior and more worthy of play.
And be for someone says "omg noob jade druid player doesn't want his deck nerfed" I'm playing Elemental Mage and Hadronox Druid which both would get roflstomped by any jade druid deck.
I play Taunt Druid (along with elemental mage) and Aggro classes have no issue getting through those at all, so really it seems to me people just don't want to tech against a deck that they apparently face and lose to enough to cause so much salt and they'd rather the deck just not exist.
love it so far at least its a bid slow, i like games when it goes like 20-40 minutes
I don' t care if the meta is slow, it is just too early to know what to create so it's not really fun right now.
I could craft stuff but I don't want to waste dust.
Despite the huge amount of Druid on the ladder right now i'm having a lot fun with my Pirate Rogue that I hit Legend on the second day of the expansion, Shadowblade and Runeforge Haunter really surprised me they are very good cards. Aggro is not dead guys :)
Warlock is playable again so I'm loving it.
what do u call high legend
Un'goro I thought was a lot of fun, the old gods meta was a lot of fun, so far this feels kinda bland. Nice ideas with the DK cards, but at the end of the day they are 1 card you need to draw with mixed results, sometimes great, but then you encounter a few of the old decks that are clearly better.