I think it's funny people are so critical of the Warlock battlecry. "OMG no good demons, so bad, 0/10 would dust twice." You don't even have to run a strictly demon deck. 2x Voidwalker 2x Abyssal Enforcer 2x Despicable Dreadlord. Boom, you just summoned 36 mana worth of demons for 10 mana and you got 5 armor and a bonkers hero power. Even if you only summoned half of those you still got a ton of value and now your opponent has to dedicate a turn to wiping your board if they can. You don't need a bunch of busted demons, you just need a few staple ones that you're probably going to run anyway. Let's not forget, Warlocks have TONS of anti aggro and board clear so living to turn 10 probably wont be very hard. The challenge is just going to be figuring out the other 23 cards to put in your deck. Warlocks might be the only class to be able to utilize the 4-Cost prince too
Call me crazy, but I think Rexxar might be better than everyone thinks. You can play him relatively early, and Hunter decks have a tendency to run out of steam by around turn 6. If you're in a match in which you're REALLY CLOSE to lethal but just one or two beasts from putting the game away then you might be able to salvage the game by crafting some low- to mid-cost Zombeasts.
voted for Malfurion, it might seem bad and too simple to many players, but those are the same players that believed the caverns below wouldn't see play...and Malfurion is overall a Solid card
1. Paladin: that weapon its busted, and your oponent will not be able to hold ooze for this weapon. 2. Shaman: Tempostone boys 3. Priest: board clear and a powerfull hero power, sing me up. 4. Warrior: battlecry, equip flamestrike, pretty powerfull. I just don't know where to fit it in. 5. Druid: for its the underated, its cheap (for Druid), so it comes early to explore that powerfull hero power. 6. Warlock: the card its powerfull, but, how do you gonna survive unto 10? 7. Mage: I wanted it work, I gonna craft, I gonna played, but, that hero power, its too situational. 8. Rogue: seems to slow for Rogue 9. Hunter: I don't need to say why.
I think we should look at this from 2 perspectives 1 ; The immediate effect. How good is the battlecry, how much can we do when playing this, etc. 2 ; The long Run effect. How strong is the Hero Power. Does it gain Power the longer the game goes , etc.
Uther and Garrosh got pretty strong immediate effects with the weapons they get. ALONESTANDING i think those 2 got the best immediate effect.
Guldan for example has another super strong immediate effect, by spamming a full board. However before guldan can really use this board it's his enemys turn. That beeing said, we may not forget the new 5 mana demon, which deals 1 dmg to all enemy minions at the end of ur turn. Bringing both of them back IS and immediate Board interaction, which can be quite strong i think.
Those 3 are best in immediate i think.
What about Thrall u say ? He has a hell of a strong effect...IF u got a board allready. That beeing said he is a situational strong Card. he can be better then all three i mentioned before, if u manage to evolve at least 3 minions i think.
Anduin is kind off the same Thing. Play it vs Taunt warrior and most likely nothing happens for example. Play it vs Jade druid or Arcane Rogue for example and u killed a bunch of threads. Priest dont got Lightbomb anymore, so they struggle against boards with minions over Dragonfire Potions Range.
Rexxars Boardclear is mediocre, but comes early at the Game, where Hunters usually still have a few minions on board which can help then clearing everything up. Alonestanding it looks kinda weak in my opinion.
Druid and Mage got a little minion spawn. One water elemental for Mage, and a choose between for Druid. Cant help myself but Playing a frost elemental which gives 5 armor on Turn 9, does not look very strong as an immediate effect. While Druid comes 2 turns earlier he can even innervate it out turn 5, double innervate turn 3 , double innervate coin turn 2. I think this is what holded Druid back to get even stronger minions. On Turn 7 it will look weak. However anytime earlier, or in Combination with Vandral it's kinda strong.
Valeera ; 9 mana , be save one turn (xept vs random dmgers) . Thats pretty much all for the immediate effect. Cant deny to say that this looks weak at all.
Now lets go into the Hero Powers, which will change some Things.
Almost all Heroes got Value Hero Powers
Jainna for example can play a 10 Mana pyros while iceblock is active. 10/10 Lifesteal is no joke. Summon a frost elemental when u kill a minon? That's huge, if u play arround it. Think about how many times Mage pings into Trade or Spell. Do it the other way and profit.
Guldan getting 3 dmg + Heal is what he needs in the Late Game to compensate he's getting into Fatigue much Faster which his previous Hero Power. 3 Dmg every Turn is allthough very strong in my opinion. Straight up a 400% better Hero power then basic Mage for example.
Garrosh has Whirlwind now on his Hero Power. Whirlwind costs 1 Mana, so there is a loss in mana efficience effectively, BUT u cant have "x" Whirlwind's in ur deck, and with this hero power u dont need to draw it. Gang up ur executes with Dead man's Hand and u got an activer for ever. Dont need to tell u about the synergy with other Warrior Cards.
That beeing said , some ppl will know now i simply love warrior. I could be very wrong here cause i just want it to be amazing. However, loosing Armor up is a thing that seriously hurts me, since i simply love Armor. Will see how it turns out to be.
Anduin has less dmg than Guldan, and no Lifesteal, BUT he can use his Hero Power multiple times a turn, which is huge. I seriosuly think almost everyone who plays anduin WILL HAVE a "Raza the Chained" - List ..In this List anduins hero power is craaaaaaazy good. Potential 6-10 Dmg easy per Turn is no joke when its basically for free guys.
Druid can choose between getting an win fury axe for one turn, or to get 3 Armor. Nothing to crazy, but could help saving ur cheap spells for auctioneer or something like Malygos. While i dont think this is bad, Justicar had a similar effect to Druids, and im not really sure if the choose between, or the +1 on stats is like the insane thing here, but IF u run Justicar in Druids, just replace and profit. The heavy armor gain could bring some pretty cool Control Druids into the game , hopefully without Jade.
Valeera has one of the most value Hero Powers in the Game i think. if u played her while u got like 20 Cards left in ur deck + ur Hand, u can effectively get 40 Cards out of it, with the right deck Building. Still doesn't prevent u from early fatigue, cause of Auctioneer, but havin 4 Arcane giants, infinite Shadowcasters, etc .. sounds really strong for me.
Uther spawns a 2/2. If u dont clear it 4 times ur dead. while havin a 2/2 instead of an 1/1 is a clear update, it's most likely never going to be a full win condition..UNLESS u combo it hard with some thing ppl mentioned in other therads. The longer the Game goes, the stronger this gets. Ur opponent eventually runs out of removal and u win because of that even if u dont have "real" threads. Another thing what i need to see in Real.
Overall it's pretty interesting how the classes will interact with each other. If control Paladin for example is very strong in this meta, i can clearly see Malfurion, Garrosh,Guldan, Anduin and Jainna beein very strong too, since they can natuarlly deal with the 2/2's which are the late game/Fatigue Game win condition of Pala. This again brings Shamans Rogues and hunters into the the track since i think they have a fast playstyle overall, but even if they can't afford to win pre turn 6/7 they still got some serious late Game tools with There Hero Cards.
That beeing said i think all Hero Cards have there special Point where they shine. In addition i really hope that if we see one Death Knight, which we WILL see, we will see all Death Knights, which would eventually lead to a slower meta in which aggro decks aim Turn 7 Lethal instead of Turn 3 to 4 .
So pls People ; Stop the hyper aggro Train, and have some fun ok?
Casual Player highest Rank 4, could be wrong with anything. No reason to Flame me at all. Criticism is welcome.
If u read all of this u may be autistic like me ... Thank you for joining
Yeah, I read it full, and well done, very good post.
its funny how many people think that the paladin dk is good, ya you can heal 10 immediately, but lots of people are bring ooze, or even harrison. Also the horseman power is not that great, ya you can instant win, but other dks' power can counter it so hard, like the warlock one, the priest one, warrior , etc. You will never get 4 horseman on board. just sayin
It's funny how people think that any Paladin player with even half a brain would seriously consider DK hero power a win condition. Unless specifically geared for wombo-combo OTK, it's just a 2/2 soft taunt, that'll make you waste trades, mana and resources. Ain't nothing wrong with that.
The number 1 for me is definitely Malfurion. Do you all not remember Justicar Trueheart? This is playable at about the same point in the game or earlier considering druid's ramp/innervate, and comes with 5 armor and 10 points of taunt right off the bat. Sure the hero power is 3 armor and not 4, but it can also be 3 damage. And this is on the class with the best late game mechanic. I guess there is a reason they printed Skulking Geist, we needed it.
its funny how many people think that the paladin dk is good, ya you can heal 10 immediately, but lots of people are bring ooze, or even harrison. Also the horseman power is not that great, ya you can instant win, but other dks' power can counter it so hard, like the warlock one, the priest one, warrior , etc. You will never get 4 horseman on board. just sayin
Gaining 10 life and gaining back tempo in the same turn you play this is insane, and you can't use weapon removal until he's already established board control; as for the hero power, you HAVE to remove the horseman or you will die, and even yet it's just a straight buff to the original hero power.
On top of all that, it's a DK that isn't forced into an archetype, like Mage and Warlock are, meaning you can put this into any deck you want basically.
I think it's funny people are so critical of the Warlock battlecry. "OMG no good demons, so bad, 0/10 would dust twice." You don't even have to run a strictly demon deck. 2x Voidwalker 2x Abyssal Enforcer 2x Despicable Dreadlord. Boom, you just summoned 36 mana worth of demons for 10 mana and you got 5 armor and a bonkers hero power. Even if you only summoned half of those you still got a ton of value and now your opponent has to dedicate a turn to wiping your board if they can. You don't need a bunch of busted demons, you just need a few staple ones that you're probably going to run anyway. Let's not forget, Warlocks have TONS of anti aggro and board clear so living to turn 10 probably wont be very hard. The challenge is just going to be figuring out the other 23 cards to put in your deck. Warlocks might be the only class to be able to utilize the 4-Cost prince too
Call me crazy, but I think Rexxar might be better than everyone thinks. You can play him relatively early, and Hunter decks have a tendency to run out of steam by around turn 6. If you're in a match in which you're REALLY CLOSE to lethal but just one or two beasts from putting the game away then you might be able to salvage the game by crafting some low- to mid-cost Zombeasts.
voted for Malfurion, it might seem bad and too simple to many players, but those are the same players that believed the caverns below wouldn't see play...and Malfurion is overall a Solid card
The difficult thing is surviving until turn 10 while playing Warlock.
1. Paladin: that weapon its busted, and your oponent will not be able to hold ooze for this weapon.
2. Shaman: Tempostone boys
3. Priest: board clear and a powerfull hero power, sing me up.
4. Warrior: battlecry, equip flamestrike, pretty powerfull. I just don't know where to fit it in.
5. Druid: for its the underated, its cheap (for Druid), so it comes early to explore that powerfull hero power.
6. Warlock: the card its powerfull, but, how do you gonna survive unto 10?
7. Mage: I wanted it work, I gonna craft, I gonna played, but, that hero power, its too situational.
8. Rogue: seems to slow for Rogue
9. Hunter: I don't need to say why.
My magic will tear you apart!
My magic will tear you apart!
If I have to choose 1 death knight what will I choose.
I will probably go with Paladin...
its funny how many people think that the paladin dk is good, ya you can heal 10 immediately, but lots of people are bring ooze, or even harrison. Also the horseman power is not that great, ya you can instant win, but other dks' power can counter it so hard, like the warlock one, the priest one, warrior , etc. You will never get 4 horseman on board. just sayin
It's funny how people think that any Paladin player with even half a brain would seriously consider DK hero power a win condition. Unless specifically geared for wombo-combo OTK, it's just a 2/2 soft taunt, that'll make you waste trades, mana and resources. Ain't nothing wrong with that.
Win condition hero power should be interesting.
Getting a 2/2 every turn is pretty good... the point of it isn't to assemble them! XD
With Uther, those 2/2s cannot be ignored, they demand removal every turn.
It's also an automatic win in top deck wars.
yes the main issue it cannot be ignored and that's enough to change the game strategy.
The number 1 for me is definitely Malfurion. Do you all not remember Justicar Trueheart? This is playable at about the same point in the game or earlier considering druid's ramp/innervate, and comes with 5 armor and 10 points of taunt right off the bat. Sure the hero power is 3 armor and not 4, but it can also be 3 damage. And this is on the class with the best late game mechanic. I guess there is a reason they printed Skulking Geist, we needed it.
Uther and Malfurion are super good. Thrall and Rexxar are garbage. The rest are in between.
CCGing since '98.
True words my friend Uther is very good.
Hope guldan will work I love Warlock and maybe this is his time !
Jaina, fuck that random Shaman shit.