Way too early to be complaining about imbalance. The shamans I faced didn't take a single game off of me.
It seems like some of the problems are still there with shaman, eg. lack of consistent card draw(mana tide totem notwithstanding), lots of vulnerable 2-attack minions, heavy dependancy on combos to make things work.
Way too early. If anything Druid is showing fairly heavy strength but even then it's not uncounterable. You think shaman is bad, you sweet summer child you just wait till you face off a good rogue.
Wtf so much whining only what, 3 days into the expansion?
when shaman was bad people were like "lulz shaman too weak blizz plz!" Now shaman is finally viable and people are crying for nerfs. This is why we can't have good things
For everyone saying it's to early to tell. You guys realize that once everyone gets tired of trying C'Thun decks there will be even more aggro shamans on ladder? Right?
This is how it has worked with every expansion. New cards come out, people try to make fun decks, then they realize those decks aren't very good so they play some aggro deck. This time, though, you don't have cards like Sludge Belcher, Antique Healbot, and Zombie Chow to help against aggro.
to be honest i'm still not used to seeing people play anything other than aggro shaman or murloc shaman I was pretty used to there being 8 classes but either way I think I have to agree because it looks like the power level of a lot of their cards is higher than other decks by a good bit. Make shaman viable, not broken blizzard do you know how balancing works?
Played a fair bit of mid-range hunter, shaman hasn't posed a big problem (over 5-6 games)... perhaps I got lucky.
Shaman does seem like a powerhouse though. I'm not sure I agree on the statline reasoning, where they now count overload as a backdraw (ie 4 mana + 2 overload is now above ogre in stats).
We don't have much hard removal at turn 4, and coupled with a hard hitting aggro deck this creates a bit of a conundrum... for a deck like that it doesn't really matter too much if you only have 2 or 3 mana the next turn, and your opponent isn't going to be able to make a tempo play regardless... he's either spending 1-2 cards and going into card disadvantage, most likely losing tempo or he is taking 7 to the face and not catching up on board.
...People might have to actually run Big Game hunter if it is prevalent enough. He's okay if most people are running big drops.
Shaman is very good right now. All the sudden "hardcore" shaman players on ladder makes for some good match ups. I've been playing C'Thun priest/Reno Warlock and had some good games. Sometimes Shaman opens up completely broken but most times its a decent game.
the people who say a type of deck archetype is "no skill" are the ones middling about rank 10-11 who QQ when they can't buy ladder ranks....just shhhhh
You guys have to realize that it's much harder to optimize anti-aggro and control decks in comparison to aggro decks. It will take some time to create proper control decks to beat aggro decks, so I feel that if you just spend some optimizing, Aggro Shaman should probably be less of a problem. We'll see though.
why not make flamewreath like a 3/5 with a ridiculously good battle cry/passive for a totem specific deck, and overload 2? i mean just ANYTHING really.
like why did they have to decide on just an oversized face aggro minion?
From my experience so far there is no good counters..like at all. The 4 mana 7/7 consistently hits me in the face for 14. It just puts face shaman way over the top.
Counters to said card:
Warrior: Any combination of damage and Execute
Hunter: Any combination of Hunter's Mark and minion/weapon/spell damage
Druid: Mulch, Naturalize
Mage : Polymorph, any freeze spell plus Shatter
Rogue : Assassinate, that new damage spell plus Backstab or Eviscerate
Priest : Shadow Word
Warlock : Any combination of minion trading plus spell damage
Paladin : Any combination of Equality and any minion, weapon, spell damage, Wild Pyromancer. Also, Aldor Peacekeeper or Keeper of Uldaman.
There are plenty of counters. You just have to look.
Way too early to be complaining about imbalance. The shamans I faced didn't take a single game off of me.
It seems like some of the problems are still there with shaman, eg. lack of consistent card draw(mana tide totem notwithstanding), lots of vulnerable 2-attack minions, heavy dependancy on combos to make things work.
Way too early. If anything Druid is showing fairly heavy strength but even then it's not uncounterable. You think shaman is bad, you sweet summer child you just wait till you face off a good rogue.
Wtf so much whining only what, 3 days into the expansion?
when shaman was bad people were like "lulz shaman too weak blizz plz!" Now shaman is finally viable and people are crying for nerfs. This is why we can't have good things
Because BB thinks it is fun!
ahahahahahaha 4Head
FailFish
YOU - WILL - DIE
For everyone saying it's to early to tell. You guys realize that once everyone gets tired of trying C'Thun decks there will be even more aggro shamans on ladder? Right?
This is how it has worked with every expansion. New cards come out, people try to make fun decks, then they realize those decks aren't very good so they play some aggro deck. This time, though, you don't have cards like Sludge Belcher, Antique Healbot, and Zombie Chow to help against aggro.
I don't see what the problem is... this is a perfect time to work on golden shammy
Renounce Darkness
to be honest i'm still not used to seeing people play anything other than aggro shaman or murloc shaman I was pretty used to there being 8 classes but either way I think I have to agree because it looks like the power level of a lot of their cards is higher than other decks by a good bit. Make shaman viable, not broken blizzard do you know how balancing works?
the peach bites back
wah wah wah i lost some games and "insert class" is way to OP!!! QQ.. Honestly another day on hearthpwn forums
Shaman is very good right now. All the sudden "hardcore" shaman players on ladder makes for some good match ups. I've been playing C'Thun priest/Reno Warlock and had some good games. Sometimes Shaman opens up completely broken but most times its a decent game.
The world is yours.
gotta sell those packs even if it removes any enjoyment still left in the game.
I'm guessing you play aggro shaman? If so, is it even fun? Using no skill whatsoever to win a game?
The 7/7 is a pain. I'd prefer a 7/5, but I'd give it a few weeks and people will likely have counters to the Shaman decks currently being seen.
Stop complaining guys. Just make a counter deck... Pretty simple!
I'm doing pretty well with my yogg-spell mage
the people who say a type of deck archetype is "no skill" are the ones middling about rank 10-11 who QQ when they can't buy ladder ranks....just shhhhh
Nothing doing, traveler.
You guys have to realize that it's much harder to optimize anti-aggro and control decks in comparison to aggro decks. It will take some time to create proper control decks to beat aggro decks, so I feel that if you just spend some optimizing, Aggro Shaman should probably be less of a problem. We'll see though.
*shaman gets a bad card*
"Wow blizzard must hate shaman plz make some good cards!"
*shaman gets a good card*
"WHAT? Why is blizzard making shaman so broken plz nerf!"
RIP yogg-saron good things don't last forever :(
i dont get why they thought STATS = FUN.
why not make flamewreath like a 3/5 with a ridiculously good battle cry/passive for a totem specific deck, and overload 2? i mean just ANYTHING really.
like why did they have to decide on just an oversized face aggro minion?
Is this a Deja vu thread?... sorry guys but i dont undestand you... :(