So I came up with this today and have been having a lot of success. Basically you play Wrathguards, Pit Lords, and Flame Imps in an aggressive Warlock deck to accelerate the summoning of Molten Giants early on. Thoughts?
With no heals you may be looking at catching a sad face quickly, assuming you don't draw into Defender of Argus or maintain board control. Will need to carefully decide when to play the more risky self-damaging minions. Idea is really cool though.
Finding space for a Sea Giant would be fun. This scenario would almost never happen, but I picture being around 10 health, dropping two Molten Giants to bring down the cost of Sea Giant and then dropping him assuming the twoMolten Giants brought the cost down far enough.
Molten Giant is one of my favorite cards. I tried running Pit Lords in Handlock once to disappoint the more savvy players who would make sure to leave my life around 15 so I couldn't double molten. This typically resulted in me being killed the next turn because I would not have enough mana left to heal or taunt.
The problem with putting one or two big minions in low curve deck like this is that your opponent won't waste their removal for your smaller stuff, meaning they have almost always answer. I think like 4-5 is minimum number of big minions if you decide to run any.
True, but the point is not the cheap 8/8 body, it's the synergy. Put in Sea Giant and you might have a giant for 4 or 5 mana, but put in Molten and you have the same thing plus a 1-mana 3/2, a 2-mana 4/3, and a 4-mana 5/6, all with (in some manner of thought) no drawback. The tempo is insane.
So I came up with this today and have been having a lot of success. Basically you play Wrathguards, Pit Lords, and Flame Imps in an aggressive Warlock deck to accelerate the summoning of Molten Giants early on. Thoughts?
Reynad ran this kind of list a long time ago and said Wrathguard might help push it, seems like that idea is getting tested!
Cool, cool.
With no heals you may be looking at catching a sad face quickly, assuming you don't draw into Defender of Argus or maintain board control. Will need to carefully decide when to play the more risky self-damaging minions. Idea is really cool though.
Finding space for a Sea Giant would be fun. This scenario would almost never happen, but I picture being around 10 health, dropping two Molten Giants to bring down the cost of Sea Giant and then dropping him assuming the twoMolten Giants brought the cost down far enough.
Molten Giant is one of my favorite cards. I tried running Pit Lords in Handlock once to disappoint the more savvy players who would make sure to leave my life around 15 so I couldn't double molten. This typically resulted in me being killed the next turn because I would not have enough mana left to heal or taunt.
I've been thinking about how I can fit in Sea Giants, since I originally named this deck "Aggro Handlock," more giants would be fitting. :p
The problem with putting one or two big minions in low curve deck like this is that your opponent won't waste their removal for your smaller stuff, meaning they have almost always answer. I think like 4-5 is minimum number of big minions if you decide to run any.
True, but the point is not the cheap 8/8 body, it's the synergy. Put in Sea Giant and you might have a giant for 4 or 5 mana, but put in Molten and you have the same thing plus a 1-mana 3/2, a 2-mana 4/3, and a 4-mana 5/6, all with (in some manner of thought) no drawback. The tempo is insane.
I'm trying it now with Sea Giant instead of Nerubian Egg, and it's working. Hard to tell if its better or not, but its definitely more fun. :)