So I was trying to think how a shaman murloc deck could be viable, utilize Neptulon, and still not be considered a one trick pony. Then I came up with this idea. Instead of relying on all the early rush down potential of murlocs, that loses if you don't draw the Murloc Warleader, or loses to AoE, it instead uses murlocs to fuel the Shaman's weak card draw. Of course there is still murloc synergy there, that can't be denied at all!
But using the murlocs as mid-game card draw instead of just face-rush may be a viable alternative. I didn't include known murloc "auto-includes" such as Grimscale Oracle or Murloc Tidecaller. Instead I focused on standalone cards that work equally well without requiring other cards to make them "good" such as the new Puddlestomper, and the Siltfin Spiritwalker. The summon mechanic not only helps feed into Flametongue Totem synergy but also feeds into our Sea Giants in the deck. This is still naturally an aggressive deck so I'm not entirely sure if it's feasible, it's still theorycrafting after all, but was looking for some ideas, and thoughts on how to tune this further without relying on the early game gimmick of Murlocs and instead use murlocs to pressure the opponent early on, and then finish them off with big creatures like Sea Giants, or Al-Akir.
Hmm, yes, Bloodlust is very good for murlocs, and if you want bloodlust, maybe you want Feral Spirit. Trump was the one who used the ETC. Maybe you want to use Unbound Elemental because of the overload in shaman murlocs.
If you want to swarm the board as Shaman to commit early aggression, Bloodlust is a must. I think some streamer tried to make Elite Tauren Chieftain fit into a Murloc Shaman deck and didn't have much success, but don't take my word. I'd also try Cult Master, which is a really good, undervalued card in decks that put a lot of minions on the board.
I think cult master would be overkill on draw. Bloodlust would be a consideration, but again Bloodlust is also more of an aggro card IMO. It's purpose is to burst the enemy down before they have a chance to retaliate, so to me (at least) the card feels more like an aggro finisher, then say a mid-range card. And I also feel like the deck would have to drop Doomhammer to fit Bloodlust, and Doomhammer lends itself to more versatility.
So I was trying to think how a shaman murloc deck could be viable, utilize Neptulon, and still not be considered a one trick pony. Then I came up with this idea. Instead of relying on all the early rush down potential of murlocs, that loses if you don't draw the Murloc Warleader, or loses to AoE, it instead uses murlocs to fuel the Shaman's weak card draw. Of course there is still murloc synergy there, that can't be denied at all!
But using the murlocs as mid-game card draw instead of just face-rush may be a viable alternative. I didn't include known murloc "auto-includes" such as Grimscale Oracle or Murloc Tidecaller. Instead I focused on standalone cards that work equally well without requiring other cards to make them "good" such as the new Puddlestomper, and the Siltfin Spiritwalker. The summon mechanic not only helps feed into Flametongue Totem synergy but also feeds into our Sea Giants in the deck. This is still naturally an aggressive deck so I'm not entirely sure if it's feasible, it's still theorycrafting after all, but was looking for some ideas, and thoughts on how to tune this further without relying on the early game gimmick of Murlocs and instead use murlocs to pressure the opponent early on, and then finish them off with big creatures like Sea Giants, or Al-Akir.
Thanks for the input folks!
Hmm, yes, Bloodlust is very good for murlocs, and if you want bloodlust, maybe you want Feral Spirit. Trump was the one who used the ETC. Maybe you want to use Unbound Elemental because of the overload in shaman murlocs.
I think cult master would be overkill on draw. Bloodlust would be a consideration, but again Bloodlust is also more of an aggro card IMO. It's purpose is to burst the enemy down before they have a chance to retaliate, so to me (at least) the card feels more like an aggro finisher, then say a mid-range card. And I also feel like the deck would have to drop Doomhammer to fit Bloodlust, and Doomhammer lends itself to more versatility.
Why the Silver Hand Knight? If you're planning to go past turn 5, Fire elemental's a better option.