Yeah its probably too hard, I shuffled like 12 bombs into an odd warriors deck with a spirit of the shark rogue but he had too much armour to actually die from it. Every other matchup doesn't really get to the point in the game where they draw enough cards to die from it. I'm willing to relegate the challenge entirely if someone has an actual good idea for a deck building restriction.
I had one game where a rogue had 15 hp left and 4 bombs in deck but I ended up losing before they got drawn out so maybe that counts?
I enjoy making the decks more than thinking of ideas for the decks themselves really.
Challenge #: 16 Name: The History of Hearthstone Format: Wild Classes: Any Restrictions: Your deck must contain at least 1 and no more than 3 cards from each of the heartstone expansion sets (Basic, Classic all adventures and all expansions.)