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    posted a message on Here's one to think about after rotation- Odd Druid?

    I do think that odd druid can be good, but I disagree that gloom stag is that good. It really depends on the next set I think. Token odd druid could definitely be a thing I think.

    Posted in: Standard Format
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    posted a message on Proposed Genn/Baku change

    How about making genn and baku start in your hand like quests, then having an on play effect and changing their mana costs.

    Something like this:

    Posted in: Card Discussion
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    posted a message on What legendaries will shine after rotation??

    This is actually a really difficult question. Some assumptions about the rotation need to be made, and the nature of the next expansion.

    Main thing to note that is rotating out are the death knight cards (and cube to a lesser extent). They, in general, provide huge amounts of long term value that has overshadowed everything that has been released since then, leading to almost zero playability for those flashy endgame cards, unless they include countermeasures to huge value and healing, like killing your opponent in an OTK. For this reason I think flashy endgame legendary cards from the previous sets are going to become more playable.

    Heroes with new value bomb hero cards are going to become among the new big control archetypes. I think control shaman, warrior and paladin are all going to become strong contenders for top of the meta control decks. (warrior and shaman have value orientated hero cards available and paladin has kangors endless army and immortal prelate, which I think can be viable in the right circumstances).

    One assumption I think can be made is the inclusion of a new disruption card, and a new weapon removal card. Blizzard seems to release at least  one form of deck/hand disruption per expansion and most of them have been fairly unplayable. I think a card that helps counteract mechathun decks is likely as they have had a couple of expansions to think about that. If this card is good, there is a good chance that mechathun is not a controlling force in the meta. If it is bad I think mechathun warlock will be a top deck to beat and may lead to nerfs.

    The OTK decks that are likely to stick around in some form are mechathun based, with malygos rogue potentially viable. I am not sure if holy wrath paladin will be t1, but it certainly has the potential to be a meta warping deck.

    I expect/hope that a lot of the powerhouse odd/even cards are going to be conveniently printed to the opposite of what are currently the meta odd/even decks. Unfortunately this probably means that either odd paladin or even paladin are still going to be strong in the next expansion. I think Odd rogue will suffer significantly from losing cold blood and even shaman will exist in some form, depending on what they gain in the next expansion it could even become t1.

    Overall I think lots of the value bomb cards which have been overlooked due to them being too slow are going to be way more playable in the future.

    Posted in: General Discussion
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    posted a message on [Your Review is Welcome] Paladin Arena Loss to Mage - What Can I Improve

    Ok, ill start from the mulligan. I would have definitely kept lights justice and maybe the 4 drop, considering your good chance at getting a 3 and that you have the coin. I don't like keeping the secret either though, and against priest or warrior I would seriously consider keeping the stormwind depending on the rest of my hand.

    Turns 1-4 I would have done the same thing.

    Turn 5 I would have kept the equality and just played hero power, glowtron, bomber, in the opposite order, setting up for a spikeridge steed/sea giant t6.

    T6  I would have played sea giant and the 1 drop, which from a results orientated perspective would be worse as it plays into meteor way worse. I think its a better on average play though. Next turn you can probably protect it and start jamming face. Its a hard call.

    T7 I am definitely getting this sea giant in play. Sound the bells gets better and better as time goes on and an 8/8 becomes less important later on. I like sound the bells for trading up purposes that take people by surprise, and I think this is a bad use for it. (I wouldn't have hit his shield off in this line)

    T8 Im just wondering why you hate cheap 8/8s at this point. Getting a bigger minion first is huge.

    From then on there's nothing I would do differently that would have mattered, he just has insane mage cards and you have lost to top-deck flamestrike.

    T11-12 I think hitting face with the weapon and trying to make him get scared and clear your stuff is better than taking the 7 face damage and keeping the board the same. Hope for something he has to clear, i.e. a taunt or big minion to survive and maybe finish him that way. Hitting the Wurm is pointless.

    To conclude:

    I think you should have tempoed harder in turns 5-6-7. You were running out of cards faster and needed to close out sooner than him. This game was played fine overall though, he just had meteor and flamestrike, possibly two of the best arena cards ever printed, in the first ten turns. Don't beat yourself up over this game.

     

     

    Posted in: The Arena
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    posted a message on A Chance Encounter is This Week's Brawl!

    Its super easy, if you are a half decent arena player you should have no trouble. Just play and mulligan as if its arena.

    Posted in: News
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    posted a message on Username Change Request Thread

    Can you change my name to block or block1618?

    I had no idea hearthpwn was part of curse... I saw the emails for it but I just thought it was for the wiki stuff which I didn't care about.

    Thanks in advance.

    Posted in: Site Feedback & Support
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    posted a message on Infinite Control Paladin

    What an epic game man, congrats on winning it. You made Val'anyr look like a core card there in the long grindy matchups, I might consider crafting it even though its rotating out in a few months.

    Posted in: Infinite Control Paladin
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    posted a message on Current Meta is too slow

    Just play a deck that wins or loses by turn 5 then? Something like odd hunter? I don't understand your problem really.

    Edit: or is your issue that that isn't also the highest win rate deck right now? In which case that's just a personal narcissistic issue that you think the game should forever revolve around your preferred playstyle. Which is fine I guess, but I doubt it will change.

    Posted in: General Discussion
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    posted a message on [Game] Hearthpwn's Deck Building Challenge

    Ahh I just won a game with a terrible even paladin build.

    Posted in: General Deck Building
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    posted a message on Infinite Control Paladin

    Yeah there is actually some sort of weirdness going on with the second and only the second time you play the undatakah (as far as I can tell, need more testing). In my experience it's a bit buggy and you don't get all the deathrattles the second time but after that it works perfectly. I submitted a bug report to blizzard about it a week or so ago.

    The second part of your question is a small misunderstanding. He does not keep the buffs from other prelates, rather becomes a larger prelate with additional deathrattles and the ability to gain more deathrattles and retain his own buffs going on. Every additional prelate deathrattle after the first he gains is a waste. I will update this deck with a slightly different version I now prefer, it has a couple of extra deathrattles for more value through undatakah.

    Posted in: Infinite Control Paladin
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    posted a message on Infinite Control Paladin

    The trick is that the immortal prelate keeps ANY enchantment, including previous deatrattles the undatakah has gained as a part of his battlecry. This means that when you are playing it every turn you gain all the previous battlecries deathrattles (from every time you have played him before this game) and 3 additional deathrattles on top. While this rarely matters in this meta it gives you a significant source (one game I had somewhere between 30 and 40 armour gained each time he died) of life gain that I can struggle to put in the deck in any other way. Shirvalla is nice burst heal but not enough often against other control decks.

    Posted in: Infinite Control Paladin
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    posted a message on [Game] Hearthpwn's Deck Building Challenge

    That counts. On with the next challenge!

    Posted in: General Deck Building
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    posted a message on [Game] Hearthpwn's Deck Building Challenge

    Yeah do anything close to the spirit of the challenge at this point :P

    If you kill them with stuff shuffled into their deck (and it isn't a hakkar already established deck) I'm happy with it.

    Posted in: General Deck Building
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    posted a message on OTK DK Paladin - Rastakhan's Rumble

    Not needed, add another time out or a blackwald pixie.

    Posted in: OTK DK Paladin - Rastakhan's Rumble
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    posted a message on [Game] Hearthpwn's Deck Building Challenge

    Yeah its probably too hard, I shuffled like 12 bombs into an odd warriors deck with a spirit of the shark rogue but he had too much armour to actually die from it. Every other matchup doesn't really get to the point in the game where they draw enough cards to die from it. I'm willing to relegate the challenge entirely if someone has an actual good idea for a deck building restriction.

    I had one game where a rogue had 15 hp left and 4 bombs in deck but I ended up losing before they got drawn out so maybe that counts?

    I enjoy making the decks more than thinking of ideas for the decks themselves really.

    Posted in: General Deck Building
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