Looks awesome! :) Did the moderators give the ok for the use of Murlocs?
Asylum_Rhapsody hasn't answered me yet, but I don't see any other way to give Bard a Murloc card, without calling something a murloc that isn't a murloc...
If it helps my case at all, the concept of a "Tidesinger" is completely made up and doesn't exist in WoW.
One quick thing for the masterpieces: tokens created by cards shouldn't have a rarity. For example Lantern of Power (from Arch-Thief Rafaam) has no rarity, as opposed to a legendary rarity that people often assume when making cards.
I don't think there's any good rule for tokens having rarities, since some have them but others dont:
One quick thing for the masterpieces: tokens created by cards shouldn't have a rarity. For example Lantern of Power (from Arch-Thief Rafaam) has no rarity, as opposed to a legendary rarity that people often assume when making cards.
I don't think there's any good rule for tokens having rarities, since some have them but others dont:
Looks awesome! :) Did the moderators give the ok for the use of Murlocs?
Asylum_Rhapsody hasn't answered me yet, but I don't see any other way to give Bard a Murloc card, without calling something a murloc that isn't a murloc...
If it helps my case at all, the concept of a "Tidesinger" is completely made up and doesn't exist in WoW.
So sorry, I didn't see this question before now. >.<
Well, it's a tricky situation because the concept of the competition is that your class should represent something from outside of the Warcraft universe, but we technically never said anything about every individual card of the class also needing to adhere to that restriction. Still, after discussing it, we would be much more comfortable and feel it would be more withing the spirit of the competition to leave Murlocs out of these classes, as Murlocs are a Warcraft-specific thing.
Think about it this way: If somebody were to submit a Lich class (liches, like bards, being a broader concept in many fantasy universes), should we allow them to use Warcraft's Lich King as their Classic Legendary if the rest of their class is totally unrelated to Warcraft-specific lore? It's sort of an extreme example, and I don't think anybody's going to try to pull anything like that, but that sort of slippery slopes is why it makes us uncomfortable. =P
Your card is still otherwise valid, though. Perhaps the theme could be changed to that of a Mermaid Tidesinger or something? =)
Token rarities are pretty arbitrary also for non-legendary minions. Many tokens have the same rarity as their collectible card, but most of them don't. I would not worry much about it since Blizzard doesn't either.
If someone found a significant pattern about how token rarities are declared, please share. The only thing I could find is that tokens never have a higher rarity than the collectible card, always lower or the same (I think).
One quick thing for the masterpieces: tokens created by cards shouldn't have a rarity. For example Lantern of Power (from Arch-Thief Rafaam) has no rarity, as opposed to a legendary rarity that people often assume when making cards.
I don't think there's any good rule for tokens having rarities, since some have them but others dont:
One quick thing for the masterpieces: tokens created by cards shouldn't have a rarity. For example Lantern of Power (from Arch-Thief Rafaam) has no rarity, as opposed to a legendary rarity that people often assume when making cards.
I don't think there's any good rule for tokens having rarities, since some have them but others dont:
Those examples are all weapons or minions. I think my rule holds for spell token from legendaries. ETC also gives no-rarity spells: Rogues Do It.... So does Mukla: Bananas. And Ysera: Ysera Awakens. And Elise Starsinger: Map to the Golden Monkey. Iron Juggernaut: Burrowing Mine. Gallywix's Coin. Spell tokens from legendaries never have a rarity. It's very consistent. I just looked through every one, so there aren't any counterexamples.
One quick thing for the masterpieces: tokens created by cards shouldn't have a rarity. For example Lantern of Power (from Arch-Thief Rafaam) has no rarity, as opposed to a legendary rarity that people often assume when making cards.
I don't think there's any good rule for tokens having rarities, since some have them but others dont:
Token rarities are pretty arbitrary also for non-legendary minions. Many tokens have the same rarity as their collectible card, but most of them don't. I would not worry much about it since Blizzard doesn't either.
If someone found a significant pattern about how token rarities are declared, please share. The only thing I could find is that tokens never have a higher rarity than the collectible card, always lower or the same (I think).
One quick thing for the masterpieces: tokens created by cards shouldn't have a rarity. For example Lantern of Power (from Arch-Thief Rafaam) has no rarity, as opposed to a legendary rarity that people often assume when making cards.
I don't think there's any good rule for tokens having rarities, since some have them but others dont:
Also there is like a dozen other tokens with the white gem mostly created by cards of higher rarity.
Again, every single one of those is a minion. What I said always holds for spell tokens. It also holds true for non-legendary spell tokens:
And the Spare Parts. So, that's every single spell token card in the game from collectible cards (the ones from non-collectibles obviously don't have rarities). None have a rarity.
I'd also like to add a few rather strange examples to this token discussion.
UTH's Hounds do NOT have the common rarity.
Nor does Boar, from Polymorph: Boar.
Nor does Boom Bot.
Nor do Gelbin's tokens.
The reasoning behind the two different imps (Imp Master, Warlock's Imps) is that Blizz probably wanted to differentiate that one was neutral, the other two were class tokens.
There are a TON more... but it really seems like the only consistency here is spells not having rarity gems. Even weapons are not consistent. Ashbringer has a rarity gem, but Blood Fury does not, nor does Upgrade!'s axe and Arathi's axe.
Heck, even Druid's Choose One tokens aren't consistent. AOL's Choose One tokens have no gem, yet Druid of the Claw has a Common gem on his options. For the spells, Living Roots and Nourish, among others, do not have a gem, yet Raven Idol has as common gem. (The only ground rule here for the Druid Choose One, then, is if you must have a rarity gem, it must be common.)
But since Hearthcards sometimes doesn't allow the emblem without a rarity gem, I just put rarity gems on everything. :P
Oh, and something interesting I found... Ysera is neutral, but her tokens use Hunter's card art. So I guess it is fair ground to decorate your tokens that way. :P
But since Hearthcards sometimes doesn't allow the emblem without a rarity gem, I just put rarity gems on everything. :P
Does Hearthcards ever let you add an emblem without a rarity gem? It seems to me it always assumes this means the card is basic, and thus never shows a watermark. So, yeah, hearthcards deficiency in this regard is a reason to put rarity gems on your tokens. Either you have a gem and shouldn't, or should have a watermark but don't.
Apparently, there is an option to "force" the emblem, but it doesn't always work. I guess you *could* manually edit the emblem in, but it really doesn't seem worth it.
Apparently, there is an option to "force" the emblem, but it doesn't always work. I guess you *could* manually edit the emblem in, but it really doesn't seem worth it.
Oh, I see the option now. I've been trying it out, and the Force Emblem only seems to work for the custom watermarks.
Regarding the whole token rarity thing, I feel like since it doesn't actually impact the gameplay it's best to go with what is most flavorful, which is a pretty fundamental hearthstone design principle. And since these two songs are called the "Masterpieces" then I feel like it's fitting that they be these two Legendary pieces of music.
Regarding the Murloc thing, normally I would agree that everything from the class has to be outside of the WoW universe, but then you can't create murloc cards unless you give something the race of "Murloc" that isn't actually a murloc, and that feels more wrong to me than making an exception in the rules. And while this card could easily be something other than a Murloc, it would defeat the purpose of the card.
Regarding the whole token rarity thing, I feel like since it doesn't actually impact the gameplay it's best to go with what is most flavorful, which is a pretty fundamental hearthstone design principle. And since these two songs are called the "Masterpieces" then I feel like it's fitting that they be these two Legendary pieces of music.
But isn't the most important Hearthstone design principle to stick to how Blizzard designs Hearthstone cards? We just established that token spells never have a rarity. You don't need a legendary rarity on a token to know its from a legendary card, anyway. Also, I disagree with the assertion that you should try to make things as flavorful as possible. In that case, you should be adding flavor text directly to every card like what is on Power Overwhelming and Dr. Boom. Simplicity is actually the most important Hearthstone design principle. And it's simpler that spell tokens don't have rarities. Very simple rule.
One quick thing for the masterpieces: tokens created by cards shouldn't have a rarity. For example Lantern of Power (from Arch-Thief Rafaam) has no rarity, as opposed to a legendary rarity that people often assume when making cards.
I don't think there's any good rule for tokens having rarities, since some have them but others dont:
Token rarities are pretty arbitrary also for non-legendary minions. Many tokens have the same rarity as their collectible card, but most of them don't. I would not worry much about it since Blizzard doesn't either.
If someone found a significant pattern about how token rarities are declared, please share. The only thing I could find is that tokens never have a higher rarity than the collectible card, always lower or the same (I think).
One quick thing for the masterpieces: tokens created by cards shouldn't have a rarity. For example Lantern of Power (from Arch-Thief Rafaam) has no rarity, as opposed to a legendary rarity that people often assume when making cards.
I don't think there's any good rule for tokens having rarities, since some have them but others dont:
Also there is like a dozen other tokens with the white gem mostly created by cards of higher rarity.
Again, every single one of those is a minion. What I said always holds for spell tokens. It also holds true for non-legendary spell tokens:
And the Spare Parts. So, that's every single spell token card in the game from collectible cards (the ones from non-collectibles obviously don't have rarities). None have a rarity.
One quick thing for the masterpieces: tokens created by cards shouldn't have a rarity. For example Lantern of Power (from Arch-Thief Rafaam) has no rarity, as opposed to a legendary rarity that people often assume when making cards.
I don't think there's any good rule for tokens having rarities, since some have them but others dont:
Token rarities are pretty arbitrary also for non-legendary minions. Many tokens have the same rarity as their collectible card, but most of them don't. I would not worry much about it since Blizzard doesn't either.
If someone found a significant pattern about how token rarities are declared, please share. The only thing I could find is that tokens never have a higher rarity than the collectible card, always lower or the same (I think).
One quick thing for the masterpieces: tokens created by cards shouldn't have a rarity. For example Lantern of Power (from Arch-Thief Rafaam) has no rarity, as opposed to a legendary rarity that people often assume when making cards.
I don't think there's any good rule for tokens having rarities, since some have them but others dont:
Also there is like a dozen other tokens with the white gem mostly created by cards of higher rarity.
Again, every single one of those is a minion. What I said always holds for spell tokens. It also holds true for non-legendary spell tokens:
And the Spare Parts. So, that's every single spell token card in the game from collectible cards (the ones from non-collectibles obviously don't have rarities). None have a rarity.
You said tokens, not token spells.
I did. I was too broad on that, but we were talking about whether some spell tokens should have a legendary rarity or not. When I say "Again" I am repeating what I am saying from the previous post above that one. I see that could be confusing from your perspective because I was responding to someone else.
Regarding the whole token rarity thing, I feel like since it doesn't actually impact the gameplay it's best to go with what is most flavorful, which is a pretty fundamental hearthstone design principle. And since these two songs are called the "Masterpieces" then I feel like it's fitting that they be these two Legendary pieces of music.
But isn't the most important Hearthstone design principle to stick to how Blizzard designs Hearthstone cards? We just established that token spells never have a rarity. You don't need a legendary rarity on a token to know its from a legendary card, anyway. Also, I disagree with the assertion that you should try to make things as flavorful as possible. In that case, you should be adding flavor text directly to every card like what is on Power Overwhelming and Dr. Boom. Simplicity is actually the most important Hearthstone design principle. And it's simpler that spell tokens don't have rarities. Very simple rule.
I just checked - Ashbringer is a Legendary token weapon whereas no other token weapons have rarities.
Which means by the same logic, the Masterpieces can be Legendary token spells whereas no other token spells have rarities.
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I want to know on Murlocs also as I have one in my set. I can easily remove it if I need to.
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Token rarities are pretty arbitrary also for non-legendary minions. Many tokens have the same rarity as their collectible card, but most of them don't. I would not worry much about it since Blizzard doesn't either.
If someone found a significant pattern about how token rarities are declared, please share. The only thing I could find is that tokens never have a higher rarity than the collectible card, always lower or the same (I think).
edit:
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
That is an interesting point... Could it be that Blizzard's rule of thumb for Token rarity gems are none for spells. but gems on minions/weapons?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I'd also like to add a few rather strange examples to this token discussion.
The reasoning behind the two different imps (Imp Master, Warlock's Imps) is that Blizz probably wanted to differentiate that one was neutral, the other two were class tokens.
There are a TON more... but it really seems like the only consistency here is spells not having rarity gems. Even weapons are not consistent. Ashbringer has a rarity gem, but Blood Fury does not, nor does Upgrade!'s axe and Arathi's axe.
Heck, even Druid's Choose One tokens aren't consistent. AOL's Choose One tokens have no gem, yet Druid of the Claw has a Common gem on his options. For the spells, Living Roots and Nourish, among others, do not have a gem, yet Raven Idol has as common gem. (The only ground rule here for the Druid Choose One, then, is if you must have a rarity gem, it must be common.)
But since Hearthcards sometimes doesn't allow the emblem without a rarity gem, I just put rarity gems on everything. :P
Oh, and something interesting I found... Ysera is neutral, but her tokens use Hunter's card art. So I guess it is fair ground to decorate your tokens that way. :P
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Apparently, there is an option to "force" the emblem, but it doesn't always work. I guess you *could* manually edit the emblem in, but it really doesn't seem worth it.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
"Force emblem" works perfect for me also with the classic watermark, here is one of my classic set tokens:
Quick tutorial:
1) Choose basic rarity
2) Go to custom watermark/emblem
3) Put a check mark on "force apply emblem"
4) Now switch back to swirl
5) Create the card (the watermark will still not show during the creation process, but when the card is generated the watermark will be applied)
Regarding the whole token rarity thing, I feel like since it doesn't actually impact the gameplay it's best to go with what is most flavorful, which is a pretty fundamental hearthstone design principle. And since these two songs are called the "Masterpieces" then I feel like it's fitting that they be these two Legendary pieces of music.
Regarding the Murloc thing, normally I would agree that everything from the class has to be outside of the WoW universe, but then you can't create murloc cards unless you give something the race of "Murloc" that isn't actually a murloc, and that feels more wrong to me than making an exception in the rules. And while this card could easily be something other than a Murloc, it would defeat the purpose of the card.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition