this card is bad, sorry, but quartermaster beats it in anyway..
I thought it would be good because a 5/5 for 5 mana is pretty good value, and you can use the added benefit of taunting up Silver Hand Recruits to stall if needed.
EDIT: And to clarify, this isn't a battlecry like Quartermaster. It's an aura, meaning that it applies to Silver Hand Recruits that are already out on the board, and any other ones that get played afterwards as long as the Northshire Guardian is alive.
I might have gone with making it a 4/6 rather than a 5/5, but otherwise I like it! I don't think it would make massive waves in the meta-game, but that's fine.
this card is bad, sorry, but quartermaster beats it in anyway..
not understatt'd, good against aggro decks, and has an ongoing effect (non-battle cry) makes this card incredibly non-situational and either average or better in most circumstances.
I might have gone with making it a 4/6 rather than a 5/5, but otherwise I like it! I don't think it would make massive waves in the meta-game, but that's fine.
Well the idea was that it was supposed to be a replacement for Loatheb so I wanted to keep the 5/5 stats. It doesn't have an immediate effect (unless you have recruits out already) so it's not as strong, but if you drop it on turn 7 with your hero power, it'll be behind a taunt anyways. Regardless, a 5/5 looks a lot scarier than a 4/6 and it isn't that much less resilient.
if hogger doesn't see play I'm not sure why this would...it's very similar except you have to keep pumping mana in. Not bad certainly, but there are better 5 drops.
if hogger doesn't see play I'm not sure why this would...it's very similar except you have to keep pumping mana in. Not bad certainly, but there are better 5 drops.
Hogger costs one more mana and has one less health; thus the opponent has more flexibility to remove it, and it is also inherently easier to remove, as lot of things deal 4 damage. Also, you can have more than one taunt the turn you play it, as you could have 2 (or more) silver hand recruits out before turn 5, helping to make it harder to get through to than Hogger.
I reckon this would see play in aggro heavy metas. Nice card!
In current meta with Hunters and Mechs everywhere it would be great, turn 3 muster for battle -> turn 4 (coin) this, but fails heavily to AOE. I'd suggest having it be 5 mana 4-4, but adding 1 health to your Silver Hand Recruits as well.
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What do you guys think?
I thought it would be good because a 5/5 for 5 mana is pretty good value, and you can use the added benefit of taunting up Silver Hand Recruits to stall if needed.
EDIT: And to clarify, this isn't a battlecry like Quartermaster. It's an aura, meaning that it applies to Silver Hand Recruits that are already out on the board, and any other ones that get played afterwards as long as the Northshire Guardian is alive.
This actually has some potential due to the relatively high stats of the card itself alongside a combo with Muster for Battle
http://www.hearthpwn.com/decks/224969-new-paladin-zerg-rush
I might have gone with making it a 4/6 rather than a 5/5, but otherwise I like it! I don't think it would make massive waves in the meta-game, but that's fine.
not understatt'd, good against aggro decks, and has an ongoing effect (non-battle cry) makes this card incredibly non-situational and either average or better in most circumstances.
It is by no means "bad"
http://www.twitch.tv/szsoulzek
Well the idea was that it was supposed to be a replacement for Loatheb so I wanted to keep the 5/5 stats. It doesn't have an immediate effect (unless you have recruits out already) so it's not as strong, but if you drop it on turn 7 with your hero power, it'll be behind a taunt anyways. Regardless, a 5/5 looks a lot scarier than a 4/6 and it isn't that much less resilient.
I love the card, it could make the Silver Hand Recruits a headache to Hunters xD
if hogger doesn't see play I'm not sure why this would...it's very similar except you have to keep pumping mana in. Not bad certainly, but there are better 5 drops.
Hogger costs one more mana and has one less health; thus the opponent has more flexibility to remove it, and it is also inherently easier to remove, as lot of things deal 4 damage. Also, you can have more than one taunt the turn you play it, as you could have 2 (or more) silver hand recruits out before turn 5, helping to make it harder to get through to than Hogger.
I reckon this would see play in aggro heavy metas. Nice card!
In current meta with Hunters and Mechs everywhere it would be great, turn 3 muster for battle -> turn 4 (coin) this, but fails heavily to AOE. I'd suggest having it be 5 mana 4-4, but adding 1 health to your Silver Hand Recruits as well.