You may not like it*, but this is the theme for this week. Thanks to BMcGill for the theme for this week! Here we go...
You must create a minion who deals damage based on it's health, rather than it's attack. This is what perfection looks like.
Furthermore, you are allowed to have a minion (not a spell, weapon, etc.) give another minion this ability.
Your card may phrase this however you feel best exemplifies this, but the phrasing we suggest is "This minion's Health is used to deal damage." We are leaving it open this time, so as long as it deals damage based on Health, however you want to do that, we're supporting it.
Examples: Lightspawn (We know it's not clearest example, but it's there).
BONUS POINTS: Shirtless Dudes. We would like to see Shirtless Dudes. For the record, we're now adding a half-point to your score when calculating for the final poll, and that's how we intend to handle these extra points for now. If you need a shirtless dude the mods have folders full of them.
* C'mon, who doesn't like Ricardo?
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Nov. 26, 2019 [10:00 PM CST] - Nov. 27, 2019 [10:00 PM CST]) The Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Nov. 27, 2019 [10:00 PM CST] - Dec. 1, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Dec. 1, 2019 [10:00 PM CST] - Dec. 2, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Dec. 2, 2019 [10:00 PM CST] - Dec. 3, 2019 [10:00 PM CST]) During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. As a rule of thumb, please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Whats the point of the minions attack value if it deals damage with it's health, like you posit with the keyword? Its basically just Lightspawn at different mana values?
I kinda liked the idea of using Bolvar Fordragons stacking in hand effect but going a different route where your stacking health and gaining the attack from a battlecry effect.
Return a random friendly minions to your hand. Deal damage equal to its health. Or rather you'd have this inversed : Deal damage equal to a random friendly minion's health, return it to your hand.
@Drakkarus059 Obsidian Guard seems too weak to me. Warriors don't typically have high heal minions. I would make it a 4 mana 2/7.
And here's my first idea:
If this minion gets destroyed by any "destroy" effect its deathrattle will trigger. You can also bump up the health to make it a larger AOE. Thoughts? Flavor suggestions?
My only idea so far. Maybe it's too complex and I'm not even sure if it fits the competition. I'll try to come up with something else later.
I like this idea but I think it would be better if the choose one option of nothing was changed to "gain +1 attack". That way you either give the minion a way to easily die and do the lesser damage or have to have an activator for the higher damage. It still keeps the tactical design choice of being able to choose the 2 or 4 damage affecting your own minions.
Rollback Post to RevisionRollBack
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This is the Discussion Topic. Upvotes here do not count!
The Submission Topic is here.
Competition Theme: The Ideal Minion Body
You may not like it*, but this is the theme for this week. Thanks to BMcGill for the theme for this week! Here we go...
If you need a shirtless dude the mods have folders full of them.* C'mon, who doesn't like Ricardo?
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Nov. 26, 2019 [10:00 PM CST] - Nov. 27, 2019 [10:00 PM CST])
The Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Nov. 27, 2019 [10:00 PM CST] - Dec. 1, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Dec. 1, 2019 [10:00 PM CST] - Dec. 2, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Dec. 2, 2019 [10:00 PM CST] - Dec. 3, 2019 [10:00 PM CST])
During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Ummm...
So, we basically have to design a card with the Lightspawn effect, right? Or are there other options? Seems a bit narrow to me...
Whats the point of the minions attack value if it deals damage with it's health, like you posit with the keyword? Its basically just Lightspawn at different mana values?
Pretty happy with how this came out, just wish the text wasn't so packed in. Any thoughts are welcome!
What about him!! Is my trainer up to par?
Is something like this allowed?
So just put it in a Shirvallah, the Tiger deck and kill your opponent
Sorry, wrong place. cant delete this
Just some examples out of my mind:
-At the end of your turn, this minion deals damage equal to his health to all minions with less health than him
-For a low health minion: If this minion has 30 or more health at the begining of your turn, win. Can't be targeted by spells or hero powers
-If this minion takes damage, also deal that damage to the enemy hero
-Keyword "Oversuicide": If this minion attack and dies, deal as much damage as it exceeds from 0 to all enemies
-
not to sure on its exact stats, also please correct me if i am wrong on the text!
I kinda liked the idea of using Bolvar Fordragons stacking in hand effect but going a different route where your stacking health and gaining the attack from a battlecry effect.
My only idea so far. Maybe it's too complex and I'm not even sure if it fits the competition. I'll try to come up with something else later.
Hopefully this one will work and post the image
Return a random friendly minions to your hand. Deal damage equal to its health. Or rather you'd have this inversed : Deal damage equal to a random friendly minion's health, return it to your hand.
@Drakkarus059 Obsidian Guard seems too weak to me. Warriors don't typically have high heal minions. I would make it a 4 mana 2/7.
And here's my first idea:
If this minion gets destroyed by any "destroy" effect its deathrattle will trigger. You can also bump up the health to make it a larger AOE. Thoughts? Flavor suggestions?
Here is pretty much a joke for ya. Flavor text: His dates can't see past his hollow eyes.
I like this idea but I think it would be better if the choose one option of nothing was changed to "gain +1 attack". That way you either give the minion a way to easily die and do the lesser damage or have to have an activator for the higher damage. It still keeps the tactical design choice of being able to choose the 2 or 4 damage affecting your own minions.