So, I should be wrapping up my submission. Made some changes to my cards, so here's what I got.
THE NECROLYTE
Shadow token:
I'm split between these two artworks; thoughs?
Sacrifice
The way it works is, when a Sacrifice card is played, you can choose another minion (if not specified) to destroy. If you do so, the card gains a bonus. When you play a Sacrifice card, the following will pop up. From there on, it's your choice.
Themes & Playstyles
The whole flavour behind the class is that of Darkness, Shadow Magic, twisted minions, and dark pacts of Sacrifice. Basically the opposite of a Paladin.
The playstyle would range from Aggro, to midrange, to a more control/stall/hand-oriented playstyle.
Strengths: Good single-target removal; Good board control; Both aggresive and control-ish; Powerful card generation.
Weaknesses: Drawing is more limited; Lackluster AoE; Most powerful cards are at the expense of minions; Lackluster healing.
Some mechanics to be expected
Sacrifice. Some minions take advantage of being Sacrificed.
Deathrattle synergy.
Shadow and token generation.
Weapons wielding.
"Multiple copies" mechanics.
Hand-size synergy and card-holding.
Example cards
I'm currently unsure of which of these I should include as my last example card, thoughts?
Sidenote- Are we allowed to use logos an such? I wanted to use this one that I've made yesterday for the competition. I know banners are allowed, but don't know if that's the case here.
I'll try giving feedback back to whoever, as soon as I can.
Looks good imo. The first Shadow artwork looks way better to me. Think I would go with Dark Legacy as it is more simple. The wording of the others sounds a bit weird and can't picture them so easily. You can use your stylised name no problem I think.
All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:
The cards in the spoiler only have minor changes, such as the name, art or set.
Turn to Resource and Living Soundwave both showcase a new aspect to the class, where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).
How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)
I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class
All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:
The cards in the spoiler only have minor changes, such as the name, art or set.
Turn to Resource and Living Soundwave both showcase a new aspect to the class, where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).
How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)
I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class
What's with the difference in borders between minions and spells?
I would like Living Soundwave better if it transformed as you draw.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:
The cards in the spoiler only have minor changes, such as the name, art or set.
Turn to Resource and Living Soundwave both showcase a new aspect to the class, where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).
How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)
I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class
What's with the difference in borders between minions and spells?
I would like Living Soundwave better if it transformed as you draw.
You mean which one I use? They're both Dragonsworn, but the spells use the default version, while the minions use the regular one. Is it that obvious?
Yeah, that would make more sense for the Soundwave.
All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:
The cards in the spoiler only have minor changes, such as the name, art or set.
Turn to Resource and Living Soundwave both showcase a new aspect to the class, where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).
How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)
I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class
What's with the difference in borders between minions and spells?
I would like Living Soundwave better if it transformed as you draw.
You mean which one I use? They're both Dragonsworn, but the spells use the default version, while the minions use the regular one. Is it that obvious?
Yeah, that would make more sense for the Soundwave.
Depends on if most people know that, but it feels strange for the minion and spell borders to be different colors. I don't know if you can do anything about that though besides just changing borders.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:
The cards in the spoiler only have minor changes, such as the name, art or set.
Turn to Resource and Living Soundwave both showcase a new aspect to the class, where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).
How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)
I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class
All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:
The cards in the spoiler only have minor changes, such as the name, art or set.
Turn to Resource and Living Soundwave both showcase a new aspect to the class, where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).
How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)
I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class
bump
The two different card colors is pretty drastic. Of your two cards, Living Soudwave is the more interesting and maybe make a better submission.
Burning Fasterroot... I never understood this card. It damages itself... but whether you Trigger it’s Battlecry or not it doesn’t get the Metamorph effect. That just seems... pointless to me. And if you don’t trigger the Metamorph it’s a 4 mana 3/3, which is terrible.
All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:
The cards in the spoiler only have minor changes, such as the name, art or set.
Turn to Resource and Living Soundwave both showcase a new aspect to the class, where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).
How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)
I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class
bump
The two different card colors is pretty drastic. Of your two cards, Living Soudwave is the more interesting and maybe make a better submission.
Burning Fasterroot... I never understood this card. It damages itself... but whether you Trigger it’s Battlecry or not it doesn’t get the Metamorph effect. That just seems... pointless to me. And if you don’t trigger the Metamorph it’s a 4 mana 3/3, which is terrible.
Thanks for the feedback. The idea behind Burning Fasteroot is that you play it in an even deck to activate it's Metamorph. You can also use cards like Defender of Argus (why do I keep coming back to this guy?) and Boisterous Bard for that.
Sidenote- Are we allowed to use logos an such? I wanted to use this one that I've made yesterday for the competition. I know banners are allowed, but don't know if that's the case here.
A name-banner is all we're allowing, right now. We'd prefer it if people chill with the extra flair stuff, but this should be fine.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Theme: Heal, Enhancements and sacrificing friendly minion to trigger effects.
In addition it has effects which trigger at the start of the next turn (so planning ahead with this class is important).
Unique Keywork:
Example Cards:
I think you have a lot of good designs here, only a couple of tweaks in the balance. The Hero Power could be stronger. Since you want to be sacrificing minions I think you could just increase the heal. I think you should have a specific name for Guardian Angel as it is a legendary. Also, I assume the minion chosen by the deathrattle is random; that could probably be specified. I like the design of Divine Protection. I think Sacred Shield should cost a bit more. Overall, a lot of the cards show similar things in sacrificing minions. It's not necessarily bad here as a showcase of the class but you could consider branching out more.
No exclusive keyword, but Lifesteal is the main mechanic (like Paladin does with Divine Shield);
Health manipulation, minion-reliant and death effects (Deathrattle and "whenever/after/when ... dies");
Weapon-based and (maybe) 3-mana secrets.
Cards (not definitive, may be changed)
Token:
I'm not sure of these cards effects and balance, so every advice/suggestion is welcome!
I like the idea of using lifesteal like Divine Shield. Dreadbone Skeleton seems like a weaker Flesheating Ghoul to me. Of course with Health there is a higher snowball potential. Other than that most of these seem well balanced. Essence Drain seems a little expensive and maybe Deathwisper could have more stats, but theyre definitely interesting designs. I particularly like Harvest Season as well.
All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:
The cards in the spoiler only have minor changes, such as the name, art or set.
Turn to Resource and Living Soundwave both showcase a new aspect to the class, where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).
How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)
I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class
I think Turn to Resource is the more appealing one for me. I think it could potentially replace the weapon, since it doesn't really show off a whole lot about the class. I think there's a good identity here and you're working off of it well.
I just want to quickly put down what I'm working with before I move any forward. I'd love to get some feedback.
Hopefully most of the idea of the class gets across even though this will be very brief. I'll be back with more feedback for the last bunch of posts soon after.
Akama - The Sage
We've got, wide board favored, cheap spells, splash damage, and stat manipulation along with a whole bunch of other minor theme ideas I have in mind that I can put in place of any of these cards. In return, no direct damage, aoe, limited hard removal, large minions, armor/taunt/etc
The fantasy behind the class is basically this mystical type figure, mostly coming from races who have dealt with some form of magic corruption, namely broken draenei or wretched elves, arakkoa, furbolgs, and not excluding the rest of the classic races. They have strength in newfound ways and are not unfamiliar with overwhelming power. Being tribal they have strength in numbers, along with being skilled combatants.
I realize there's gonna be a lot of stuff about the direction of this class missing or anything else I've just omitted, but hopefully the gist is there. I'd just like to hear any thoughts about how this looks. Ghost Mushroom is definitely the biggest question mark right now. I have a good handful of other potential cards, but I'd like to know what needs changing in order to find one that would be better suiting.
Alright, think I'm almost there. How does this look for a lineup?
Quick alternate to War Cry:
And of course I still have other cards if there's anything else that needs switching out
I just want to quickly put down what I'm working with before I move any forward. I'd love to get some feedback.
Hopefully most of the idea of the class gets across even though this will be very brief. I'll be back with more feedback for the last bunch of posts soon after.
Akama - The Sage
We've got, wide board favored, cheap spells, splash damage, and stat manipulation along with a whole bunch of other minor theme ideas I have in mind that I can put in place of any of these cards. In return, no direct damage, aoe, limited hard removal, large minions, armor/taunt/etc
The fantasy behind the class is basically this mystical type figure, mostly coming from races who have dealt with some form of magic corruption, namely broken draenei or wretched elves, arakkoa, furbolgs, and not excluding the rest of the classic races. They have strength in newfound ways and are not unfamiliar with overwhelming power. Being tribal they have strength in numbers, along with being skilled combatants.
I realize there's gonna be a lot of stuff about the direction of this class missing or anything else I've just omitted, but hopefully the gist is there. I'd just like to hear any thoughts about how this looks. Ghost Mushroom is definitely the biggest question mark right now. I have a good handful of other potential cards, but I'd like to know what needs changing in order to find one that would be better suiting.
Alright, think I'm almost there. How does this look for a lineup?
Quick alternate to War Cry:
And of course I still have other cards if there's anything else that needs switching out
Howling Wind sounds better in my opinion. I'm not sure about its power, seems a bit too strong, especially in a class that can make a wide board quite easily.
All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:
The cards in the spoiler only have minor changes, such as the name, art or set.
Turn to Resource and Living Soundwave both showcase a new aspect to the class, where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).
How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)
I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class
I think Turn to Resource is the more appealing one for me. I think it could potentially replace the weapon, since it doesn't really show off a whole lot about the class. I think there's a good identity here and you're working off of it well.
I don't really feel like replacing my one weapon. Yeah, weapons aren't as big a part of the class as they are for warrior or even rogue, but they're there. I'm thinking of removing the keyword, at least until I get to the classic phase. It got a lukewarm reception at best and I feel really limited by the fact that I can only show 5 cards. I'm thinking of adding top-deck bonuses like giving a minion a buff if the top card of the deck is a spell, or reducing the cost of the op spell in my deck by (2), stuff like that.
Turn to Dust is the go-to single removal card of the class, and represents the kind of downside you can expect with such cards from the Metamorpher
Turn to Resource is represents the (from your class) aspect of my entry, being basically the opposite of Rogue.
Aftershoker is a new cards and an example of another mechanic of my class, manipulating the top card of your deck in one way or another. This replaces my keyword, which I've decided to drop for now, and Spitfire Blade, which informed people that my class has weapons. I especially want feedback on this one.
Sound Amplifier tells people about the class' focus on adjacent minions.
Finally, Rimefang is the resident legendary and a great example of what kind of AoE the Metamorpher has.
Strengths:
Great board control
Good board presence
Minion buffing, though more focused on adjacent minions
Good defensive tools
Weaknesses:
Weak single target removal, requires the use of additional resources
Weak AoE
Weak early game
Unique aspets:
Big focus on adjacent minions, thus board positioning
Manipulation of the top card of your deck, usually of a specific type.
Turn to Dust is the go-to single removal card of the class, and represents the kind of downside you can expect with such cards from the Metamorpher
Turn to Resource is represents the (from your class) aspect of my entry, being basically the opposite of Rogue.
Aftershoker is a new cards and an example of another mechanic of my class, manipulating the top card of your deck in one way or another. This replaces my keyword, which I've decided to drop for now, and Spitfire Blade, which informed people that my class has weapons. I especially want feedback on this one.
Sound Amplifier tells people about the class' focus on adjacent minions.
Finally, Rimefang is the resident legendary and a great example of what kind of AoE the Metamorpher has.
Strengths:
Great board control
Good board presence
Minion buffing, though more focused on adjacent minions
Good defensive tools
Weaknesses:
Weak single target removal, requires the use of additional resources
Weak AoE
Weak early game
Unique aspets:
Big focus on adjacent minions, thus board positioning
Manipulation of the top card of your deck, usually of a specific type.
Weapons with weird or exotic effects
I would change Sound Amplifier's art, but you can submit what you have now and do that later. "Aftershocker" is misspelled, and so as "aspects".
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Turn to Dust is the go-to single removal card of the class, and represents the kind of downside you can expect with such cards from the Metamorpher
Turn to Resource is represents the (from your class) aspect of my entry, being basically the opposite of Rogue.
Aftershoker is a new cards and an example of another mechanic of my class, manipulating the top card of your deck in one way or another. This replaces my keyword, which I've decided to drop for now, and Spitfire Blade, which informed people that my class has weapons. I especially want feedback on this one.
Sound Amplifier tells people about the class' focus on adjacent minions.
Finally, Rimefang is the resident legendary and a great example of what kind of AoE the Metamorpher has.
Strengths:
Great board control
Good board presence
Minion buffing, though more focused on adjacent minions
Good defensive tools
Weaknesses:
Weak single target removal, requires the use of additional resources
Weak AoE
Weak early game
Unique aspets:
Big focus on adjacent minions, thus board positioning
Manipulation of the top card of your deck, usually of a specific type.
Weapons with weird or exotic effects
I would change Sound Amplifier's art, but you can submit what you have now and do that later. "Aftershocker" is misspelled, and so as "aspects".
Thanks for the feedback. I wanted to have some sort of speaker with legs for the amplifier, but I couldn't find anything. I'm open to sugestions on that front.
Turn to Dust is the go-to single removal card of the class, and represents the kind of downside you can expect with such cards from the Metamorpher
Turn to Resource is represents the (from your class) aspect of my entry, being basically the opposite of Rogue.
Aftershoker is a new cards and an example of another mechanic of my class, manipulating the top card of your deck in one way or another. This replaces my keyword, which I've decided to drop for now, and Spitfire Blade, which informed people that my class has weapons. I especially want feedback on this one.
Sound Amplifier tells people about the class' focus on adjacent minions.
Finally, Rimefang is the resident legendary and a great example of what kind of AoE the Metamorpher has.
Strengths:
Great board control
Good board presence
Minion buffing, though more focused on adjacent minions
Good defensive tools
Weaknesses:
Weak single target removal, requires the use of additional resources
Weak AoE
Weak early game
Unique aspets:
Big focus on adjacent minions, thus board positioning
Manipulation of the top card of your deck, usually of a specific type.
Weapons with weird or exotic effects
I would change Sound Amplifier's art, but you can submit what you have now and do that later. "Aftershocker" is misspelled, and so as "aspects".
Thanks for the feedback. I wanted to make some sort of speaker with legs for the amplifier, but I couldn't find anything. I'm open to sugestions on that front.
Balance-wise, everything is ok?
Thinking Turn to Resource could maybe cost 1. Maybe Sound Amplifier could have one more stat point. I also just noticed you misspelled "other" in Rimefang.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Turn to Dust is the go-to single removal card of the class, and represents the kind of downside you can expect with such cards from the Metamorpher
Turn to Resource is represents the (from your class) aspect of my entry, being basically the opposite of Rogue.
Aftershoker is a new cards and an example of another mechanic of my class, manipulating the top card of your deck in one way or another. This replaces my keyword, which I've decided to drop for now, and Spitfire Blade, which informed people that my class has weapons. I especially want feedback on this one.
Sound Amplifier tells people about the class' focus on adjacent minions.
Finally, Rimefang is the resident legendary and a great example of what kind of AoE the Metamorpher has.
Strengths:
Great board control
Good board presence
Minion buffing, though more focused on adjacent minions
Good defensive tools
Weaknesses:
Weak single target removal, requires the use of additional resources
Weak AoE
Weak early game
Unique aspets:
Big focus on adjacent minions, thus board positioning
Manipulation of the top card of your deck, usually of a specific type.
Weapons with weird or exotic effects
I would change Sound Amplifier's art, but you can submit what you have now and do that later. "Aftershocker" is misspelled, and so as "aspects".
Thanks for the feedback. I wanted to make some sort of speaker with legs for the amplifier, but I couldn't find anything. I'm open to sugestions on that front.
Balance-wise, everything is ok?
Thinking Turn to Resource could maybe cost 1. Maybe Sound Amplifier could have one more stat point. I also just noticed you misspelled "other" in Rimefang.
I've made it cost 2 because you have a large amount of control over what you get, as well as a limited pool (you can only get minions from your class, after all, and since I'm thinking of making my cheapest minion cost 4, that's usually more value guaranteed if you target a cheap minion). I've already edited Rimefang.
Yeah First shadow looks way better!
All right, final draft for my class. I have a new hero, new card boarder, and a bunch of new cards:
The cards in the spoiler only have minor changes, such as the name, art or set.
Turn to Resource and Living Soundwave both showcase a new aspect to the class, where it generates cards that are guaranteed to be from it's own class. (basically the opposite of Rogue).
How Sound Amplifier: let's say you have 4 minions on board, two of those in the middle, and play Defender of Argus between them. They will gain +1/+1 and Taunt, and then give +1/+1 and taunt to the other two minions and twice for Argus. And the target of its Battlecry is the same as the one you chose with the minion you played (if it doesn't exist anymore, it does nothing.)
I'd like to add one of those new cards to the roster, so I'd like you to tell me which to choose. It's basically mandatory to pick between Turn to Resource and Living Soundwave to showcase the class. I'm also thinking of adding weak early game to the list of weaknesses for the class
What's with the difference in borders between minions and spells?
I would like Living Soundwave better if it transformed as you draw.
Click the image to go to my custom Time Traveler class.
You mean which one I use? They're both Dragonsworn, but the spells use the default version, while the minions use the regular one. Is it that obvious?
Yeah, that would make more sense for the Soundwave.
Depends on if most people know that, but it feels strange for the minion and spell borders to be different colors. I don't know if you can do anything about that though besides just changing borders.
Click the image to go to my custom Time Traveler class.
bump
The two different card colors is pretty drastic. Of your two cards, Living Soudwave is the more interesting and maybe make a better submission.
Burning Fasterroot... I never understood this card. It damages itself... but whether you Trigger it’s Battlecry or not it doesn’t get the Metamorph effect. That just seems... pointless to me. And if you don’t trigger the Metamorph it’s a 4 mana 3/3, which is terrible.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Thanks for the feedback. The idea behind Burning Fasteroot is that you play it in an even deck to activate it's Metamorph. You can also use cards like Defender of Argus (why do I keep coming back to this guy?) and Boisterous Bard for that.
A name-banner is all we're allowing, right now. We'd prefer it if people chill with the extra flair stuff, but this should be fine.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I think you have a lot of good designs here, only a couple of tweaks in the balance. The Hero Power could be stronger. Since you want to be sacrificing minions I think you could just increase the heal. I think you should have a specific name for Guardian Angel as it is a legendary. Also, I assume the minion chosen by the deathrattle is random; that could probably be specified. I like the design of Divine Protection. I think Sacred Shield should cost a bit more. Overall, a lot of the cards show similar things in sacrificing minions. It's not necessarily bad here as a showcase of the class but you could consider branching out more.
I like the idea of using lifesteal like Divine Shield. Dreadbone Skeleton seems like a weaker Flesheating Ghoul to me. Of course with Health there is a higher snowball potential. Other than that most of these seem well balanced. Essence Drain seems a little expensive and maybe Deathwisper could have more stats, but theyre definitely interesting designs. I particularly like Harvest Season as well.
I think Turn to Resource is the more appealing one for me. I think it could potentially replace the weapon, since it doesn't really show off a whole lot about the class. I think there's a good identity here and you're working off of it well.
Friendly reminder. We have less than 24 hours left to submit.
Click the image to go to my custom Time Traveler class.
Alright, think I'm almost there. How does this look for a lineup?
Quick alternate to War Cry:
And of course I still have other cards if there's anything else that needs switching out
Howling Wind sounds better in my opinion. I'm not sure about its power, seems a bit too strong, especially in a class that can make a wide board quite easily.
How exactly would Superposition work?
I don't really feel like replacing my one weapon. Yeah, weapons aren't as big a part of the class as they are for warrior or even rogue, but they're there. I'm thinking of removing the keyword, at least until I get to the classic phase. It got a lukewarm reception at best and I feel really limited by the fact that I can only show 5 cards. I'm thinking of adding top-deck bonuses like giving a minion a buff if the top card of the deck is a spell, or reducing the cost of the op spell in my deck by (2), stuff like that.
There are 6 hours and 40 minutes left to submit.
Click the image to go to my custom Time Traveler class.
All right, final lineup of cards for my class:
Strengths:
Weaknesses:
Unique aspets:
I would change Sound Amplifier's art, but you can submit what you have now and do that later. "Aftershocker" is misspelled, and so as "aspects".
Click the image to go to my custom Time Traveler class.
Thanks for the feedback. I wanted to have some sort of speaker with legs for the amplifier, but I couldn't find anything. I'm open to sugestions on that front.
Balance-wise, everything is ok?
Thinking Turn to Resource could maybe cost 1. Maybe Sound Amplifier could have one more stat point. I also just noticed you misspelled "other" in Rimefang.
Click the image to go to my custom Time Traveler class.
I've made it cost 2 because you have a large amount of control over what you get, as well as a limited pool (you can only get minions from your class, after all, and since I'm thinking of making my cheapest minion cost 4, that's usually more value guaranteed if you target a cheap minion). I've already edited Rimefang.