The mechanic works if a minion attacks this minion with extra damage, then he summons 2 murlocs. It's a creative way to use overkill instead of being triggerd on another minion.
I know this card would likely be too weak to see play as it is terrible against token decks, but I love the idea of your opponent bouncing your health up and down trying to find exact lethal.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
It appears that Druid has a theme of hero Attack in this expansion, complimented by
Savage Striker
. Naturally, this feels like a good fit for their theme and a way of intertwining that with the Overkill mechanic.
Swamp King - Neutral Minion
The mechanic works if a minion attacks this minion with extra damage, then he summons 2 murlocs. It's a creative way to use overkill instead of being triggerd on another minion.
Why is the rum gone?
Infernal is a token like Lord Jaraxxus summons.
Upgraded Fireball
Dont know if overkill works that way in real but my idea is that overkill can trigger again if he hits a minion again with overkil
.
Edited because this was my first time uploading and it took me like 5 tries to get it posted correctly...
I know this card would likely be too weak to see play as it is terrible against token decks,
but I love the idea of your opponent bouncing your health up and down trying to find exact lethal.
Hero Power:
Edit: Watermark
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
It appears that Druid has a theme of hero Attack in this expansion, complimented by Savage Striker . Naturally, this feels like a good fit for their theme and a way of intertwining that with the Overkill mechanic.
Click the image to go to my custom Time Traveler class.