So a couple weeks ago there was a ten mana spell design competition, but I was a little late to the competition. Here is a spell that I think fits with the class. You have a choose one, a more expensive version of another class' spell, or a unique mana crystal effect that fits with Druid's ability to create and destroy mana crystals. Basically if you are behind on the board you need a board clear to give you a chance to comeback next turn. If you are ahead on the board and suspect you opponent has a board clear or a combo, you'd play the mana crystal option. That way it counters your opponents late game plays and makes those ramp cards that you draw late useful again. Thoughts?
Destroying all mana crystals is pretty anti-fun, especially in the way you described. Druid already suffers enough from being win-more, and a card like this just makes the problem worse. A 10-mana twisting nether also won't do very much to help you get back on board, unless your opponent is grossly overextended.
Also the lack of the period and the extra linebreak at the bottom of the text bother me.
As to the other comments, I think resetting the game in terms of mana could be fun. Fun seems very subjective. Seems like you guys have more of a problem with Jade Idol than with this card.
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So a couple weeks ago there was a ten mana spell design competition, but I was a little late to the competition. Here is a spell that I think fits with the class. You have a choose one, a more expensive version of another class' spell, or a unique mana crystal effect that fits with Druid's ability to create and destroy mana crystals. Basically if you are behind on the board you need a board clear to give you a chance to comeback next turn. If you are ahead on the board and suspect you opponent has a board clear or a combo, you'd play the mana crystal option. That way it counters your opponents late game plays and makes those ramp cards that you draw late useful again. Thoughts?
Destroying all mana crystals is pretty anti-fun, especially in the way you described. Druid already suffers enough from being win-more, and a card like this just makes the problem worse. A 10-mana twisting nether also won't do very much to help you get back on board, unless your opponent is grossly overextended.
Also the lack of the period and the extra linebreak at the bottom of the text bother me.
destroy all mana into 1 mana 12/12 13/13 14/14.... is not very fun
Druid already has jade idol , you shouldnt be having any late game problems with it ...
As to the other comments, I think resetting the game in terms of mana could be fun. Fun seems very subjective. Seems like you guys have more of a problem with Jade Idol than with this card.