Hi everyone, my name is smycroft1. I am currently in the throws of making my own hearthstone expansion and have been working on it on and off for about 4 months. I'm proud to say that it's almost done and I should be posting it in these forums by the end of the month.
However, I've run into a little snag with the Warlock branch of the expansion, I have never liked playing Warlock and therefore have no idea what kind of cards I should make for it. I'm asking you here if you have any ideas for cards for the Warlock class of my expansion? I'm mostly looking for commons, rares, and maybe some epics since I think I know what I'm doing for the one legendary:
If you have any warlock card ideas that you think could be really fun or unique (or even not fun or not unique) post them below either as a text description or a full card. I will try not to directly steal your card ideas but plan to use them as inspiration for my own ideas and I will give you a shout out for giving me inspiration when the expansion is posted.
I've only had 1 idea for a new hearthstone card that i'd like to see and it happens to be a warlock card.
Im immagening something that eliminates the randomness of the discard mechanic.
Name: "Sacraficial Pawn"
Stats: 3 mana 2/2
Ability: this card will be discarded whenever the discard mechanic is activated
For example, if you had 3 cards in hand (Soulfire, Lord Jaraxxus, Sacrificial Pawn) and played soulfire. there would be a 100% chance that the card that gets discarded will be the sacraficial pawn. You would have "sacrificed" the pawn to protect your more valuable cards.
But if you where to play something that discards 2 cards when played (Doomgaurd for example) then you would still discard the pawn + 1 other random card from your hand. But if you had 2 sacrificial pawns in hand, then Doomgaurd would discard both of the pawns %100 of the time
I like this idea for 2 reasons.
It seems like a good idea from a game design perspective and would definately bring Handlock back into the meta a bit
But it also fits into the lore of the game as well. It would make sense that a Warlock would try to mitigate risk in order to achieve the most value possible.
You can put a spell like a 5 mana do 4 damage to an enemy target, but if you discard this card, it will duplicate the damage of the spell but at the same time you cant select the target (random enemy target)
Well my idea that I submitted for the current design competition was the following:
Can help Control Discard Warlock decks not discard important stuff and is flexible enough to be played in more Zoo-style decks with Pterrordax as well as some Demon Buff synergies (also keep in mind that this is good against AoE since you can flood plus Crystalweaver after an opponent's AoE and that at least makes sure you get some board presence. As a side effect you also get some Sacrificial Pact synergy. However, again, the main idea is to aid slower discard strategies where cards like Silverware Golem are too low impact to run for some discard synergy.
i like the time imp idea, but how do you think it would work if you had more health when you played Jaraxxus? would you suddenly have more than 15 health?
i like the time imp idea, but how do you think it would work if you had more health when you played Jaraxxus? would you suddenly have more than 15 health?
That is indeed the idea. A combo with Jaraxxus could theoretically set it to 30 health. It's not a "heal" effect, but a health replacement altogether.
Also keep in mind it could backfire. Silence effects, Emtomb or other hard removals, or killing the minion before you get too much damage in, or even if you don't think it through and actually get more health after you summon it (for instance, if you don't pay attention and summon TWO copies of this minion).
Rollback Post to RevisionRollBack
"You keep him in here, and make sure, he doesn't leave the room."
Hi everyone, my name is smycroft1. I am currently in the throws of making my own hearthstone expansion and have been working on it on and off for about 4 months. I'm proud to say that it's almost done and I should be posting it in these forums by the end of the month.
However, I've run into a little snag with the Warlock branch of the expansion, I have never liked playing Warlock and therefore have no idea what kind of cards I should make for it. I'm asking you here if you have any ideas for cards for the Warlock class of my expansion? I'm mostly looking for commons, rares, and maybe some epics since I think I know what I'm doing for the one legendary:
If you have any warlock card ideas that you think could be really fun or unique (or even not fun or not unique) post them below either as a text description or a full card. I will try not to directly steal your card ideas but plan to use them as inspiration for my own ideas and I will give you a shout out for giving me inspiration when the expansion is posted.
Thanks,
-smycroft1.
Click here to see some of my custom fan-made cards. Click here to see my new keyword W/ REAL ANIMATIONS!
I've only had 1 idea for a new hearthstone card that i'd like to see and it happens to be a warlock card.
Im immagening something that eliminates the randomness of the discard mechanic.
Name: "Sacraficial Pawn"
Stats: 3 mana 2/2
Ability: this card will be discarded whenever the discard mechanic is activated
For example, if you had 3 cards in hand (Soulfire, Lord Jaraxxus, Sacrificial Pawn) and played soulfire. there would be a 100% chance that the card that gets discarded will be the sacraficial pawn. You would have "sacrificed" the pawn to protect your more valuable cards.
But if you where to play something that discards 2 cards when played (Doomgaurd for example) then you would still discard the pawn + 1 other random card from your hand. But if you had 2 sacrificial pawns in hand, then Doomgaurd would discard both of the pawns %100 of the time
I like this idea for 2 reasons.
It seems like a good idea from a game design perspective and would definately bring Handlock back into the meta a bit
But it also fits into the lore of the game as well. It would make sense that a Warlock would try to mitigate risk in order to achieve the most value possible.
I had another discard mechanic thought:
Something Something Nether Imp
3 mana, 3/3
Battlecry: return the last card you discarded to your hand
This would at least give you a chance to recoup your loss if you do happen to discard a crucial card.
If one of your theme is destroying Mana Crystals, here's an idea for you. An old twist on the 4 mana 7/7 meme.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Similar to shadow visions. Trying to make the discard mechanic less of a draw back
This is an old idea of mine. Its not strong maby it will give you an idea or something.
https://m.imgur.com/l9wiDHv
"Baba yaga" 3mana 2/4 after you play a spell, baba yaga casts "a curse of raafam"
You can put a spell like a 5 mana do 4 damage to an enemy target, but if you discard this card, it will duplicate the damage of the spell but at the same time you cant select the target (random enemy target)
Well my idea that I submitted for the current design competition was the following:
Can help Control Discard Warlock decks not discard important stuff and is flexible enough to be played in more Zoo-style decks with Pterrordax as well as some Demon Buff synergies (also keep in mind that this is good against AoE since you can flood plus Crystalweaver after an opponent's AoE and that at least makes sure you get some board presence. As a side effect you also get some Sacrificial Pact synergy. However, again, the main idea is to aid slower discard strategies where cards like Silverware Golem are too low impact to run for some discard synergy.
I've just posted this on my own thread, but here you go.
Here is another one:
"You keep him in here, and make sure, he doesn't leave the room."
i like the time imp idea, but how do you think it would work if you had more health when you played Jaraxxus? would you suddenly have more than 15 health?
Also keep in mind it could backfire. Silence effects, Emtomb or other hard removals, or killing the minion before you get too much damage in, or even if you don't think it through and actually get more health after you summon it (for instance, if you don't pay attention and summon TWO copies of this minion).
"You keep him in here, and make sure, he doesn't leave the room."
name: galio, the soul collecter
type: minion
rarity: legend
class: warlock only
race: demon
stats: 1 attack 4 health
cost: 1
card text: battlecry: deal 2 damage to your hero. for the rest of the game, you choose which cards you discard
Because we still have Demonlock as a possible deck type. *blows a kiss to Voidcaller* RIP my friend, RIP.