This was a card that I made quite a while ago but since it fits the Old Gods expansion theme quite well, so I thought I would post it (I have updated it with the Old Gods tag)
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That would probably need to be 1/2 minion as that is essentially dealing 2 damage to a minion unless it has taunt and is getting in the way on your turn, since it will immediately take damage once your turn is over. Maybe say, " deal 1 damage to a minion and that minion takes 1 damage at the end of the owner's turn"?
It's an awesome effect, just the way it is it's kinda broken considering it's like dealing 3 damage to a minion by the time it's your next turn.
It actually was a 1/2 minion but I didn't know if that was underpowered or not. I just went "screw it" and made her a 2/2. I main justification is that the effect can't go face and it just deals 2 damage whereas there are 2-drops with 3 health and would survive.
Also, I think you misunderstood. The minion that the Battlecry targets is the one that takes the damage, not the Alchemist herself. Thanks for the feedback though.
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Well, you guarantee 2 damage for 2 mana + a 2/2 body, so this is definitely OP. Would probably need to be 3 mana. Alternatively, the text could read "at the end of each turn", which would probably make it balanced-ish.
Well, you guarantee 2 damage for 2 mana + a 2/2 body, so this is definitely OP. Would probably need to be 3 mana. Alternatively, the text could read "at the end of each turn", which would probably make it balanced-ish.
It would still take 2 damage if it said "at the end of each turn".
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How about "Battlecry: Choose a minion. It takes 1 damage at the end of each turn." If that's not strong enough, maybe the damage could increase each turn. Not that much of an change, since minions usually don't live long enough for it to matter, but it could occasionally save you against cards like Ysera. Although, the original design has the best synergy with Acolyte of Pain.
How about "Battlecry: Choose a minion. It takes 1 damage at the end of each turn." If that's not strong enough, maybe the damage could increase each turn. Not that much of an change, since minions usually don't live long enough for it to matter, but it could occasionally save you against cards like Ysera. Although, the original design has the best synergy with Acolyte of Pain.
Well I guess if this is too OP, that would make it more balanced.
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True, but it usually will have killed another minion by then, meaning the opponent would have to waste 2 mana on something that has already traded. On an early turn, no less.
Well, you guarantee 2 damage for 2 mana + a 2/2 body, so this is definitely OP. Would probably need to be 3 mana. Alternatively, the text could read "at the end of each turn", which would probably make it balanced-ish.
It would still take 2 damage if it said "at the end of each turn".
Yes, it would, but it would give the owner of the minion a chance to heal or trade. I agree that this would make the card more balanced
Well, you guarantee 2 damage for 2 mana + a 2/2 body, so this is definitely OP. Would probably need to be 3 mana. Alternatively, the text could read "at the end of each turn", which would probably make it balanced-ish.
It would still take 2 damage if it said "at the end of each turn".
Yes, it would, but it would give the owner of the minion a chance to heal or trade. I agree that this would make the card more balanced
You do realize that "start of each turn" and "end of each turn" are almost exactly the same thing? "End of each turn" basically is just the same thing happens like 2 seconds before "start of each turn". For example, if Micro Machine said "at the end of each turn" instead of start, it would still be pretty much the same. It makes practically no difference.
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This was a card that I made quite a while ago but since it fits the Old Gods expansion theme quite well, so I thought I would post it (I have updated it with the Old Gods tag)
Click the image to go to my custom Time Traveler class.
That would probably need to be 1/2 minion as that is essentially dealing 2 damage to a minion unless it has taunt and is getting in the way on your turn, since it will immediately take damage once your turn is over. Maybe say, " deal 1 damage to a minion and that minion takes 1 damage at the end of the owner's turn"?
It's an awesome effect, just the way it is it's kinda broken considering it's like dealing 3 damage to a minion by the time it's your next turn.
It actually was a 1/2 minion but I didn't know if that was underpowered or not. I just went "screw it" and made her a 2/2. I main justification is that the effect can't go face and it just deals 2 damage whereas there are 2-drops with 3 health and would survive.
Also, I think you misunderstood. The minion that the Battlecry targets is the one that takes the damage, not the Alchemist herself. Thanks for the feedback though.
Click the image to go to my custom Time Traveler class.
I love it
Well, you guarantee 2 damage for 2 mana + a 2/2 body, so this is definitely OP. Would probably need to be 3 mana. Alternatively, the text could read "at the end of each turn", which would probably make it balanced-ish.
Its a little overpowered, but I love the design.
Click the image to go to my custom Time Traveler class.
How about "Battlecry: Choose a minion. It takes 1 damage at the end of each turn." If that's not strong enough, maybe the damage could increase each turn. Not that much of an change, since minions usually don't live long enough for it to matter, but it could occasionally save you against cards like Ysera. Although, the original design has the best synergy with Acolyte of Pain.
Click the image to go to my custom Time Traveler class.
Personally, I would make this a 2/1. But I like the effect.
Sorry, but face is NOT place :P
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Sorry, but face is NOT place :P
Click the image to go to my custom Time Traveler class.