Battlecry: If your hand contains two copies of any card, add a copy of Reno Jackson to your hand.
Double Reno Jackson Kreygasm.
I wouldn't mind using that card to pull off insane random combos to keep myself alive. [Deathrattle Joust Shaman w/ The Skeleton Knight.] But if that was in constructed, it could make control decks even stronger. I feel like nothing good can come out of a really easy way to add a Reno to your hand.
This was my original thought process. The potential combos could be really fun, but If Reno is too easily added to the hand it strengthens the deck too much with less need for card draw. Having to have 2 card copies in your hand would be a somewhat difficult condition to meet however and could allow for better base stats. Still not sure the best way to balance it
If you have two copies in your hand that means you probably are running a deck with twos for several cards. That makes Reno harder and less consistent to activate though right?
So, I've posted my submission a few days ago and i'm not really happy about it, I've made 2 more iterations of it. I know I can't change now but I just want to be sure if I really fucked up.
Version 1 Version 2 Version 3
I think the third version is probably the best.
The problem is the following: if you don't remove this minion it will take control of one of your minions which means you will need to remove it to play minions. In case of no minions that leave you with the choice of destroying it with either weapon/spell. It gets even harder if it's stealthed as some decks/classes lack strong AoE (druid, warrior). Sad druid.
So as you can see it's kind of hard to balance v2 and v3. If I was you i would rather make it a 5 mana "at start of your turn, take control of the minion with the least Attack" with higher stats, so that enemy can still play around it by playing higher attack minion. V1 seems perfect to me.
I thought the v3 was better since it's still killable by any class. Control decks have at least 2 AOE so the Mistress would act like a bait. Against aggro it's manageable, your opponent can choose to just flood the board and SMOrc you down asap, if it stays too long on the board it might affect the game but 1-2 turns won't matter much imo especially if you just steal 1/1s. Maybe I should have make it a 1/1 so any class can easily take destroy it. Anyways thanks for the feedback :)
The card is pretty much OP, if opponent doesnt have silence it will trade 1for2 or 1for3 or takes hard removal like hex/polly, that seems to be a bit too much for a 4drop, even legendary. Also u can buff its attack and trade to whatever and kill it instantly ...
Then there is the part with the wording. U seem to be new here or to HS itself mby, dont use capital letter on every word man :) look at some cards with taunt (Sludge Belcher) or Emperor Cobra how they r worded. Also it seems like ur using the very old tools (dont even know the sites name) to create the card. Try using hearthcards.net. Thats what we r using and its much much better ;-)
Thoughts about this? OP? Art? Can the effect be seen as more positive for your opponent than negative?
Make it 2/4 and it is ok. 3/4 feels too much for a 2drop, that doesnt hinder u at all early like Totem Golem does. And it has dragon synrgy so ...
How do you like the card itself, its art and its flavor? :)
Art is not bad, but iv seen better of Brightwing i think and this one might be hard to implement in 3D printer if it came to that. Flavour is fine, even tho i dont think that the ability matters at all, since early ur not gonna target enemy hero and this will most likely trade for 2 enemy cards (or u would want to), so its a tempo card. For the later game, sure that might be bad for u, but then again, u will either keep it in your hand (like u would do with Zombie Chow) or u will be so f***d, u dont care about it u just need the board so u play it. I see it as an early game powerplay, late game nuisance ... same as Chow ;-)
Well I didn't want to make it too cheap, because then it could easily surpass Reno in the overpowered department. I think 4 might be okay, but 2-3 could be pushing it.
Anyway, Heartbot functions as a stall card. Ideal for otk or stall decks, it simply heals each player consistently throughout the fight, making it significantly difficult for either player to win through eventual damage. I made it a 3 drop so it wouldn't be produced by piloted shredders, so you won't have to worry about suddenly initiating a stall battle. Another function of this card is to absorb a silence, because most decks only carry 1 silence if any, leaving you to keep your sludge belchers safe. This card also fulfills 3 of the criteria, heals, summoning for your opponent, and heart design
The flavor is that the Breeder and another murloc has some "mrglglgl" after your turn and gets a kid
I like this one better. Your other card was probably too good, considering how quickly Murloc decks can empty a hand. This one also nicely fits with the Love in the Air theme.
The flavor is that the Breeder and another murloc has some "mrglglgl" after your turn and gets a kid
I like this one better. Your other card was probably too good, considering how quickly Murloc decks can empty a hand. This one also nicely fits with the Love in the Air theme.
I could nerf the other one a bit though :P
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looking for feedback THANKS!
Anyways thanks for the feedback :)
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i tried and it didnt post second attempt.
Thoughts about this? OP? Art? Can the effect be seen as more negative for your opponent than positive?
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Well I didn't want to make it too cheap, because then it could easily surpass Reno in the overpowered department. I think 4 might be okay, but 2-3 could be pushing it.
Okay, which of these two cards do you prefer:
Hungry Crab, Huffer
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ViAggro is amazing. That flavor text, though. :D
Is this any good?
thank you for all the help look forward to making new cards and getting better at it
Alright, here's my idea for a card. Here's a link to the original art by cobaltplasma: http://cobaltplasma.deviantart.com/art/Happy-Valentine-s-Day-User-513740957 .I used this without permission. Sorry if that disqualifies me!
Anyway, Heartbot functions as a stall card. Ideal for otk or stall decks, it simply heals each player consistently throughout the fight, making it significantly difficult for either player to win through eventual damage. I made it a 3 drop so it wouldn't be produced by piloted shredders, so you won't have to worry about suddenly initiating a stall battle. Another function of this card is to absorb a silence, because most decks only carry 1 silence if any, leaving you to keep your sludge belchers safe.
This card also fulfills 3 of the criteria, heals, summoning for your opponent, and heart design
Anyway, that's Heartbot.
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