What do you believe is the best card in the LoE adventure? And why?
I believe Keeper of Uldaman is, hands down, the best card in the expansion. This card's battle cry is amazingly powerful both ways. Buffing your minion to trade, or buffing their minion to trade. I often find great uses for this card on turn 4 even into the late game. There are not many 4 mana cards in the game that are extremely effective even on turn 10+ in both constructed and arena.
This card fits into Secret Paladin, Mid Range Paladin, Reno Paladin, and even many Anyfin Paladin decks. And this card is amazing in Arena. Since LoE i've had several 8-11 win arenas using Paladin and all of them had 2+ Keeper of Uldaman's which helped me control the board.
Reno is solid. But he's not nearly as good in arena as he is when you build a deck around him in constructed. And he's really only great in certain classes that can utilize him effectively (aka Warlock is the best, a few others work well but not as well as Warlock). Where as Keeper of Uldaman is literally an auto draft in arena, and is amazing in every constructed Paladin deck.
I don't necessarily agree that Keeper is the best of LOE but it's definitely the best for Paladins. I find Dark Peddler very decent (lots of 1 mana Warlock cards are ridiculous) and it actually has board value unlike Jeweled Scarab. Reno is definitely one of the more powerful ones as healing to full late in a close game can be game-winning (often but not always). I really enjoy the Raptor, and enjoyed Murlocs even more since the addition of Anyfin can happen and Everyfin is Awesome. Although the Elise proc makes games fun... it takes a lot of cards/RNG to get the all legendary deck going.
I would say for usefulness of the card, Entomb would HAVE to be in the argument with Keeper as the best of LOE, with Unearthed Raptor coming in third or fourth with Reno in the other remaining position.
To be honest LoE has a lot of solid cards...Keeper, Entomb, Sir Finley, Tunnel Trogg etc...it really depends what you mean by "best". To me the card that is meta-changing (in a good way) is definitely Reno Jackson because it gives control deck some hopes at the moment
That's really impossible to say, since so many new decks exist because of the released cards. Keeper of Uldaman did not spawn a new decktype so does that really make it better than the cards that have?
I don't think you can narrow it down to a single card. LOE was a fantastic adventure and the best (card wise) they've released so far. With most of the cards feeling really solid while not feeling over bearing.
Reno Jackson is not the best card, but it was the most impactful. However, unlike Entomb, Keeper of Uldaman, or Dark Peddler, it only fits one archetype, and that's the one it created. Whereas those other mentioned cards slide right into every already existing build worth a damn.
Sir Finley Mrrgglton is by far my favorite though, as he has a completely unique ability that has far-reaching implications. Nonetheless, Entomb gets the prize. Also it's the best golden card animation in the game..
I don't necessarily agree that Keeper is the best of LOE but it's definitely the best for Paladins. I find Dark Peddler very decent (lots of 1 mana Warlock cards are ridiculous) and it actually has board value unlike Jeweled Scarab. Reno is definitely one of the more powerful ones as healing to full late in a close game can be game-winning (often but not always). I really enjoy the Raptor, and enjoyed Murlocs even more since the addition of Anyfin can happen and Everyfin is Awesome. Although the Elise proc makes games fun... it takes a lot of cards/RNG to get the all legendary deck going.
I would say for usefulness of the card, Entomb would HAVE to be in the argument with Keeper as the best of LOE, with Unearthed Raptor coming in third or fourth with Reno in the other remaining position.
Unearthed Raptor is amazing in terms of pure value. But it relies on a lot of things for it to work. And the Raptor Rogue decks are not very successful at all right now so I wouldn't put it anywhere near #1 best card. Maybe in the future. IF the raptor could copy death rattles from enemy minions it would be as good or better than Keeper. But since it cannot the Keeper is better IMO.
I disagree with Entomb completely because of the current meta. And here's why. In the current tempo based meta, what percentage of games that you Entomb do you even see that card pulled out of your deck? Vs what percentage of games end before that card even gets drawn and then played. When you do Entomb a minion, the large majority of the time that minion won't even have a deathrattle so that "Does not trigger deathrattle" perk doesn't apply very often.
The earliest you'll get to play Entomb is turn 5(coin) or 6. And a very large majority of games will end between turns 7-15. So even if you play Entomb on turn 6 (realistic best case scenario). You're looking at 10 turns to draw it. Say in 10 turns you draw 12 cards (say you hit some draws in there). If you have about 21 cards in your deck on turn 6 when you play Entomb and you get 12 chances to draw that card you Entomb with it, you're only going to draw that minion you Entombed a little better than 50% of the time. (~12 out of ~21). And that's best case scenario the majority of the time. But keep in mind you're never mulliganing for Entomb, so often times you won't get to play Entomb until much later in the game or maybe you'll win/lose before you get to play it at all. So the odds get much worse that 50% of the time. Also note that's only drawing the card not just playing it.
Now look at Keeper of Uldaman. That card gets amazing value on turn 4. And amazing value on every single turn after that. And there are a lot more cases where you would keep Keeper of Uldaman in a mulligan than there are with keeping Entomb in a mulligan. Although that's very debatable.
So basically what I'm saying is, Entomb is a slightly worse Siphon Soul a fairly large percentage of the time in this current meta. The rest of the time, it's very good. And Keeper of Uldaman is always very good starting from turn 4 and even in the late game. And that's why Keeper is better than Entomb.
I disagree with Entomb completely because of the current meta. And here's why. In the current tempo based meta, what percentage of games that you Entomb do you even see that card pulled out of your deck? Vs what percentage of games end before that card even gets drawn and then played. When you do Entomb a minion, the large majority of the time that minion won't even have a deathrattle so that "Does not trigger deathrattle" perk doesn't apply very often.
The earliest you'll get to play Entomb is turn 5(coin) or 6. And a very large majority of games will end between turns 7-15. So even if you play Entomb on turn 6 (realistic best case scenario). You're looking at 10 turns to draw it. Say in 10 turns you draw 12 cards (say you hit some draws in there). If you have about 21 cards in your deck on turn 6 when you play Entomb and you get 12 chances to draw that card you Entomb with it, you're only going to draw that minion you Entombed a little better than 50% of the time. (~12 out of ~21). And that's best case scenario the majority of the time. But keep in mind you're never mulliganing for Entomb, so often times you won't get to play Entomb until much later in the game or maybe you'll win/lose before you get to play it at all. So the odds get much worse that 50% of the time. Also note that's only drawing the card not just playing it.
Now look at Keeper of Uldaman. That card gets amazing value on turn 4. And amazing value on every single turn after that. And there are a lot more cases where you would keep Keeper of Uldaman in a mulligan than there are with keeping Entomb in a mulligan. Although that's very debatable.
So basically what I'm saying is, Entomb is a slightly worse Siphon Soul a fairly large percentage of the time in this current meta. The rest of the time, it's very good. And Keeper of Uldaman is always very good starting from turn 4 and even in the late game. And that's why Keeper is better than Entomb.
This is the argument I hear most often against Entomb. And while it's not without some merit, I feel it is missing some aspects of how it benefits Priest.
The biggest thing is that Entomb joins the vaulted ranks of cards which can remove a deathrattle and a body in one fell swoop. There's only 3 other cards in the game that can do that for the bigger badder DR minions: Polymorph, Polymorph: Boar (to a much lesser extent, a 4/2 still needs to be answered quickly), and Hex. That is a rather large robbery of tempo, albeit less so for Aggro than against Mid-range or Control.
Secondly, it's another form of hard removal for Priest, which is a class that thrives on such things. Drawing the card is a bonus, but even as an expensive non-restricted piece of removal with no hope of drawing the card back, it has plenty of value, and it expands the value of Shadow Word: Pain and Shadow Word: Death.
Thirdly, it allows for a removal of end game from your deck. Mind you, end-game against aggro just needs to be surviving for enough turns, then any card can win it. Against Mid-range or Control though, you are going to steal their endgame and then beat them with it later. Freeing up those late-game card slots allows for a lot more control thrown into the earlier part of the deck, allowing for more consistent lock-downs of your opponent on a more regular basis, making Priest directly stronger against Mid-Range and Control, and indirectly so against Aggro.
YMMV of course, but Entomb has been a huge boon to my Priest decks. And while Keeper of Uldaman is a huge card for Pally, I feel like Priest gained more than Pally did in this case.
Edit to say: I forgot to mention that it also provides answers for those nasty 4-attack creatures that Priest has historically had trouble with, such as Ysera or Malygos. Sure, Shrinkmeister + Cabal Shadow Priest was an answer previously, but only having one way to quickly remove a big threat like that was troublesome. Though I suppose you could argue that Keeper of Uldaman does that too, it does it less efficiently overall.
Reno, cause he is a non-class legendary, that can be incorporated in any class. Personally, the best card needs to shift the meta somehow, or spawn as many decks as possible. Similar to how emperor thaurissan did in brm. tbh i though that Brann was going to be the mvp of the LoE pre-release but Reno provides a unique variety that lets players customize their own 30 card decks, even if his potential is maximized in a few decks (i.e. warlock). Uldaman is just pure value no matter what, it can turn an unkillable 12 health ysera into a puny 3/3, that is 9 damage, or at the very least it provides a +2/+2 buff to a dude.
Reno
Uldaman
Entomb - less tempo than uldaman keeps this third personally
Reno Jackson is by far the most powerful card. He's one of the most powerful cards in the game. He can close a game out all by himself. I mean think about it. Antique Healbot: 5 mana- Heal 8 health. Or Reno Jackson: 6 mana - Heal 20-29 health. The power of this card is insane, it's way above it's power curve, I'd say beating out sylvanas for best 6 mana drop in the game. Emperor is still top tier, I don't know if Reno beats what Emperor can do for combo decks.
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"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
I disagree with Entomb completely because of the current meta. And here's why. In the current tempo based meta, what percentage of games that you Entomb do you even see that card pulled out of your deck? Vs what percentage of games end before that card even gets drawn and then played. When you do Entomb a minion, the large majority of the time that minion won't even have a deathrattle so that "Does not trigger deathrattle" perk doesn't apply very often.
The earliest you'll get to play Entomb is turn 5(coin) or 6. And a very large majority of games will end between turns 7-15. So even if you play Entomb on turn 6 (realistic best case scenario). You're looking at 10 turns to draw it. Say in 10 turns you draw 12 cards (say you hit some draws in there). If you have about 21 cards in your deck on turn 6 when you play Entomb and you get 12 chances to draw that card you Entomb with it, you're only going to draw that minion you Entombed a little better than 50% of the time. (~12 out of ~21). And that's best case scenario the majority of the time. But keep in mind you're never mulliganing for Entomb, so often times you won't get to play Entomb until much later in the game or maybe you'll win/lose before you get to play it at all. So the odds get much worse that 50% of the time. Also note that's only drawing the card not just playing it.
Now look at Keeper of Uldaman. That card gets amazing value on turn 4. And amazing value on every single turn after that. And there are a lot more cases where you would keep Keeper of Uldaman in a mulligan than there are with keeping Entomb in a mulligan. Although that's very debatable.
So basically what I'm saying is, Entomb is a slightly worse Siphon Soul a fairly large percentage of the time in this current meta. The rest of the time, it's very good. And Keeper of Uldaman is always very good starting from turn 4 and even in the late game. And that's why Keeper is better than Entomb.
This is the argument I hear most often against Entomb. And while it's not without some merit, I feel it is missing some aspects of how it benefits Priest.
The biggest thing is that Entomb joins the vaulted ranks of cards which can remove a deathrattle and a body in one fell swoop. There's only 3 other cards in the game that can do that for the bigger badder DR minions: Polymorph, Polymorph: Boar (to a much lesser extent, a 4/2 still needs to be answered quickly), and Hex. That is a rather large robbery of tempo, albeit less so for Aggro than against Mid-range or Control.
Secondly, it's another form of hard removal for Priest, which is a class that thrives on such things. Drawing the card is a bonus, but even as an expensive non-restricted piece of removal with no hope of drawing the card back, it has plenty of value, and it expands the value of Shadow Word: Pain and Shadow Word: Death.
Thirdly, it allows for a removal of end game from your deck. Mind you, end-game against aggro just needs to be surviving for enough turns, then any card can win it. Against Mid-range or Control though, you are going to steal their endgame and then beat them with it later. Freeing up those late-game card slots allows for a lot more control thrown into the earlier part of the deck, allowing for more consistent lock-downs of your opponent on a more regular basis, making Priest directly stronger against Mid-Range and Control, and indirectly so against Aggro.
YMMV of course, but Entomb has been a huge boon to my Priest decks. And while Keeper of Uldaman is a huge card for Pally, I feel like Priest gained more than Pally did in this case.
Edit to say: I forgot to mention that it also provides answers for those nasty 4-attack creatures that Priest has historically had trouble with, such as Ysera or Malygos. Sure, Shrinkmeister + Cabal Shadow Priest was an answer previously, but only having one way to quickly remove a big threat like that was troublesome. Though I suppose you could argue that Keeper of Uldaman does that too, it does it less efficiently overall.
I agree with you in saying that Preist gained more from Entomb than Paladin gained from Keeper. But if you focus on the card itself, Keeper wins. But yes, Priest was hurting and they gained a very strong card. Paladin was literally Tier 1, and they gained yet another Tier 1 quality card (which doesn't make sense)...
What do you believe is the best card in the LoE adventure? And why?
I believe Keeper of Uldaman is, hands down, the best card in the expansion. This card's battle cry is amazingly powerful both ways. Buffing your minion to trade, or buffing their minion to trade. I often find great uses for this card on turn 4 even into the late game. There are not many 4 mana cards in the game that are extremely effective even on turn 10+ in both constructed and arena.
This card fits into Secret Paladin, Mid Range Paladin, Reno Paladin, and even many Anyfin Paladin decks. And this card is amazing in Arena. Since LoE i've had several 8-11 win arenas using Paladin and all of them had 2+ Keeper of Uldaman's which helped me control the board.
Nope...it's Reno Jackson =)
I don't necessarily agree that Keeper is the best of LOE but it's definitely the best for Paladins. I find Dark Peddler very decent (lots of 1 mana Warlock cards are ridiculous) and it actually has board value unlike Jeweled Scarab. Reno is definitely one of the more powerful ones as healing to full late in a close game can be game-winning (often but not always). I really enjoy the Raptor, and enjoyed Murlocs even more since the addition of Anyfin can happen and Everyfin is Awesome. Although the Elise proc makes games fun... it takes a lot of cards/RNG to get the all legendary deck going.
I would say for usefulness of the card, Entomb would HAVE to be in the argument with Keeper as the best of LOE, with Unearthed Raptor coming in third or fourth with Reno in the other remaining position.
Reno is the best.
To be honest LoE has a lot of solid cards...Keeper, Entomb, Sir Finley, Tunnel Trogg etc...it really depends what you mean by "best". To me the card that is meta-changing (in a good way) is definitely Reno Jackson because it gives control deck some hopes at the moment
That's really impossible to say, since so many new decks exist because of the released cards. Keeper of Uldaman did not spawn a new decktype so does that really make it better than the cards that have?
I don't think you can narrow it down to a single card. LOE was a fantastic adventure and the best (card wise) they've released so far. With most of the cards feeling really solid while not feeling over bearing.
Entomb is the best single card in my opinion, with Keeper of Uldaman a close second, and Dark Peddler right behind it.
Reno Jackson is not the best card, but it was the most impactful. However, unlike Entomb, Keeper of Uldaman, or Dark Peddler, it only fits one archetype, and that's the one it created. Whereas those other mentioned cards slide right into every already existing build worth a damn.
Sir Finley Mrrgglton is by far my favorite though, as he has a completely unique ability that has far-reaching implications. Nonetheless, Entomb gets the prize. Also it's the best golden card animation in the game..
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Leper Gnome
Ballin'
How can all of you forget the best card in Loe?
Our Lord and Savior that instantly wins you the game
Murloc Tinyfin
I disagree with Entomb completely because of the current meta. And here's why. In the current tempo based meta, what percentage of games that you Entomb do you even see that card pulled out of your deck? Vs what percentage of games end before that card even gets drawn and then played. When you do Entomb a minion, the large majority of the time that minion won't even have a deathrattle so that "Does not trigger deathrattle" perk doesn't apply very often.
The earliest you'll get to play Entomb is turn 5(coin) or 6. And a very large majority of games will end between turns 7-15. So even if you play Entomb on turn 6 (realistic best case scenario). You're looking at 10 turns to draw it. Say in 10 turns you draw 12 cards (say you hit some draws in there). If you have about 21 cards in your deck on turn 6 when you play Entomb and you get 12 chances to draw that card you Entomb with it, you're only going to draw that minion you Entombed a little better than 50% of the time. (~12 out of ~21). And that's best case scenario the majority of the time. But keep in mind you're never mulliganing for Entomb, so often times you won't get to play Entomb until much later in the game or maybe you'll win/lose before you get to play it at all. So the odds get much worse that 50% of the time. Also note that's only drawing the card not just playing it.
Now look at Keeper of Uldaman. That card gets amazing value on turn 4. And amazing value on every single turn after that. And there are a lot more cases where you would keep Keeper of Uldaman in a mulligan than there are with keeping Entomb in a mulligan. Although that's very debatable.
So basically what I'm saying is, Entomb is a slightly worse Siphon Soul a fairly large percentage of the time in this current meta. The rest of the time, it's very good. And Keeper of Uldaman is always very good starting from turn 4 and even in the late game. And that's why Keeper is better than Entomb.
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In my opinion the best LOE card is Huge Toad Kappa
Reno, cause he is a non-class legendary, that can be incorporated in any class. Personally, the best card needs to shift the meta somehow, or spawn as many decks as possible. Similar to how emperor thaurissan did in brm. tbh i though that Brann was going to be the mvp of the LoE pre-release but Reno provides a unique variety that lets players customize their own 30 card decks, even if his potential is maximized in a few decks (i.e. warlock). Uldaman is just pure value no matter what, it can turn an unkillable 12 health ysera into a puny 3/3, that is 9 damage, or at the very least it provides a +2/+2 buff to a dude.
Reno
Uldaman
Entomb - less tempo than uldaman keeps this third personally
in that order.
Sir finley is fun to use, plus he really helps the early game.
Reno Jackson is by far the most powerful card. He's one of the most powerful cards in the game. He can close a game out all by himself. I mean think about it. Antique Healbot: 5 mana- Heal 8 health. Or Reno Jackson: 6 mana - Heal 20-29 health. The power of this card is insane, it's way above it's power curve, I'd say beating out sylvanas for best 6 mana drop in the game. Emperor is still top tier, I don't know if Reno beats what Emperor can do for combo decks.
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."