Pretty trash, IMO. The only kind of deck you'd want this sort of effect in would be a control type deck, which is where the discard price will always be highest.
i m thinking midrange or zoo (for late game clear), you dont really want to lose that much resource in control
You can't afford to run something like this in zoo, IMO. Zoo is all about consistent curves and consistent tempo, and a 6 mana removal spell just tanks your consistency in both areas. Even a discard deck using Fist of Jaraxx, Succubus, and Doomguard (as awful as that would be) obviously tends toward the naturally aggressive, so this removal card wouldn't fit there either.
This card would fit in the kind of deck that is slow enough to need 6 mana spell removal but not slow enough that it doesn't worry about discarding resources...? I'm not sure such a thing could ever exist. It would take some cards with the same kind of mechanic as Fist of J but more control-esque, and even then, I think it'd still be bad given the random nature of discarding and the natural large hand size of a control style of play.
Is it me, or do the Warlock cards seem to lack even the smallest of synergy this expansion? It just seems some random stuff thrown at a wall, with a bit of power creep (fuse) with huge new drawbacks.
There does not seem to be any coherence, not even with the discard mechanics using cards.
It's you. I mean if you can't see the discard synergy then you're not looking very hard. I'm not saying that it sounds amazing, but it is synergy.
I mentioned the discard mechanics.
I just don't think they are anywhere coherent or usable right now. You are literally so dependant on RNGesus, that you cannot really plan around this, which makes it dangerous for yourself in constructed.