If you're holding a dragon this card is absolutely bonkers! pay 2 MANA! for a 3/3 WITH Charge so you get trade initiative, this card can snow ball super hard and beats pretty much every 1 or 2 drop save mini bot or creeper. A 2/3 for 2 is static base, a 3/3 for 3 is about average even though 3/4 is standard. A 3/3 Charge is what you'd expect to pay 4 mana for but you pay 2 mana!.
SI agent weeps quite a bit, while his 2 damage doesn't hurt his health, he costs 3 mana and needs to be comboed, this guy is 2 mana and requires hand synergy.
At least the dragon synergy is the one thing holding this card from making warriors sky rocket in arena dominance. Along firey war axe this card could potentially make warriors strong in arena.
People seem to forget fiery war axe is a weapon, and this is a minion with charge that has 3 health. It is possible for it to survive versus 1-2 attack minions, which are common in early game. It is possible for it to remove a pesky freezing trap.