I saw the hero power upgrades. Anyway idea what happens if you are Jaraxxus, Rag, or shadow form priest? Specifically 2nd shadow form with mind shatter.
My guess:
This card switches your Shadowform back into "Heal".
Jaraxxus summons two 6/6s infernals.
Ragnaros can choose which thing to deal 8 damage too.
I'm actually not entirely sure about how good this is. 6/3 for 6 is pretty terrible if you think about it. It's basically just going to die to anything and the better hero power probably won't swing the game as much as a sylvanas in place of justicar would. I don't know, I'm actually not that sold on it, but maybe I'm wrong.
I definitely like this one alot. All of the classes except for hunter can use this to a certain extent. Helps with most of the decks in the current meta. Definitely scary for midrange paladin; turn 6 play this, turn 7 hero power and quartermaster and get an 8/11 value board.
I'm actually not entirely sure on how good this is. 6/3 for 6 is pretty terrible if you think about it. It's basically just going to die to anything and the better hero power probably won't swing the game as much as a sylvanas in place of justicar would. I don't know, I'm actually not that sold on it, but maybe I'm wrong.
I'd really like to hear the pro's opinion on this one. I adore the concept, but then again; it's 6 mana to activate this new Hero Power. Might be getting the Shadowform treatment?
Does Shamans mean ANY totem or just the original 4? If it was just the original 4 it seems kinda weak
I seriously doubt it's ANY totem. First of all, the 3/4 for 2 mana every turn would be extremely broken. Second of all, Blizz would have to constantly monitor which totems they add into the game. If they added some huge totem, it could be abused with this card.
As excited as I am about picking any totem, I feel like it's not as awesome as Warrior's ability. I wonder if this works with Shadowform? Probably not I would guess.
I'd really like to hear the pro's opinion on this one. I adore the concept, but then again; it's 6 mana to activate this new Hero Power. Might be getting the Shadowform treatment?
Problem with Shadowform is that completely changes your hero power to damage in a class where healing has more synergy. This only doubles the effect so synergy is still present.
I think this card is best on Paladin and Shaman. Paladin because summoning two 1/1 guys each turn basically wins you the game if you are even on board. Shaman can really mess with a bunch of classes by guaranteeing a Taunt Totem each turn.
You are overreacting. This card wont be an autoinclude. You drop it on turn 6 and benefit from a slightly better hero power for 2 or 3 extra turns... its not a big deal nor a game swinger. And keep in mind that f you are hero powering every turn after 6, you cant play your big bombs on curve... Dr. Booms goes to turn 9, Ragnaros to turn 10, etc... It might have a place in some decks that build around the new hero power shennanigans and fatigue decks, but thats about it.
What I actually find interesting is the fact that you get to pick the totem you want as shaman, since it might require some new UI. I assume it'll just look like choosing a card with tracking though.
Pls no. ;-;
My guess:
This card switches your Shadowform back into "Heal".
Jaraxxus summons two 6/6s infernals.
Ragnaros can choose which thing to deal 8 damage too.
I'm actually not entirely sure about how good this is. 6/3 for 6 is pretty terrible if you think about it. It's basically just going to die to anything and the better hero power probably won't swing the game as much as a sylvanas in place of justicar would. I don't know, I'm actually not that sold on it, but maybe I'm wrong.
Oh my goodness gracious. This is just so COOL! Now, hero powers change mid-game. It's just such a cool, crazy effect.
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I definitely like this one alot. All of the classes except for hunter can use this to a certain extent. Helps with most of the decks in the current meta. Definitely scary for midrange paladin; turn 6 play this, turn 7 hero power and quartermaster and get an 8/11 value board.
Why not both? :D
I mean you could, but I'm just using syl as a comparsion since it's got a lot more value from what I can see.
lol
in 1st card design competition one of the ideas was so close to this card
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/30535-weekly-design-competition-1-ended?page=3#c56
Heroes never die.
lol
in 1st card design competition one of the ideas was so close to this card
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/30535-weekly-design-competition-1-ended?page=3#c56
Heroes never die.
I'd really like to hear the pro's opinion on this one. I adore the concept, but then again; it's 6 mana to activate this new Hero Power. Might be getting the Shadowform treatment?
Twitter: @ThatSanderGuy | Twitch & Reddit: HiMyNameIsSander
Seriously giving Priests 4 Heal per turn . . . .
I seriously doubt it's ANY totem. First of all, the 3/4 for 2 mana every turn would be extremely broken. Second of all, Blizz would have to constantly monitor which totems they add into the game. If they added some huge totem, it could be abused with this card.
As excited as I am about picking any totem, I feel like it's not as awesome as Warrior's ability. I wonder if this works with Shadowform? Probably not I would guess.
Problem with Shadowform is that completely changes your hero power to damage in a class where healing has more synergy. This only doubles the effect so synergy is still present.
I think this card is best on Paladin and Shaman. Paladin because summoning two 1/1 guys each turn basically wins you the game if you are even on board. Shaman can really mess with a bunch of classes by guaranteeing a Taunt Totem each turn.
This says a totem of your choice ,the Tuskar says ANY totem.
You are overreacting. This card wont be an autoinclude. You drop it on turn 6 and benefit from a slightly better hero power for 2 or 3 extra turns... its not a big deal nor a game swinger. And keep in mind that f you are hero powering every turn after 6, you cant play your big bombs on curve... Dr. Booms goes to turn 9, Ragnaros to turn 10, etc... It might have a place in some decks that build around the new hero power shennanigans and fatigue decks, but thats about it.
Not sure how good this is going to be. Maybe in a really late game control deck. Very cool mechanic none the less!
What I actually find interesting is the fact that you get to pick the totem you want as shaman, since it might require some new UI. I assume it'll just look like choosing a card with tracking though.
Is this real? It seems fake.
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Crafting this gold ASAP.