• 2

    posted a message on New Neutral Minion - Cursed Disciple

    This is a 4 mana sticky minion with 12 stats. That's more than a piloted shredder on average. I'm not saying it's good, but it can't be that bad. Two magma ragers in a 4 drop is some serious value. 

    Posted in: Card Discussion
  • 4

    posted a message on New Shaman Card - Devolve

    This is probably better than "Earth shock all enemy minions", for only 2 mana, no less. 

    Posted in: Card Discussion
  • 5

    posted a message on Karazhan - is it really worth to buy? Your Opinions

    Every expansion there are people who say that the expansion is crap and that the cards aren't worth playing. Every time they are wrong. Sure, the vast majority probably won't be super competitive, but even in BRM for example, when there were only roughly 30 cards, and there weren't any good dragon decks, the few cards among the pack that were really strong had a considerable impact on the game and the meta. 

    Posted in: Adventures
  • 2

    posted a message on What cards for Karazhan will you dust?

    None, because I want to collect cards. When I quit or leave the game for several years, I can always come back and remember all of the cool cards I collected. Plus they are useful/fun for brawls and wild.

    Posted in: Card Discussion
  • 0

    posted a message on [Game] Name another card that has the same...

    Deathwing (Destroy all minions)

     

    Posted in: General Chat
  • 1

    posted a message on New Druid Card - Dark Arakkoa
    Quote from Protar >>
    Quote from Nihls >>
    Quote from Protar >>

    It's not that exciting imo. Basically the Skeram Cultist with weaker stats for an extra +1/+1 on C'thun which I don't think you need. Honestly I think C'thun decks are unlikely to use lategame C'thun buffers. Once you play Beckoner, Twilight Elder and C'thun's Chosen twice your C'thun is already a 16/16. 

    Also really boring flavour wise as it's so similar to Skeram. 

     I think you missed the part where it has Taunt. 5/7 taunt for 6 is pretty decent, the battlecry makes it even better.
     Well it's still just vanilla stats. You don't play vanilla 6 mana minions, you lose too much tempo. So the question is whether the battlecry is worth it. And I just don't think so. The early game C'thun minions can already buff him up to huge stats, at a time when you can afford to play more vanilla minions. You can't really afford to play vanilla minions in the lategame. 
     Actually, no, it isn't. Taunt minions are not vanilla minions. Vanilla means that the card doesn't have a card text. The fact that this card has two very strong effects in its card text makes this card much, much better than its stats, which are already more than fine, imo.
    Posted in: Card Discussion
  • 0

    posted a message on [Game] Name another card that has the same...

    Mana Tide Totem (Stats)

    Posted in: General Chat
  • 0

    posted a message on GAME - CONTINUE

    Posted in: General Chat
  • 0

    posted a message on F2P: should I focus on 1 class?
    Quote from Zanzi69 >>

    You should focus on playing one class but don't disenchant the cards from other classes. The really bad cards you may disenchant if you need the dust right away.

     This. Very critically important not to disenchant cards simply because they are used in decks you can't build yet. 
    Posted in: General Discussion
  • 0

    posted a message on Why ppl keep asking for nerf on like everything?
    Quote from RealGambler >>

    Nobody asked for a nerf on River Crocolisk  yet...     So here we go, I want that card to be nerfed....

    That card is so OP it's not even funny. The Houndmaster value on this and Oasis Snapjaw is real
    Posted in: General Discussion
  • 3

    posted a message on New Shaman Card - Thing from Below

    If you have either Tuskarr totemic or totem golem, you can play this guy on turn 4 if you use your hero power for a turn. Obviously that does come with some tempo loss, but it isn't so bad with this being a 4 mana 5/5 taunt. If you happen to have two totem golems, two tuskarr, or one totem golem + 1 tuskarr, you can play this card on turn 4 with the help of the coin, which is very, very good. If none of these work, you can play this for free basically in the late game, which could ultimately be what this card is best for.

    Also interesting to note that Master of Evolution will transform this guy into a 7 drop. 

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Ancient Harbinger

    I read this, thought it said at the end of your turn, and got really excited that C'thun decks and so forth could be much more consistent, but now after reading it correctly. eh.. Probably won't be played. It has weak stats and will probably die unless you are both ahead and your opponent doesn't have adequate removal. In which case, you've probably won the game already and don't need a powerful 10 mana legendary to close out the game.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Scaled Nightmare
    Quote from FortyDust >>
    Quote from Zekana >>

    ...doesn't feel like it should be an epic.  anyway, 6 cost with 8 health, likely it will survive and on your opponents turn it will be a 4/8, assuming they didn't kill it.  6 cost 4/8 is meh stat wise but if you manage to last 1 more turn, you get an 8/8 minion...but how likely will this even last to a point where it gets to 8/8?

     Rarity has nothing to do with stats or raw power. This card is exactly what an epic card is supposed to be -- not super powerful on the surface, but capable of changing the game if played in the right situation or in combination with the right cards.
    Turn 8: This + Conceal + Cold Blood = GG
     Thank you. This is a common misconception I see all too often on this forum.
    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Card - Infest

    Ball of spiders + this = 6 beasts, all webspinners. Those 6 webspinners give beasts -> Also all webspinners.

    Mind blown. 

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Card - Infest
    Quote from trifurcsplsh >>

    what am i not seeing, why is this better than cult master? sure it costs one less but cult draws way better cards.

     The advantage this has over cult master is that it costs 1 mana less and you can get random beasts from non-charge minions you have played the same turn, and when it is favorable or otherwise your only option to go face.
    I personally think getting cards from your deck and a tempo 4/2 body is worth more though. It also, like this card, has synergy with unleash the hounds. 
    Posted in: Card Discussion
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