Designed as a tempo card. With 2 attack it can handle a lot of 2 drop minions and it prevents your opponent from using their own Hero Power on turn 2 (or turn 1 if they use the Coin).
Yet another weapon, but this one is specifically designed for divine paladin or quartermaster paladin. This weapon's durability is infinite. The only way to destroy it is if your opponent does. Until then, every time you summon a silver hand requite with your hero power, it will gain divine shield. Which works well for many paladin strategies.
Paladin class lacks a solid 6 drop, so I designed this guy. He is very good for a zoo deck. right now, the only card that synergizes with Quartermaster is muster for battle, so this goes great with it. Also, dues to this card's ability and health, I has the potential to remain on the board for a long time. This card can develop many interesting strategies in my opinion.
The first card I came up with, and it is a Shaman card!
Now, I really like Shadowform, but it is plainly very weak and gimps the only class that can play it. Now this card is very similar to Shadowform where it switches your hero power's utility into raw damage, but in this case, I made the risk of losing your old hero power equal the reward of the new one. Like some of the other Shaman lightning cards, I gave this new ability RNG damage and an overload cost to counter act the chance to 'crit' a minion with 4 damage. Another thing to note, I intended for the new hero power to work with Unbound Elemental as an easy and consistent way to get his buff, but I don't think the wording on the elemental would allow it to be that easy.
A paladin legendary 1 drop, interesting enough eh? However, this card requires good deal of luck. First, it is best if it is drawn at mulligan. Second, it requires you to have a good late game hand, since it is destroyed after 3 turns, in order to use its ability, you need to use your hero power 3 times for the next 3 turns to create 3 indestructible requites. However they are still affected by silence and spells such as hex. But just imagine the potential this card has. An indestructible taunt (with sunfury protector, etc), or an op buffed silver hand requite. Any way you look at it, this card is very interesting.
The idea behind this card was to reduce the rampant RNG that consumes the Shaman class. So one way, that applies to this contest, would be to choose which totems come out. His stats are slightly under curve for what a normal 4 drop creature's would be, but I did that in order to balance his ability to fetch an effect for 2 mana, but also to justify his second effect. The second effect refers to how the Shaman hero power deactivates when you have each of your Hero Power totems on the board, so "Multiple Totems" means you could have the multiples of the same totem (I tried to fit that line on the card, but the text clipped through the attack value...) on the board at once. This means that you could achieve silly things like Spell Damage +6, a board full of taunts, maximum healing for your minions, and a pseudo Paladin hero power all at once.
OP card, right here :D
HE HAS Leper GnomeS!!!
- fr0d0b0ls0n, 2014 (vs. an Undertaker Priest)
Simple. It means that you can summon a 1/1 guy with him on turn 3 which is pretty powerful. And if he survives, you can summon another dude for free.
Let disaster strike.
Jaraxxus: "I WILL FEAST ON YOUR SOUL, THIS WINTERVEIL!!"
Medivh: "Happy feasting, Champion!"
Cower in fear?
Jaraxxus: "I WILL FEAST ON YOUR SOUL, THIS WINTERVEIL!!"
Medivh: "Happy feasting, Champion!"
Well, I've posted this on the old card creations thread, so I thought I should post it here as well.
This is a card that works very well with mage as you can just ping targets it can't hit.
"Can I help you, sir?" -Jeeves
Jaraxxus: "I WILL FEAST ON YOUR SOUL, THIS WINTERVEIL!!"
Medivh: "Happy feasting, Champion!"
Designed as a tempo card. With 2 attack it can handle a lot of 2 drop minions and it prevents your opponent from using their own Hero Power on turn 2 (or turn 1 if they use the Coin).
Indeed a new leeroy
Yet another weapon, but this one is specifically designed for divine paladin or quartermaster paladin. This weapon's durability is infinite. The only way to destroy it is if your opponent does. Until then, every time you summon a silver hand requite with your hero power, it will gain divine shield. Which works well for many paladin strategies.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Paladin class lacks a solid 6 drop, so I designed this guy. He is very good for a zoo deck. right now, the only card that synergizes with Quartermaster is muster for battle, so this goes great with it. Also, dues to this card's ability and health, I has the potential to remain on the board for a long time. This card can develop many interesting strategies in my opinion.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
The first card I came up with, and it is a Shaman card!
Now, I really like Shadowform, but it is plainly very weak and gimps the only class that can play it. Now this card is very similar to Shadowform where it switches your hero power's utility into raw damage, but in this case, I made the risk of losing your old hero power equal the reward of the new one. Like some of the other Shaman lightning cards, I gave this new ability RNG damage and an overload cost to counter act the chance to 'crit' a minion with 4 damage. Another thing to note, I intended for the new hero power to work with Unbound Elemental as an easy and consistent way to get his buff, but I don't think the wording on the elemental would allow it to be that easy.
A paladin legendary 1 drop, interesting enough eh? However, this card requires good deal of luck. First, it is best if it is drawn at mulligan. Second, it requires you to have a good late game hand, since it is destroyed after 3 turns, in order to use its ability, you need to use your hero power 3 times for the next 3 turns to create 3 indestructible requites. However they are still affected by silence and spells such as hex. But just imagine the potential this card has. An indestructible taunt (with sunfury protector, etc), or an op buffed silver hand requite. Any way you look at it, this card is very interesting.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Just to dip in the waters. I was tempted to make a card for each classes' Hero Power.
Another Shaman card!
The idea behind this card was to reduce the rampant RNG that consumes the Shaman class. So one way, that applies to this contest, would be to choose which totems come out. His stats are slightly under curve for what a normal 4 drop creature's would be, but I did that in order to balance his ability to fetch an effect for 2 mana, but also to justify his second effect. The second effect refers to how the Shaman hero power deactivates when you have each of your Hero Power totems on the board, so "Multiple Totems" means you could have the multiples of the same totem (I tried to fit that line on the card, but the text clipped through the attack value...) on the board at once. This means that you could achieve silly things like Spell Damage +6, a board full of taunts, maximum healing for your minions, and a pseudo Paladin hero power all at once.
Turn 10: Felsteed + 2x Power Overwhelming + Coin into Faceless for 30 damage! Nice card
<noscript>activate javascript</noscript>Nothing is certain but death and taxes
Concept 1: on every use this minon get +1/+1
I think your jadefire is suppose to be on another post not the same one as skillshifter
but i really like jadefire
Here is my submission. Could make for some interesting plays if he survives, useful for decks that trade minions.
<noscript>activate javascript</noscript>Nothing is certain but death and taxes
draw a card on each use of hero power.
Oh, yeah. You're right. Let me edit that real quick. I forgot about that rule so used to sticking cards to the same post.
My Jadefire Invoker card here instead:
Alternative to Sense Demons. :)