In wild I would see more game but you will have won before play this card
In addition to a deck that requires you to use the power of hero to cause great damage, a combo with Clockwork Automaton is better or Even Hunter of secrets
This fits right in to the existing Highlander Hunter deck. Turn 7 Dinotamer in to this on turn 8 right after they've blown their removal or traded their whole board in to your Krush?
This could see play in a Highlander deck, seems a bit too situational to be OP though. Has minimal value against big boards and even in a dream scenario where there's a 5 health minion to kill, it will be at best a 50/50. Although the thought of 7 or possibly 14 damage to face with an extra Hero power seems cool!
I think it has good stats for a 4 mana card and a nice effect, but i believe the rng on the card makes it not viable for me. in a controll-hunter deck you want it to hit minions but if it hits face its just an average card with an upside and if you play an aggro-hunter deck you want to hit face but it might hit a minion resulting in sometimes not having enough reach to finish of the enemy. Like i said it's probably pretty good but i don't want to risk losing a game because of rng. So i think i will not play it, but if the heropower-hunter deck is very good i will likely play this aswell in it.
Considering lackeys and other annoying little shaman minions will still be a thing I don't have huge faith in a '6 mana 3/5: kill one of those/ deal 2 to enemy hero'.
With a prereq'ed Galvanizer on turn 9 you can slap your Zilliax on it for a nice 11 heal/ 13 damage fast play.
Considering lackeys and other annoying little shaman minions will still be a thing I don't have huge faith in a '6 mana 3/5: kill one of those/ deal 2 to enemy hero'.
For that kind of board, you'd play Unleash the Hounds. Using the right tool for the job is kind of a thing in this game.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
why is this a Mech?, is just a Giant Crossbow that needs someone to shoot it, in this case you even see the person that controls it, , this throws away the only excuse to not give Ship's Cannon the mech tag,
why is this a Mech?, is just a Giant Crossbow that needs someone to shoot it, in this case you even see the person that controls it, , this throws away the only excuse to not give Ship's Cannon the mech tag,
Yeah, this shouldn't be a mech, but it seems people at Blizzard just love inconsistencies... -.-
It being on a ship is clearly meant to reference GOT, though.
it's useful in every deck, not OP, but it's a very good card.
Love the flavor of this card. Not sure if it'll be any good but I'm still gonna try it out.
Inspire is not a part of this set.
The way they've phrased it fits easily on the card.
There are many, many current players who were not around for TGT.
So, no, it shouldn't say that.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
In wild I would see more game but you will have won before play this card
In addition to a deck that requires you to use the power of hero to cause great damage, a combo with Clockwork Automaton is better or Even Hunter of secrets
This
How do you figure?
Sneaky powerful.
2 damage from hero power
5 damage from the card.
3 damage from dragonbane attack.
Total 10 damage.
This fits right in to the existing Highlander Hunter deck. Turn 7 Dinotamer in to this on turn 8 right after they've blown their removal or traded their whole board in to your Krush?
This could see play in a Highlander deck, seems a bit too situational to be OP though. Has minimal value against big boards and even in a dream scenario where there's a 5 health minion to kill, it will be at best a 50/50. Although the thought of 7 or possibly 14 damage to face with an extra Hero power seems cool!
When the face says taunt?
ME STILL GO FACE!
In Wild, this + Auctionmaster Beardo or Blackwald Pixie or Garrison Commander could get pretty nuts.
I think it has good stats for a 4 mana card and a nice effect, but i believe the rng on the card makes it not viable for me. in a controll-hunter deck you want it to hit minions but if it hits face its just an average card with an upside and if you play an aggro-hunter deck you want to hit face but it might hit a minion resulting in sometimes not having enough reach to finish of the enemy. Like i said it's probably pretty good but i don't want to risk losing a game because of rng. So i think i will not play it, but if the heropower-hunter deck is very good i will likely play this aswell in it.
Considering lackeys and other annoying little shaman minions will still be a thing I don't have huge faith in a '6 mana 3/5: kill one of those/ deal 2 to enemy hero'.
With a prereq'ed Galvanizer on turn 9 you can slap your Zilliax on it for a nice 11 heal/ 13 damage fast play.
For that kind of board, you'd play Unleash the Hounds. Using the right tool for the job is kind of a thing in this game.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
why is this a Mech?, is just a Giant Crossbow that needs someone to shoot it, in this case you even see the person that controls it, , this throws away the only excuse to not give Ship's Cannon the mech tag,
Yeah, this shouldn't be a mech, but it seems people at Blizzard just love inconsistencies... -.-
There's also Blackhowl Gunspire which doesn't have a mech tag but is basically the same deal (big fancy gun).
Oh I want me one of this..
Except that the Hunter one can actually attack ánd does more damage ;)