It's likely worth mentioning that Heal Druid currently has a win-rate of 39% on HSReplays, with over 60,000 games tracked. If Combo Druid wants to use Overflow to draw into its combo, that deck currently has a win-rate of 34%. All of the Druid ramp cards have been nerfed, which is a concomitant soft-nerf to all the Druid class cards which cost 5+ mana. I don't know if Lucentbark would have been viable in the old days, when he would have regularly hit the board on turn five or six, but he is clearly a meme right now.
Slower Druid builds aren't really being squeezed out of the meta because of their lack of late-game card draw, or mass heals - they need to "un-nerf" all their late-game cards by receiving ramp that's good enough to see play. The new cards clearly aren't bad, but equally clearly, they aren't going to add 10%-15% to the win-rate of slow Druid builds, making them viable on ladder.
This is Powercreep shit as hell ? Same costs, draw 1 card more plus 5 heal for everything !?
The whole Powerlevel of Standard with this expansion will become "Wild", im rly confused about the powercreeping aspect in this expansion, there are so many cards wich are SO much better than similar cards in the past.
This is Powercreep shit as hell ? Same costs, draw 1 card more plus 5 heal for everything !?
The whole Powerlevel of Standard with this expansion will become "Wild", im rly confused about the powercreeping aspect in this expansion, there are so many cards wich are SO much better than similar cards in the past.
Not really a powercreep IMO. Sprint is a rogue class card, and so the two cards do not operate in the same realm of design space (Preparation is not a thing in druid, for example). It is also a part of the basic set, and as such you should expect expansion cards (that will rotate out of standard in time) to occasionally have a higher power level.
Yeah, it's really good. Revives Lucentbark, the new 3/5 compensates for the tempo loss. I'm a little disappointed that the best way blizzard could think to buff druid was to just reprint arcane tyrant and a pseudo ui, but I guess it works.
Discuss!
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Seems good to me, if as nothing else but a draw engine. Might have a place with Lifeweaver too.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Interesting..
Ultimate Heal Druid Infestation
IM DROWNING..........
Omg Not that again...far less tempo than ui but heal Druid will love this.
UI for heal druid kinda
AH SHIT, HERE WE GO AGAIN
Will see play for sure
I Don't think that. you need to have an empty hand do that work.
Ancient of Lore
He's crying in the corner!Blizz, how could you do it again?!
Draw 5 cards in itself is extremely powerful. You could add just about any card text and cost and it will get played.
Remember it's 1/6 of your deck.
- Mimicry is the truest form of compliment -
Sprint - crys in this moment.
My current mage deck (wild,reno,otk,highlander)
My current hunter deck (wild,reno,highlander)
"The game is dead"
Every salty hearthstone player
Druid has the best cards when it comes to draw
It has survival and great draw of cards, it is an incredible addition to druid especially because it is rare then it is very cheap
It's likely worth mentioning that Heal Druid currently has a win-rate of 39% on HSReplays, with over 60,000 games tracked. If Combo Druid wants to use Overflow to draw into its combo, that deck currently has a win-rate of 34%. All of the Druid ramp cards have been nerfed, which is a concomitant soft-nerf to all the Druid class cards which cost 5+ mana. I don't know if Lucentbark would have been viable in the old days, when he would have regularly hit the board on turn five or six, but he is clearly a meme right now.
Slower Druid builds aren't really being squeezed out of the meta because of their lack of late-game card draw, or mass heals - they need to "un-nerf" all their late-game cards by receiving ramp that's good enough to see play. The new cards clearly aren't bad, but equally clearly, they aren't going to add 10%-15% to the win-rate of slow Druid builds, making them viable on ladder.
Can they just un-nerf Ancient of Lore already? This is getting kinda dumb.
What about Sprint ?
This is Powercreep shit as hell ? Same costs, draw 1 card more plus 5 heal for everything !?
The whole Powerlevel of Standard with this expansion will become "Wild", im rly confused about the powercreeping aspect in this expansion, there are so many cards wich are SO much better than similar cards in the past.
Not really a powercreep IMO. Sprint is a rogue class card, and so the two cards do not operate in the same realm of design space (Preparation is not a thing in druid, for example). It is also a part of the basic set, and as such you should expect expansion cards (that will rotate out of standard in time) to occasionally have a higher power level.
Its not just a Lucentbark support, its also helpful if you wanna do the "draw my deck then go infinite Elise/Floop" strategy.
Yeah, it's really good. Revives Lucentbark, the new 3/5 compensates for the tempo loss. I'm a little disappointed that the best way blizzard could think to buff druid was to just reprint arcane tyrant and a pseudo ui, but I guess it works.