Another card with very manipulate-able RNG. Use it to yolo against a large taunt, or use it to hit face when there is nothing left. I like it. 5 mana 6/6 is nothing to scoff at, especially when you can manipulate the RNG in your favor like that.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
I don't think this card is as bad as people think. Its stats are amazing and it has stealth, so you don't have to attack immediately. Use it at the right moment to reduce rng. I think this card has some potential.
The other difference is that it has a 50% chance to hit your intended target first. So if your opponent has 3 minions on their board, you have a 62.5% chance to hit your initial target, and 12.5% to hit the each of the other two minions or your opponents face.
What kind of math is this lol ?
It says 50%, against 3 minions there's 50% chance to hit your intented target and 50% chance to hit another minion or the hero, that's it.
Yes, it shouldn't matter how many minions your opponent has on board, always a 50% chance except for an empty board. Unlike Rag.
The other difference is that it has a 50% chance to hit your intended target first. So if your opponent has 3 minions on their board, you have a 62.5% chance to hit your initial target, and 12.5% to hit the each of the other two minions or your opponents face.
What kind of math is this lol ?
It says 50%, against 3 minions there's 50% chance to hit your intented target and 50% chance to hit another minion or the hero, that's it.
Haha you're right, it should be 50% and 12.5% each for three other minions or enemy hero. I kind of typed it up quickly. My point was simply that the game will roll twice, your initial target will always have a 50% chance but the chance-to-hit will change with additional minions on board. That's a different probability distribution than say Ragnaros' ability.
This card will be fun to play with. The text doesn't read, attack a random minion, it says 50% chance to attack the wrong enemy. That means if your looking to get through one last taunt, it could go directly to your opponents face to finish them off.
The other difference is that it has a 50% chance to hit your intended target first. So if your opponent has 3 minions on their board, you have a 62.5% chance to hit your initial target, and 12.5% to hit the each of the other two minions or your opponents face.
It has 50% chance not to attack your initial target. In every situation, it is always 50% chance to hit initial target, not 62,5%, and 50/x to hit another target, x being the total number of ennemy minions on board. I suppose you were thinking of the shaman card with windfury? In this case, it's not 62,5% either.
Yeah you're right, with the initial target, but don't forget it can hit your enemy's hero so your X should equal # of enemy minions + enemy hero.
This is not a bad idea actually, you can put some Ancient Watchers or even Dancing Swords in a deck like this. I think this card is great, 6/6 + stealth means it will smash something for sure, I would pick him anytime over Stranglethorn Tiger.
I want a deck where Wailing Soul is a viable card. I'll throw in Venture Co Mercenary as a card that would be better silenced.
This card will be fun to play with. The text doesn't read, attack a random minion, it says 50% chance to attack the wrong enemy. That means if your looking to get through one last taunt, it could go directly to your opponents face to finish them off.
The other difference is that it has a 50% chance to hit your intended target first. So if your opponent has 3 minions on their board, you have a 62.5% chance to hit your initial target, and 12.5% to hit the each of the other two minions or your opponents face.
It has 50% chance not to attack your initial target. In every situation, it is always 50% chance to hit initial target, not 62,5%, and 50/x to hit another target, x being the total number of ennemy minions on board. I suppose you were thinking of the shaman card with windfury? In this case, it's not 62,5% either.
Yeah you're right, with the initial target, but don't forget it can hit your enemy's hero so your X should equal # of enemy minions + enemy hero.
Not exactly, as you don't count the initial target :) Say you have 4 ennemy minions and the Hero: 50% to hit the initial target and 1/4 out of 50%=12,5% to hit another target.
Oh I see what you did there. I meant additional minions + enemy hero but it's the same # as the total enemy minions. I never said I was good at stats! :)
This card has good design and excellent flavour. It comes with great discount but with downside that might also be an upside, and an RNG that good players will know how to manage as much as situation allows. Really good card, but I'm afraid that it will see fate of an Anubar Ambusher, who basically had the same concept (discount with downside, which can be used as upside some times).
Oh I see what you did there. I meant additional minions + enemy hero but it's the same # as the total enemy minions. I never said I was good at stats! :)
We should try to calculate the stats of the new shaman card with windfury ^^
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I think this card (and others) introduce an interesting new mechanics that can be set up. As it's stealthed, it's sticky and players will play around. New type of mindgames coming.
Yeah, I originally posted because I wanted to show that hiding behind a taunt isn't going to be enough to protect your life total anymore. I think that offers a greater diversity of play, especially really late into the game.
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Tiger is a little better...
Another card with very manipulate-able RNG. Use it to yolo against a large taunt, or use it to hit face when there is nothing left. I like it. 5 mana 6/6 is nothing to scoff at, especially when you can manipulate the RNG in your favor like that.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
I don't think this card is as bad as people think. Its stats are amazing and it has stealth, so you don't have to attack immediately. Use it at the right moment to reduce rng. I think this card has some potential.
- senti
As long as it hits enemy it is a good card.
Yes, it shouldn't matter how many minions your opponent has on board, always a 50% chance except for an empty board. Unlike Rag.
Haha you're right, it should be 50% and 12.5% each for three other minions or enemy hero. I kind of typed it up quickly. My point was simply that the game will roll twice, your initial target will always have a 50% chance but the chance-to-hit will change with additional minions on board. That's a different probability distribution than say Ragnaros' ability.
Plus it has swords but chooses to wield sticks.
Great card!
The difference between gimmick and sinergy is only consistency. Mrglglrglglglglglglgl!!!
Yeah you're right, with the initial target, but don't forget it can hit your enemy's hero so your X should equal # of enemy minions + enemy hero.
ok, Maybe every class will have a card with 50% to hit? Until now we have 3.
Stealth is good, but even with better stats, I guess I will pass on this one.
I want a deck where Wailing Soul is a viable card. I'll throw in Venture Co Mercenary as a card that would be better silenced.
Great stats, plus stealth, and can ignore taunts. Not as bad as people think it is.
Oh I see what you did there. I meant additional minions + enemy hero but it's the same # as the total enemy minions. I never said I was good at stats! :)
Good stats for its cost, and it will be good in mid range decks which wouldn't mind hitting the face by accident.
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50 may as well be 100. I know you people love rng but this is too much.
Enjoy your casual games.
At least, because it has stealth, you can wait for the right time to hit where it will have the highest chance possibility of hitting something good.
''Close to the door when you leave, It's cold outside !''
Lol everyone so salty about cards w/o even having played them.
this is, however, akin to skipping your turn 5 entirely if you do play it on turn 5.
Thanks FOO(The Banner God)!
This card has good design and excellent flavour. It comes with great discount but with downside that might also be an upside, and an RNG that good players will know how to manage as much as situation allows. Really good card, but I'm afraid that it will see fate of an Anubar Ambusher, who basically had the same concept (discount with downside, which can be used as upside some times).
Yeah, I originally posted because I wanted to show that hiding behind a taunt isn't going to be enough to protect your life total anymore. I think that offers a greater diversity of play, especially really late into the game.