I like these nerfs to decks that basically can't be killed/win when they just survive enough turns. Especially when card advantage or your own win condition basically do nothing to them.
But they fucked up with druids. Druids ramping is slowed down, arguably by an acceptable amount. But they can still DO those over the top, game winning combos. And the armor to facilitate the stall druid needs was not not touched.
Hunter is concerning. But maybe the meta will focus more on winning that match-up now that we have "more space".
The real disappointment here for me is basically no refund on any investment players made into these decks. Especially kingsbane, which really does not have a competitive niche without leeching poison.
Instant win combo aside, Cards like Malygos and Cosmic Anomaly can be played for 1 mana for some back breaking tempo swings.
I still don't think it's going to be oppressive at all. You must survive to turn 7+. Play a 7 mana "do nothing". Then draw those minion combo pieces afterward, while still not dying. Honestly I think it's more likely this card will shine more in that DK Elemental Book of Specters Archetype.
Lynessa Sunsorrow, Stonehill Defender, Tar Creeper are some high value cards you'd want to get out of your deck. Sounds great to me. We've yet to see if there are any new good 1atk minions from the rest of the reveals.
So far there is little chance for this to go in any Aggro variant of paladin right now. Odd pally is way better.
Tarim is one of the cards that don't deserve a nerf. It's a win condition, soft removal, stalling tool, etc, etc. It does so many things and plays a impactful role in all paladin archetypes. Don't let control suffer for aggro's (and midrange's) sins!
The rest of the cards I don't give a crap about. Most of them cheat too many hard to deal with minions onto the board for absurdly small investment. Hey, I got 16/16 worth of stats on the board on turn 6, you got a way to deal with that? No? Omegalul gg close game.
As for Caverns below, I see it being changed to 4/4 minions. Which sounds acceptable to me. But this quest's actual problem is that it wins or loses completely based on what it ends up queued against. I don't think there is a "light touch" that would fix the frustration of winning/losing solely on match-up.
1
I like these nerfs to decks that basically can't be killed/win when they just survive enough turns. Especially when card advantage or your own win condition basically do nothing to them.
But they fucked up with druids. Druids ramping is slowed down, arguably by an acceptable amount. But they can still DO those over the top, game winning combos. And the armor to facilitate the stall druid needs was not not touched.
Hunter is concerning. But maybe the meta will focus more on winning that match-up now that we have "more space".
The real disappointment here for me is basically no refund on any investment players made into these decks. Especially kingsbane, which really does not have a competitive niche without leeching poison.
0
Odd mage will be a force to reckon in the next meta.
I'm still not seeing anything good enough to dislodge Druid from it's throne though. Druid is still the deck to beat
2
Omfg this is exactly what paladin needed to make all it's mostly worthless health synergy playable. I'm crafting this shit in gold immediately!
7
The Archmage Antonidas exodia combo only needs you to reduce Antonidas's cost. And if you hit apprentices as well, even better.
Sorcerer's Apprentice 2mana + Sorcerer's Apprentice 2mana + Molten Reflection 2 mana + Molten Reflection 1 mana + Archmage Antonidas 1 mana = 6 mana combo with 4mana left to cast just about anything to pop off.
Instant win combo aside, Cards like Malygos and Cosmic Anomaly can be played for 1 mana for some back breaking tempo swings.
I still don't think it's going to be oppressive at all. You must survive to turn 7+. Play a 7 mana "do nothing". Then draw those minion combo pieces afterward, while still not dying. Honestly I think it's more likely this card will shine more in that DK Elemental Book of Specters Archetype.
5
Total corruption! Total powerrrrrr!!
Read it in a lady voice
4
I was expecting something mech related with this legendary.
I like the card. I just feel... betrayed.
6
Lynessa Sunsorrow, Stonehill Defender, Tar Creeper are some high value cards you'd want to get out of your deck. Sounds great to me. We've yet to see if there are any new good 1atk minions from the rest of the reveals.
So far there is little chance for this to go in any Aggro variant of paladin right now. Odd pally is way better.
6
If the Annoy-o-Tron's aren't dealt with, they will be great magnetic targets.
2
I already love it. I love playing midrange/control style paladin decks.
5
Forbearance? You must be new here.
2
The art change to Witchwood grizzly is mostly pointless. Which I'm not apposed to.
I guess they are covering their bases for when they finally make an Undead tribal tag.
-2
Tarim is one of the cards that don't deserve a nerf. It's a win condition, soft removal, stalling tool, etc, etc. It does so many things and plays a impactful role in all paladin archetypes. Don't let control suffer for aggro's (and midrange's) sins!
The rest of the cards I don't give a crap about. Most of them cheat too many hard to deal with minions onto the board for absurdly small investment. Hey, I got 16/16 worth of stats on the board on turn 6, you got a way to deal with that? No? Omegalul gg close game.
As for Caverns below, I see it being changed to 4/4 minions. Which sounds acceptable to me. But this quest's actual problem is that it wins or loses completely based on what it ends up queued against. I don't think there is a "light touch" that would fix the frustration of winning/losing solely on match-up.
0
Battletag: Roc#1639Region: NAtrade only?: Yes, you go first. I'm gonna just go face/skip turnDone ty
0
I was like "haha, April Fools very funny". But then realized that was fucking 19 days ago...
This is truly unexpected news.
0
Could have been a vanilla 3mana 4/4 card and it won't see constructed play. This is just pure pack filler garbage.
Your other 2 choices in arena need to be horrific for this to be picked.