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    posted a message on What is your strat on the brawl today!

    I'm actually playing that!

    Good thing I wasn't the only one who tought of it

    Posted in: Tavern Brawl
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    posted a message on New Legendary Card - Deathwing, Dragonlord
    Quote from Shokusher >>

    I don't understand the hype about this card and the complains about Y'Shaarj, Rage Unbound. The Old God has a 10/10 body and doesn't need you to play dragons, have the cards and does it's effect at the end of the turn in the hand while [card]Deathwing, Dragonlord[/card] needs you to play dragons, have the cards in the hand and his effect can be prevented. I doubt that the 12/12 body is that important.

     Because Dragons!
    Isn't it kind of self explanatory?
    Posted in: Card Discussion
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    posted a message on New Card - Twilight Summoner

    Twilight Summoner + Twilight Summoner + Feign Death = profit

    rattle hunter, here I go!

    Posted in: Card Discussion
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    posted a message on New Site Feature - Introducing the HearthPwn Pack Opener

    Some people are just too lucky. No way I will ever open a pack with double golden legendaries.

    Posted in: News
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    posted a message on If you could choose 1 constructed deck and take it to the arena what deck would you choose?

    I suppose any tier 1-2 deck would go 12-0 in arena or 12-1 in a worst case scenario. Constructed decks are too far above arena decks in terms of power level.

    EDIT: To stay on topic I would choose face hunter for increased salt in my opponent's.

    Posted in: General Discussion
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    posted a message on The Best Way to Nerf Alexstrasza

    Have you ever played freeze mage? Kirin Tor Mage is miles behind Mad scientist.

    It costs one more mana and you play the secret from your hand instead of playing it from your deck basically wasting you a draw instead of thinning your deck. The body size is neglectable for freeze mage.

    People didn't run Kirin Tor Mage in freeze mage even before Naxx. 

    Edit: Btw, Alex is fine. Setting it to 20 would make it too strong in fatigue/reno decks.

    Posted in: Card Discussion
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    posted a message on Your Top 5 Nerf List

    1. Innervate: What does the most expensive card in MtG do? This is the one card that actually has the potential to brake wild mode in the future.

    2. Divine Favor: It can singlehandedly make aggro paladins win match ups they are supposed to lose (aggro>midrange>control>aggro). So what if it is bad against aggro? A card doesn't have to be op in every possible scenario to be op, if it is by far the strongest in what it does it is op.

    3. Master of Disguise: This one I hadn't really given much thought to until recent events but I certainly agree with the arguments already pointed out in this thread.

    4. Archmage Antonidas: I think it is silly that the generated fireballs produce more fireballs. It could use a mechanic similar to Trade Prince Gallywix.

    5. Charge: You might think i'm trolling but I firmly believe that, in a world without interrupts, charge and direct damage can potentially be very dangerous. This card has OTK written all over it, it just hasn't found the right combo yet.

    On a side note I think secrets are messed up because they are the only way to actually do something on your opponent's turn and the answer we have to them (Kezan Mystic) is rotating out.

    All in all what they MUST nerf really depends a lot on what cards will be introduced at the same time. 

    Posted in: General Discussion
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    posted a message on For all you Doomsayers out there: The end is NOT coming!

    Only two things piss me off about the changes.

    1 - I want a full collection and I've been investing my hard earned money to accomplish that. If I knew they would stop selling GvG packs but Classic packs would stay around forever I'd have been buyng GvG bundles instead of classic bundles as it will take A LOT more money to complete GvG by crafting alone.

    2 - With the wave of Warsong Commander nerfs about to hit the classic set some decks we have now will vanish faster than miracle rogue did after the leeroy/gadgetzan nerf. Saying both "we will change loads of classic cards that see too much play" and "wild will be exaclty what we have now" at the same time seems too much of a contradition to me.

    Posted in: General Discussion
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    posted a message on What's your favorite deck and least favorite deck to play against?

    Favorite deck to play has to be my OTK Malygos shaman.

    I really don't like/hate any other specific deck though. I like close games so it depends on what I'm playing.

    I don't like to play the control warrior vs freeze mage. No matter which of them I'm playing.

    Posted in: General Discussion
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    posted a message on Entomb: The Salt is Real

    When I say greedy I mean "contains a lot of cards that are more impactful in the late game".

    Holy fire is 6 mana, vol'jin + holy nova is 10 mana, lightbomb is 6 mana, entomb is 6 mana. Most of these cards are included to make your late game stronger but if this is all your late game you'll get crushed by heavy control decks.

    I sometimes run a sort of anti-aggro priest and my list runs 2x entombs and 2x SWD to help against control but I'll mostly still get outgunned by any heavy control deck (handlock, freeze mage, control priest, control warrior, reno decks).

    Against not so heavy control decks that only run 2-3 big guys (which seems to be the case of your dragon rogue) I'll usually win though, but my deck was built to counter those decks so I guess it's fair.

    Entomb still only goes so far as you will most likely only draw one if the game doesn't go super late. If your deck doesn't have enough big guys to "have one of them stick" consider adding other tools to help you win late game or consider ending the game faster.

    Posted in: Priest
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    posted a message on Entomb: The Salt is Real

    I agree with every point you made but I want to point out that priest has been the king of late game for as far as I've played this game. That heavy control priest with 2x entombs you described is a very greedy deck and in a control vs control match up the greediest deck (in general) has the upper-hand.

    If you tech too much early game in order to do well in what you've called "the dominance of tempo decks" you will lose to greedier decks. That's just how hearthstone is: you sacrifice some match ups to be better in others. I bet those greedy priest decks have a harder time in this meta than you (specially if they don't draw their deathlords). I haven't played control priest lately but I bet these new reno decks might challenge them even late game.

    I still don't think entomb is the problem.

    Posted in: Priest
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    posted a message on Entomb: The Salt is Real
    Quote from Komorebi3 >>
    Quote from NzlPapa >>
    Quote from Komorebi3 >>

    That's because undertaker was used on top of already T1 decks. Entomb isn't, YET. Now priests can't get anything good because if they get better it'll be completely broken. Such an amazing design space.

    Also if Entomb is fair so was Undertaker. A priest who entombs an Ysera, Anub'Arak or Tirion will almost surely win the lategame because they both negated an enemy win condition and acquired one. In both cases drawing that card at the right moment is a sure win, even less in Undertaker's case because you could just silence it, whereas you will never get your card back with Entomb, and Undertaker needed to make your deck around it, Entomb just is yet another removal.

    Major difference is how fast they are drawn/played. Undertaker was on board turn 1 giving you absolutely no time to react. Either you were lucky enough to get an answer in your starting hand (+ maybe first and second draw) or you lost because if you waited until turn 3 to clear it was already too late.
    Even IF entomb is as broken as undertaker was (which it definitely isn't) you  have more time to react to it.
    As others have said before, try to apply pressure and bait it out before you drop your win condition(s). If you can't do that it means you don't have board control and you know what happens when you lose board control against a priest? You lose the game. 
    Keep in mind you dind't lose to entomb though. It just feels that way because you were desperately hoping that last threat you played would win you the game (or at least bring you back to it) when it gets easily dealt the salt level exponentially increases. 

     

     Considering priest has some of the most massive AOE clears ( Lightbomb and Auchenai + Circle ) in the game, how do I retain board control without dropping big threats again ? I'm playing dragon rogue, and I can tell you you nearly can't win without Ysera, Anub'Arak or a very good Chromagus. Anything not one of those will die to a single late game minion or almost any board clear.
    Anybody claiming you can win against priest without dropping big threats as a control deck ( Except warrior which nowadays can just wait out their opponent dying from fatigue ), which ALWAYS relies on said big threats to win, has never played against a priest.
     I'm sorry if I was not clear enough. Off course you have to drop threats to apply pressure but if you have to force him to entomb your midgame threats instead of your win conditions. A priest will ideally  save entomb for your biggest bombs but what will happen if you drop a thaurrisan and the priest doesn't have another answer in his hand? He'll entomb it! He won't let it live just to save an entomb.
    That's what I meant. If your win condition is to exaust your opponent's removal and drop ysera or anub'arak for infinite value try to make him 'waste' his entombs on other cards like thaurrisan, boom, ragnaros, nefarian, alex or whatever else you play.
    If your deck doens't apply enough pression midgame and it runs few late game threats you are screwed against priest. 
    Posted in: Priest
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    posted a message on Entomb: The Salt is Real
    Quote from Komorebi3 >>

    That's because undertaker was used on top of already T1 decks. Entomb isn't, YET. Now priests can't get anything good because if they get better it'll be completely broken. Such an amazing design space.

    Also if Entomb is fair so was Undertaker. A priest who entombs an Ysera, Anub'Arak or Tirion will almost surely win the lategame because they both negated an enemy win condition and acquired one. In both cases drawing that card at the right moment is a sure win, even less in Undertaker's case because you could just silence it, whereas you will never get your card back with Entomb, and Undertaker needed to make your deck around it, Entomb just is yet another removal.

    Major difference is how fast they are drawn/played. Undertaker was on board turn 1 giving you absolutely no time to react. Either you were lucky enough to get an answer in your starting hand (+ maybe first and second draw) or you lost because if you waited until turn 3 to clear it was already too late.
    Even IF entomb is as broken as undertaker was (which it definitely isn't) you  have more time to react to it.
    As others have said before, try to apply pressure and bait it out before you drop your win condition(s). If you can't do that it means you don't have board control and you know what happens when you lose board control against a priest? You lose the game. 
    Keep in mind you dind't lose to entomb though. It just feels that way because you were desperately hoping that last threat you played would win you the game (or at least bring you back to it) when it gets easily dealt the salt level exponentially increases. 
    Posted in: Priest
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    posted a message on Tell us your rank!

    I'm rank 18 trying really hard to make my home brewed malygos shaman work. With very little succes as you can tell by my rank.

    Posted in: General Discussion
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    posted a message on Interaction between houndmaster and earth shock!
    Quote from braydenator13 >>

    I'm not sure. I would be inclined to agree with you. In my mind the 2/2 Leokk becomes a 4/4 with Taunt. It is then silenced back to a 2/2 and dealt 2 damage from Earth Shock (Spell Damage +1 from Thalnos) making it a 2/0 and destroyed, not a 2/2 again.

     I know right? The taunt goes away, the +2 attack goes away... Why doesn't the +2 health?
    Posted in: Card Discussion
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