in my opinion anything that costs 8 mana + and is not a spell and is not giving you immediate effect loses of the value,i am not saying its a bad card but it wont be used,maybe in some fun decks(i.e randuin) or the arena i dont know
finally a legendary with an unique effect! 6/9 for 8 mana is good value enough while dodging BGH. it's effect is essentially an AOE every turn until it dies. too bad charge costs 3 mana though.
I think if this card had charge (with a weaker body, like 5/6), or any "instant value" he will get a lot of play, but I really prefer the way he is. I love situational cards like Hogger and Kel'Thuzad, where you see in a couple of decks only, than Ragnaros the Firelord or Loatheb, cards that is difficult not to see in a deck.
Maybe a "Druid Ramp Mech Deck" put him in a turn 5 (Innervate, with Mechwarper already on table) and we start to see posts about how broken he is! =)
It's not insanely overpowered but it's an ok legendary, although hard removal are brutal against this guy (as they are against most legendaries) he still takes some decent effort to remove without...
There is no need because this is not an OP card, checking in at 8 mana your opponent should either alrdy be dead by then or your opponent has one of the many many ways to removed it. T8 moves are highly important for most control decks and ramp decks...if this sees play I will be surprised as it has no ETB and no Deathrattle, all it takes is a silence to make this guy a big Ogre.
In constructed, not sure how good this will be. It IS a tad slow at 8 mana, but its effect is insanely powerful. If you drop this when you're not too far behind and your opponent can't kill it, outside of combat since it's large enough to eat and live through multiple attacks, it most likely kills 3 things the next turn. These also happen to be why it is probably one of the best arena legendaries.
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Favorite class: keeping all 9 of them equal in level.
It could have been really good, I mean this could have been the ultimate Zoo stopper if it was at lower mana with the stats tweaked a bit but at 8 mana you just can't play this.
This is good for arena though. Probably better than Ragnaros honestly
Hearthstone players are never satisfied. At 8 mana it's too slow, but even a 6 mana card with weaker stats would be considered overpowered because it can get up to a 3 for 1 with every attack. People are even claiming it's overpowered at 8 mana. If the stats were so low to account for its ability players would complain about the stats instead. People claim some cards are bad because they draw removal or can be silenced, as if any other card in the game can't be removed or silenced. Nothing is good enough. It looks like a cool control card with an interesting effect, that with 9 health will most likely live for at least a turn. You can bait removal with other cards before this one is played. It's called playing the game.
To me, this paints a clear picture that Reaper is the most versatile card, and fits nicely between existing cards. I wouldn't replace Baron Geddon with him (in cWarrior), but I may replace Rag (in cPriest and cWarrior).
You're omitting the fact that Geddon and Rag has immediate effect upon playing though. Their effect takes place before the opponent can counter it.
Ragnaros can take down a big/threatening minion or land lethal damage without your opponent having the opportunity to shut it down.
Geddon, same as Ragnaros.
Reaper does not provide anything upon you play it. You'll have to wait till next turn to get something out of it IF it survives. By turn 8, you can be assured that your opponent is most likely holding some sort of removal in hand. I would really not compare Reaper to Rag or Baron.
This card has such insane potential, at the cost of being a slow play. It's definately better in arena than it is in constructed.
A lot of people are favoring Rag over this card, and I'm not sure why. Both cards will instanty draw removal, and both suck when you're behind. The benefit to Ragnaros is that you get at least some benefit from him when you play him, and the card is better against handlock.
Foe Reaper is only good against handlock after they play Jaraxxus, but his ceiling is so much higher than Rag. If people can't kill Rag immediately, they can work around him by building a board or having minor luck. Foe Reaper essentially stops the opponent from playing minions with less than 6 health. This card will see play and is better than Rag IMO.
Turn 10 Foe Reaper + Ancestral Spirit = value. The problem is getting to turn 10. I'd add this to Crusher Shaman and expect decent results. Then again, even that play is too slow for Crusher. It really just depends on the meta. If you're trying to go for board removal by turn 9 against aggro, you're already dead.
I would love to see a smaller and more affordable version of this minion. Something like a 6 mana 4/6 with this effect maybe?
in my opinion anything that costs 8 mana + and is not a spell and is not giving you immediate effect loses of the value,i am not saying its a bad card but it wont be used,maybe in some fun decks(i.e randuin) or the arena i dont know
Imba legendary for arena, for ladder not so good but ok.
Might be good replacement for geddon in warrior deck if some1 uses him.
Interesting in arena, slow in constructed.
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Kel'thuzad vol2. Too slow in constructed, 2nd best legendary in arena so far (1st is KT), instant win if you play it.
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Save The Coin until 8 mana! :D
I think if this card had charge (with a weaker body, like 5/6), or any "instant value" he will get a lot of play, but I really prefer the way he is. I love situational cards like Hogger and Kel'Thuzad, where you see in a couple of decks only, than Ragnaros the Firelord or Loatheb, cards that is difficult not to see in a deck.
Maybe a "Druid Ramp Mech Deck" put him in a turn 5 (Innervate, with Mechwarper already on table) and we start to see posts about how broken he is! =)
It's not insanely overpowered but it's an ok legendary, although hard removal are brutal against this guy (as they are against most legendaries) he still takes some decent effort to remove without...
My comments refer mostly to the wild format.
This is far too great a card and far too damaging. I just imagine, when this comes to play all "destroy a minion" cards will be waiting. hahahaha!
Just one more game to legendary!
There is no need because this is not an OP card, checking in at 8 mana your opponent should either alrdy be dead by then or your opponent has one of the many many ways to removed it. T8 moves are highly important for most control decks and ramp decks...if this sees play I will be surprised as it has no ETB and no Deathrattle, all it takes is a silence to make this guy a big Ogre.
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In constructed, not sure how good this will be. It IS a tad slow at 8 mana, but its effect is insanely powerful. If you drop this when you're not too far behind and your opponent can't kill it, outside of combat since it's large enough to eat and live through multiple attacks, it most likely kills 3 things the next turn. These also happen to be why it is probably one of the best arena legendaries.
Favorite class: keeping all 9 of them equal in level.
It could have been really good, I mean this could have been the ultimate Zoo stopper if it was at lower mana with the stats tweaked a bit but at 8 mana you just can't play this.
This is good for arena though. Probably better than Ragnaros honestly
Hearthstone players are never satisfied. At 8 mana it's too slow, but even a 6 mana card with weaker stats would be considered overpowered because it can get up to a 3 for 1 with every attack. People are even claiming it's overpowered at 8 mana. If the stats were so low to account for its ability players would complain about the stats instead. People claim some cards are bad because they draw removal or can be silenced, as if any other card in the game can't be removed or silenced. Nothing is good enough. It looks like a cool control card with an interesting effect, that with 9 health will most likely live for at least a turn. You can bait removal with other cards before this one is played. It's called playing the game.
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It seems like an easy Hogger removal xD
the effect is kind of cheap, but w/ this mana cost, shit will be fine.
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Best comparisons IMO: Baron Geddon and Ragnaros the Firelord
played onto empty board (you are ahead):
Geddon: Bad
Reaper: Very Good
Ragnaros: Very Good
Played when opponent has 1 or 2 minions:
Geddon: Good
Reaper: Very good
Ragnaros: OK
Played when opponent has a full board (behind):
Geddon: Outstanding
Reaper: Good
Ragnaros: Bad
To me, this paints a clear picture that Reaper is the most versatile card, and fits nicely between existing cards. I wouldn't replace Baron Geddon with him (in cWarrior), but I may replace Rag (in cPriest and cWarrior).
You're omitting the fact that Geddon and Rag has immediate effect upon playing though. Their effect takes place before the opponent can counter it.
Ragnaros can take down a big/threatening minion or land lethal damage without your opponent having the opportunity to shut it down.
Geddon, same as Ragnaros.
Reaper does not provide anything upon you play it. You'll have to wait till next turn to get something out of it IF it survives. By turn 8, you can be assured that your opponent is most likely holding some sort of removal in hand. I would really not compare Reaper to Rag or Baron.
This card has such insane potential, at the cost of being a slow play. It's definately better in arena than it is in constructed.
A lot of people are favoring Rag over this card, and I'm not sure why. Both cards will instanty draw removal, and both suck when you're behind. The benefit to Ragnaros is that you get at least some benefit from him when you play him, and the card is better against handlock.
Foe Reaper is only good against handlock after they play Jaraxxus, but his ceiling is so much higher than Rag. If people can't kill Rag immediately, they can work around him by building a board or having minor luck. Foe Reaper essentially stops the opponent from playing minions with less than 6 health. This card will see play and is better than Rag IMO.
Turn 10 Foe Reaper + Ancestral Spirit = value. The problem is getting to turn 10. I'd add this to Crusher Shaman and expect decent results. Then again, even that play is too slow for Crusher. It really just depends on the meta. If you're trying to go for board removal by turn 9 against aggro, you're already dead.
Looks like a nice arena legendary. Don't imagine it will see play in constructed though.