I feel like I must make the ultimate random minions summoning deck between this guy, the sky golem, and the other Shredder. Add in Recombobulator and cards like Mindgames and the randomness just keeps flowing.
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You thought there would be something inspirational here didn't you?
This guy is worse than the Sky Golem, but still good and could see Constructed play, as he is a slightly above curve 3-mana guy who floats, even if 2-mana has a lot of useless cards...or you could get Milhouse Manastorm and bypass the Battlecry! Extremely high pick in Arena just for stats + floating.
It's a 4 mana Harvest Golem, it's a 4 drop with 3 drops stats like Harvest Golem is a 3 drop with 2 drop stats but has a much, much, much stronger Death Rattle in the sense that it gets a 2 drop instead of a 1 drop stats and that 2 drop has added utility from being a pool card instead of a Token.
I think this could be a lot better than the 6 drop version because it comes out soon enough to buff an Undertaker and still gives an aggro deck sustain, where the 6 drop version has to compete with Cairne and Sylvanas this doesn't have any other comparable value minion at 4 mana. I think it could see play in constructed, or at the very least be a very good Arena pick.
I think this is going to be a sleeper card like sludge belcher where everyone is going to be like "meh.." at first until a bunch of top players introduce it into constructed then it'll be one of those cards that's literally in every deck.
Why don't you at least wait until the card makes it into the game before you start writing it off as a bad card.. You don't even know what the minions are that it'll summon or if they'll be a Nuetral minion like Knife Juggler. Everybody looked at Sludge Belcher like it was just a Sen'jin Shieldmasta and Goldshire footman but now it's a core card in almost every midrange/control deck.
P.S. You don't have to quote me when I'm the last post in the thread..
Of all the cards revealed so far, I feel this is the best among them in a traditional sense. He sticks around and many 2 drops yield good value. Only down side is if you play him into a 3/2 2 drop minion on board. That's about it. He's really good otherwise. The ONLY bad 2 drops you could get are Captain's Parrot, Novice Engineer, Ancient Watcher (tho it depends if you have means to use him) and Mana Addict. The other 2 drops have at least 2 attack or give an extra effect. Sky Golem has the problem that it's a 6 drop and by that point of the game, the card itself AND the spawn can be dealt with more easily.
Compared to Harvest Golem you're paying an extra mana for 2+ attack and the likely chance to leave behind a better body when it dies. Its health is the main issue however if it were a 3/4 or a 4/4 it probably would be even more pushed for its cost considering it has mech tribal and leaves behind a body which in all likelihood is at least a 2/2, 3/2, or 2/3. It seeing play I would presume would matter on how much people value that additional attack and the random body.
Really wish it was a 3/4 instead. Regardless, it's probably still worth it since, vast majority of the time, you'll get at least 10 stats for 4 mana(Chillwind Yeti is 9) with possible deathrattles as well.
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Favorite class: keeping all 9 of them equal in level.
i believe it summon a 2 drop minion between your class and the commun slot. Like i said in the other post, random minions doens't really cut. However, i whould love if they change the random to your random deck. That, will be prety insane :D
If by insane you mean OP to the point of being broken, then yes, that would be insane.
any minion that can replace itself is always a valuable minion. it makes your board resilient to board clears and almost always gives you that board presence you need to not get behind the game. i'm kinda worried with so many new cards having this ability. i don't think it will be a healthy addition to hearthstone but we'll see.