Get 2 Lab Recruiters, 2 Elven Minstrel, and Myra’s Unstable Element. Survive to turn 9.
- Cast Myra’s Unstable Elements.
- Nex turn: Minstrel, lab recruiter (the minstrel), lab recruiter (the lab recruiter), minstrel.
If they don’t clear the board, you can continue this loop forever. If they do clear the board, press pass, then you’ll get the 4 in-hand to repeat. Fills the board up with (x4) 3/2s for the rest of the game. If they only could get lifesteal somehow...
Fill the board with 3/2 sounds an awful lot like the warlock quest reward, which was ... well, awful. Even if you double the number of 3/2s per turn to 4 it's not really enough to keep yourself alive, especially since you only have 5 other cards maximum to play after you destroy your deck. Unless the rogue "project" is project coldlight oracle (dear god, please no), this win condition is not good enough to see play
Besides that, you could as well draw the 3 recruiters in a row after the "combo", and end up with 3 recruiters and one minstrel after having passed one turn. Which is not completely garbage though, after that you can go recruiter+minstrel+recruiter the minstrel and recruiter the recruiter, that way you would ensure to have at least 2 minstrels in hand and another board filled with 4 3/2.
I'ts a loop but not a good one. It takes a lot and i mean A LOT to set up for a very unflexible and underwhelming effect. @10 mana all you get are 3-4 3/2s. not so exciting... Already have that same effect with Lakkari Sacrifice. Tts way less complicated to setup too..
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Get 2 Lab Recruiters, 2 Elven Minstrel, and Myra’s Unstable Element. Survive to turn 9.
- Cast Myra’s Unstable Elements.
- Nex turn: Minstrel, lab recruiter (the minstrel), lab recruiter (the lab recruiter), minstrel.
If they don’t clear the board, you can continue this loop forever. If they do clear the board, press pass, then you’ll get the 4 in-hand to repeat. Fills the board up with (x4) 3/2s for the rest of the game. If they only could get lifesteal somehow...
Fatigue rogue tier 1 lul
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
OR you can make this:
Fill the board with 3/2 sounds an awful lot like the warlock quest reward, which was ... well, awful. Even if you double the number of 3/2s per turn to 4 it's not really enough to keep yourself alive, especially since you only have 5 other cards maximum to play after you destroy your deck. Unless the rogue "project" is project coldlight oracle (dear god, please no), this win condition is not good enough to see play
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
12 mana bro
Besides that, you could as well draw the 3 recruiters in a row after the "combo", and end up with 3 recruiters and one minstrel after having passed one turn. Which is not completely garbage though, after that you can go recruiter+minstrel+recruiter the minstrel and recruiter the recruiter, that way you would ensure to have at least 2 minstrels in hand and another board filled with 4 3/2.
I'ts a loop but not a good one. It takes a lot and i mean A LOT to set up for a very unflexible and underwhelming effect. @10 mana all you get are 3-4 3/2s. not so exciting... Already have that same effect with Lakkari Sacrifice. Tts way less complicated to setup too..