I feel like this card is overpowered in the sense that you can really control when it dies 100% of the time. Getting a 5/5 on turn 4 is nothing to sneeze at either.
Even with Treachery it is a 2 cards 7 mana 10/10 (5+5) plus a 2/2 to your opponent, which is not that great. Can be used with Evolve (but only if you evolve it as soon as possible). Otherwise: crap.
Rollback Post to RevisionRollBack
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Upon further reflection, the only deck I can see this being used in is a very slow quest rogue where you bounce the 2/2 and your 5/5s keep the enemy busy.
Upon further reflection, the only deck I can see this being used in is a very slow quest rogue where you bounce the 2/2 and your 5/5s keep the enemy busy.
Nice idea, if you somehow manage to keep Brann alive on T3 (the board should be easy to keep clean until then, but there's always a removal probability), you can give them enough stuff to have fun with while you bounce around. Shall be tried.
Well while it does have some evolve and treachery synergy (although the treachery one might be a bit too slow), it can potentially see some play in zoo even without those cards. A 4 mana 7/7 might be a meme but it can apply a lot of early game pressure and end the games more quickly and sometimes being a turn too late can cost you the game against control matchups.
And why I said zoo and not generally aggressive decks? Because zoo has ways to mitigate the downsides. You could use it with deathspeaker and have your 5/5 kill the one spawned for your opponent while immune. Or just using argus against non ping classes could do the trick. You could use the fact that this brings out multiple bodies to set up some trickier defile clears give you an unwilling sacrifice fodder or help your sea giant come out a bit earlier.
It is quite possible that this doesn't fit the 30 card slot available due to being underwhelming as a standalone card, or zoo might still not be a thing again, but I think it's not out of the question that this card is decent even in non meme decks without having to evolve it.
A solid meh in my books. Could see silence/treachery synergy, but doesn't seem strong enough to warp itself into the decks. Maybe I'm wrong, but it certainly feels disappointing in wild
I feel like this card is overpowered in the sense that you can really control when it dies 100% of the time. Getting a 5/5 on turn 4 is nothing to sneeze at either.
4 mana 7/7 ;-;
I think the 5/5 token is a 5 drop
Play Dead synergy!
For real though: maybe there is something to be done with Shadowstep/Evolve but other than that I doubt it's all that great
Dab
if people don't play shadowstep with bomb squad they won't use with this
kisses are a better fate than wisdom
It curves nicely with Brann in Wild.
Fireland Portal nerf. FeelsGoodMan.
Not great, but interesting.
Potion of madness counter! Kappa
Honestly an interesting card, with lots of applications, Treachery,Shadowstep, evolve come to mind.
Could also be a build around in a rogue bounce deck, that goes more to control, with brewmasters and stuff.
But all that seems kinda gimmicky and i dont think itll result in any tier1 deck.
Nice card thought and verry cute also.
Let me change your min.... oooh wait!
N'Zot.... oh noz...
Uhmmmm, not sure where this will fit in
Just my 2 cents
Even with Treachery it is a 2 cards 7 mana 10/10 (5+5) plus a 2/2 to your opponent, which is not that great. Can be used with Evolve (but only if you evolve it as soon as possible). Otherwise: crap.
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Upon further reflection, the only deck I can see this being used in is a very slow quest rogue where you bounce the 2/2 and your 5/5s keep the enemy busy.
Silence priest !
seems good for Treachery or evolve shaman
Spiritsinger Umbra value!!!
Well while it does have some evolve and treachery synergy (although the treachery one might be a bit too slow), it can potentially see some play in zoo even without those cards. A 4 mana 7/7 might be a meme but it can apply a lot of early game pressure and end the games more quickly and sometimes being a turn too late can cost you the game against control matchups.
And why I said zoo and not generally aggressive decks? Because zoo has ways to mitigate the downsides. You could use it with deathspeaker and have your 5/5 kill the one spawned for your opponent while immune. Or just using argus against non ping classes could do the trick. You could use the fact that this brings out multiple bodies to set up some trickier defile clears give you an unwilling sacrifice fodder or help your sea giant come out a bit earlier.
It is quite possible that this doesn't fit the 30 card slot available due to being underwhelming as a standalone card, or zoo might still not be a thing again, but I think it's not out of the question that this card is decent even in non meme decks without having to evolve it.
A solid meh in my books. Could see silence/treachery synergy, but doesn't seem strong enough to warp itself into the decks. Maybe I'm wrong, but it certainly feels disappointing in wild
For warlocks, play this and then Treachery?