Not much? If draw a card is worth 1 to 1,5 mana, thoughsteal is basically 3 mana, DISCARD a card and draw 2 RANDOM cards from the oponents deck.
Since the cards are random, the cost of draw is arround 1 mana.
You're losing a card and paying 1 mana to get that information, with zero tempo on board. DO has that for free, not wasting a card, getting tempo for a solid body/dragon tag and you get to CHOOSE the card, but from a pool of 3, more clear insight.
Edit: I had to edit this just to say: LOL. Because knowing the cards your oponent has in a CARD game isn't valuable enough. /s
@Horkinger, Control players and their hubris know no bounds basically. They also seem to value that precious deck information thing a ton; like how much mana is limited information worth in reality? Blizzard appears to think "not much" is the answer based on stuff like Mind Vision and Thoughtsteal. It's more like one of the perks Priests have always just had.
Information isn't all that scary in this game anymore. Just wait for their turn 2 or 3 play then look up their net deck online.
I mean, I do get it; knowing what's yet to be drawn or already drawn is certainly useful for people paying attention, in which case the "hurr durr contrl iz fun" crowd should be ecstatic about the card. But overall yeah, I'd agree generally I'm going to see their deck and be able to tell what at least 24 of them will be.
Even if you look at Reno decks, the variations are so similar I think the one time I was ever truly shocked is when someone busted out a Mind Control. A Mind Control, in a meta full of Pirates! I was pretty salty.
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Not much? If draw a card is worth 1 to 1,5 mana, thoughsteal is basically 3 mana, DISCARD a card and draw 2 RANDOM cards from the oponents deck.
Since the cards are random, the cost of draw is arround 1 mana.
You're losing a card and paying 1 mana to get that information, with zero tempo on board. DO has that for free, not wasting a card, getting tempo for a solid body/dragon tag and you get to CHOOSE the card, but from a pool of 3, more clear insight.
Well, Burgle is 3 mana. So it would appear generating a card is still consistently 1.5 mana no matter the rarity; there are outliers in something like Mind Vision (less expensive) or Sprint (more expensive), but this is where just flat out saying you lose a mana by playing Thoughtsteal is incorrect. It's also where you can easily see that yes, information is not actually that important when it comes to pricing on cards; while useful, the insight the priest would gain isn't really incurring any real mana costs alongside it.
Here's the thing; Operative is a discover card with a Dragon tag that's priced as both a discover card and something that has a Dragon tag. For all the perceived benefits that you're inventing in your head to prove it's OP, the card is far from unfairly costed. If you can't really back that up with better examples than what you're giving after I've laid out multiple examples of how those two particular mechanics are priced in the game, I don't think you have much else to argue on the subject.
You're kind of grasping at straws here. We'll need specific examples or else your assignment of costs just seems arbitrarily assigned.
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It's pretty difficult to argue with someone if he can't use the simple functions in this thread to adress the single "arguments" at the right person. And who can't even read properly. I mean, who said that thoughtsteal is a better card than Drakonid Operative? Noone, exactly. Bunch of Strawman arguments are made, but nothing of value has been said.
I for my part can understand card effects correctly and also support my understanding. Obviously that is not the thing of everyone. And I already elaborated why I think that DO is very strong but not a broken card. There is not much more to say about that.
@Horkinger; I'd go even farther and say it's difficult to argue with someone who can't use simple logic. While I'm certainly happy to entertain the idea that Operative is horrifically broken and possibly problematic, the people who are trying to present that viewpoint aren't doing a very good job of coming up with reasons that stick.
Also I had to double check, beating a Rank 6 for R1 Legend? So legit, we have an expert on our hands!
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Yes, because rogue and priest has the exact gameplay, right? Burgle cards can be reduced in cost in multiple ways, that's why the card costs 3. And I'm the one grasping at straws here hahah
Arcane Intelect costs 3, draws 2 has synergy with two drop and is a staple on freeze/control mage, not random. Sense demons costs 3, draws 2 cards you can basically predict/setup what will be. That's the sinergy and what makes the draw cost more than 1 in these cards, instead of cards like loot hoarder or thalnos.
The sinergy on TS is the information, if you deny this you are blind.
The benefits of DO isn't invented in anyone's head, it's there. There's even a replay of how much gamebreaker it can be here. Want to deny that too? What is a better example than that? Lol
@Horkinger
I"m using my cellphone, but keep going, you did great so far!
Yes, because rogue and priest has the exact gameplay, right? Burgle cards can be reduced in cost in multiple ways, that's why the card costs 3. And I'm the one grasping at straws here hahah
Arcane Intelect costs 3, draws 2 has synergy with two drop and is a staple on freeze/control mage, not random. Sense demons costs 3, draws 2 cards you can basically predict/setup what will be. That's the sinergy and what makes the draw cost more than 1 in these cards, instead of cards like loot hoarder or thalnos.
The sinergy on TS is the information, if you deny this you are blind.
The benefits of DO isn't invented in anyone's head, it's there. There's even a replay of how much gamebreaker it can be here. Want to deny that too? What is a better example than that? Lol
@Horkinger
I"m using my cellphone, but keep going, you did great so far!
Are you talking about that replay that had 6 DrakOPs? That is not typical whatsoever.
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I believe you. But how many of these were control match ups?
In my honest experience, 4 is easy to get against renowarlock and control mage /warrior. These decs are usually reactive enough for the game to drag longer into a bran + hist + kazza combo.
I didn't record the archetype, only the class I played. If I'm looking at Warlock matchups only, it was 2 out of 41 games; one had 1 DO, the other had 2. All three of the 4+ DOs were in Dragon Priest mirrors. I didn't record which - if any - of those were Reno Dragon Priest. But honestly I don't feel too bad about getting 4+ DOs in the mirror match since we're kind of on equal ground.
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Life before death. Strength before weakness. Journey before destination.
Too bad it wasn't you who got ahead of the curve and got R1. Keep bashing others for it, certainly will improve your skills, you may need it.
As for the actual legend, I usually play in the top 200 ranked throught the whole month. Cheers.
Oh no, I'm truly happy for you and your achievements in life.
Now, in regards to your card analysis; certainly Rogue and Priest are not the same. But what I'm not doing is extrapolating a random cost out of thin air and claiming that Thoughtsteal is a loss of 1 mana; Burgle/AI/Thoughtsteal are priced because you trade one card for two. Each card is worth 1.5 mana on the face of it because welcome to maths.
Loot Hoarder and Thalnos are both a bit cheaper certainly, though one of them is a Legendary with 0-mana worth of stats and the other is still one mana similar to the estimates on Dragon triggers. However if you look at Novice Engineer you can easily see straight card draw is actually just worth 2. Gnomish Inventor is approximately 1.5 mana for the Draw. Acolyte is a pretty good deal if you get full value, but assuming the single draw (a common scenario), he's got the draw priced at 1.5 mana as well.
Then we look at all of the Discovers. Oh and all the Dragons. I mean, I can keep repeating myself.
Also if you're going to try and look at a tiny sample size and use that as an example... lol? Basic logic, get some.
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'One of them' have an unique combination of effects, a very powerfull one. That card sees plays in rogue, druid, mage and shaman on CURRENT ladder.
0 mana worth of stats doesn't describe the full picture. The card is cheaper, like you said, but a 1/1 spellpower minion isn't worth 1 mana for you? If the answer is yes (should be) then the draw is worth 1 mana. See why your math is skewd?
Novice was nerfed early enough into the game because a mere 1 point of stats made it staple into a lot of decks. The game, as it is today, doesn't have room for it because it ended up undertuned.
Acolyte is a card made for classes that can abuse it, it's much more than 1.5 draw in the right hands.
You two seriously lack the common sense. Thoughtsteal is inferior in every way and can even give you the same cards, it happens quite a lot, giving you much less insight and choice. How is this not obvious is either a lack of ability/experience or trolling.
(...)
Thoughtsteal gives you two cards which is undoubtedly better than getting only one card from discover.
uh, that's not how hearthstone works. how many people utilize thoughtsteal? how many have ever utilized it (ya know, in REAL decks)?! nobody. you know why? 3 mana for 2 random as fuck cards = zero tempo and you just lost yourself the fucking game. turn 3 is one of the most important turns of the game and you wanna whisk earthen ring farseer and doomsayer into your hands instead of playing technician or talonpriest and getting some bodies on the board?! sure buddy. i've seen kibler run thoughtsteal in some of his whacky reno decks but it's kibler: easily one of the best tcg/ccg players ever so he can make use of it. he still wouldn't argue that thoughtsteal is in any way better than Drak OP.
if you truly cannot comprehend how the two cards differ and why one is woefully stronger than the other, you're just bad at the game lol.
Yes, Thalnos is great. Also once again, a Legendary. A single spell damage is worth what, .5 mana (Kobold Geomancer says hello)? I'd certainly say a 1 mana 1/1 is probably worth 1 mana to me, but I'll be honest and say that's simply because .5 mana isn't a legitimate cost. The attack/health on the card itself is still worth 0 mana, and Spell Damage is not actually worth that much.
Novice certainly does still see play in certain Freeze lists or anything devoted to heavy cycle. Gnomish Inventor as well, though less so since the old Patron lists died off. I'd like to point out as well, lack of play isn't exactly a reason to dismiss the costs associated.
Acolyte is certainly more than 1.5 in the right circumstances (your hands have basically nothing to do with it, there are just a ton of things that deal 3 damage currently), but like I said the usual expectancy from that card outside of Mage/Warrior who have the mana for setup is to get one card. So in its case you're either paying 2 mana from a hero power for 0 tempo, paying for an extra card (aka Whirlwind), or hoping our opponent isn't playing Shaman/Mage/Priest/Warrior with their numerous ways of dealing with the minion efficiently.
And so far none of this is really disproving that the Dragon with a card generating ability costed at 1-1.5 mana is actually undercosted one bit. What else you got for me?
Already explained this twice to that fool, he just won't listen and thinks he knows better.
@Tze
You ignored everything I said about those, and again, any good player can back me up on this:
"Low cost miniona have higher stats for their mana (that's the main reason aggro works FYI), taunt isn't worth 1 mana alone, and Drakonid's effect is MILES better than any that you listed."
And we explained why it's better a couple of times. Dude, get on your senses. Be honest with youself, even some of the guys who initially disagree now can see it:
The card itself is OP but that's what priests need right now and we're (mostly) happy for it. But denying it only makes you a fool or uninformed. Basically priests toolkit makes it ok.
Already explained this twice to that fool, he just won't listen and thinks he knows better.
@Tze
You ignored everything I said about those, and again, any good player can back me up on this:
"Low cost miniona have higher stats for their mana (that's the main reason aggro works FYI), taunt isn't worth 1 mana alone, and Drakonid's effect is MILES better than any that you listed."
And we explained why it's better a couple of times. Dude, get on your senses. Be honest with youself, even some of the guys who initially disagree now can see it:
The card itself is OP but that's what priests need right now and we're (mostly) happy for it. But denying it only makes you a fool or uninformed. Basically priests toolkit makes it ok.
I agree on "OP" cause it is. It's a pushed card. However I don't think it's broken as some have stated. More or less I am on board with this thought process. A number of classes have overpowered cards, DO is certainly one for priest within the Dragon model, for as long as it is supported.
The real reason why I don't think DO is "broken" is because after rotation it likely won't be showing up in high tier decks.
Not much? If draw a card is worth 1 to 1,5 mana, thoughsteal is basically 3 mana, DISCARD a card and draw 2 RANDOM cards from the oponents deck.
Since the cards are random, the cost of draw is arround 1 mana.
You're losing a card and paying 1 mana to get that information, with zero tempo on board. DO has that for free, not wasting a card, getting tempo for a solid body/dragon tag and you get to CHOOSE the card, but from a pool of 3, more clear insight.
Edit: I had to edit this just to say: LOL. Because knowing the cards your oponent has in a CARD game isn't valuable enough. /s
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It's pretty difficult to argue with someone if he can't use the simple functions in this thread to adress the single "arguments" at the right person. And who can't even read properly. I mean, who said that thoughtsteal is a better card than Drakonid Operative? Noone, exactly. Bunch of Strawman arguments are made, but nothing of value has been said.
I for my part can understand card effects correctly and also support my understanding. Obviously that is not the thing of everyone. And I already elaborated why I think that DO is very strong but not a broken card. There is not much more to say about that.
@Horkinger; I'd go even farther and say it's difficult to argue with someone who can't use simple logic. While I'm certainly happy to entertain the idea that Operative is horrifically broken and possibly problematic, the people who are trying to present that viewpoint aren't doing a very good job of coming up with reasons that stick.
Also I had to double check, beating a Rank 6 for R1 Legend? So legit, we have an expert on our hands!
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Yes, because rogue and priest has the exact gameplay, right? Burgle cards can be reduced in cost in multiple ways, that's why the card costs 3. And I'm the one grasping at straws here hahah
Arcane Intelect costs 3, draws 2 has synergy with two drop and is a staple on freeze/control mage, not random. Sense demons costs 3, draws 2 cards you can basically predict/setup what will be. That's the sinergy and what makes the draw cost more than 1 in these cards, instead of cards like loot hoarder or thalnos.
The sinergy on TS is the information, if you deny this you are blind.
The benefits of DO isn't invented in anyone's head, it's there. There's even a replay of how much gamebreaker it can be here. Want to deny that too? What is a better example than that? Lol
@Horkinger
I"m using my cellphone, but keep going, you did great so far!
OP
Stay thirsty my friends
@tze
Too bad it wasn't you who got ahead of the curve and got R1. Keep bashing others for it, certainly will improve your skills, you may need it.
As for the actual legend, I usually play in the top 200 ranked throught the whole month. Cheers.
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In control match ups it's easily typical to get 4 DO on board. What does need attention is the consistency of the card. 4 ragnaros, 1 torch and 1 FLP.
Do the math. Getting 3 or more is the exception, not the rule.
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I believe you. But how many of these were control match ups?
In my honest experience, 4 is easy to get against renowarlock and control mage /warrior. These decs are usually reactive enough for the game to drag longer into a bran + hist + kazza combo.
I didn't record the archetype, only the class I played. If I'm looking at Warlock matchups only, it was 2 out of 41 games; one had 1 DO, the other had 2. All three of the 4+ DOs were in Dragon Priest mirrors. I didn't record which - if any - of those were Reno Dragon Priest. But honestly I don't feel too bad about getting 4+ DOs in the mirror match since we're kind of on equal ground.
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'One of them' have an unique combination of effects, a very powerfull one. That card sees plays in rogue, druid, mage and shaman on CURRENT ladder.
0 mana worth of stats doesn't describe the full picture. The card is cheaper, like you said, but a 1/1 spellpower minion isn't worth 1 mana for you? If the answer is yes (should be) then the draw is worth 1 mana. See why your math is skewd?
Novice was nerfed early enough into the game because a mere 1 point of stats made it staple into a lot of decks. The game, as it is today, doesn't have room for it because it ended up undertuned.
Acolyte is a card made for classes that can abuse it, it's much more than 1.5 draw in the right hands.
What else do you got for me?
Yes, Thalnos is great. Also once again, a Legendary. A single spell damage is worth what, .5 mana (Kobold Geomancer says hello)? I'd certainly say a 1 mana 1/1 is probably worth 1 mana to me, but I'll be honest and say that's simply because .5 mana isn't a legitimate cost. The attack/health on the card itself is still worth 0 mana, and Spell Damage is not actually worth that much.
Novice certainly does still see play in certain Freeze lists or anything devoted to heavy cycle. Gnomish Inventor as well, though less so since the old Patron lists died off. I'd like to point out as well, lack of play isn't exactly a reason to dismiss the costs associated.
Acolyte is certainly more than 1.5 in the right circumstances (your hands have basically nothing to do with it, there are just a ton of things that deal 3 damage currently), but like I said the usual expectancy from that card outside of Mage/Warrior who have the mana for setup is to get one card. So in its case you're either paying 2 mana from a hero power for 0 tempo, paying for an extra card (aka Whirlwind), or hoping our opponent isn't playing Shaman/Mage/Priest/Warrior with their numerous ways of dealing with the minion efficiently.
And so far none of this is really disproving that the Dragon with a card generating ability costed at 1-1.5 mana is actually undercosted one bit. What else you got for me?
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@Kiwifocus
Already explained this twice to that fool, he just won't listen and thinks he knows better.
@Tze
You ignored everything I said about those, and again, any good player can back me up on this:
"Low cost miniona have higher stats for their mana (that's the main reason aggro works FYI), taunt isn't worth 1 mana alone, and Drakonid's effect is MILES better than any that you listed."
And we explained why it's better a couple of times. Dude, get on your senses. Be honest with youself, even some of the guys who initially disagree now can see it:
The card itself is OP but that's what priests need right now and we're (mostly) happy for it. But denying it only makes you a fool or uninformed. Basically priests toolkit makes it ok.
@Tze Do you think people read the link in your signature? It might help some people's understanding of things.