That's not how you evaluate cards. Thoughtsteal isn't a net gain of two like you said. You're trading one of YOUR cards (wasting a deckslot/card) AND 3 mana go get two RANDOM cards.
Value = -3 mana, discard a card get 2 random card.
Mind vision gives you a hint of your oponents deck, waste a slot and gives you a random card for 1 mana.
The reason these cards aren't played are obvious: they're SLOW.
DO on the other hand, is very solid body, acts as a dragon activator, and provides MORE insight and MORE choice than these two combined. You don't waste deck slots, mana nor is it totally random. Everything is good about it.
The value of taking a look at the oponents deck are very underestimated also. Knowing if you're up against a combo renolock or not is a big deal. Mind vision giving you PO doesn't mean shit.
I don't know why you are talking about mind Vision. That card doesn't have anything to do with DO. And I don't know who told you that Thoughtsteal is a net gain of two Cards. I at least didn't. I compared the effect of thoughtsteal with discover (like if DO had Thoughtsteal instead of discover which I would consider stronger).
And Thoughtsteal gives you two random Cards, but so works discover. You can discover between three random Cards. So you could see it as getting two random Cards out of the three from discover (whether three are randomly pre-selected and you randomly choose two or you choose randomly two out of all of them doesn't make a difference). But of course discover lets you look at one additional card in comparison to thoughtsteal.
And no, DO doesn't give you more insight than mind Vision and thoughtsteal combined. In both cases you get to know three Cards of your Opponent. But more important, mind Vision gives you insight in what he has in Hand instead of what still is in his deck. Mind Vision giving you PO means he has it in hand. It's a similar information as having it as an discover Option (he doesn't have this copy). And you also always forget to Price the condition of DO.
Ok, I've written down a simple NO to this question in a previous post, but since this argument has been going on for so long I'd like to elaborate.
If we look at a card in a vacuum it is indeed a very good card, I could agree it might be considered overpowered.
BUT... the thing is... Cards do not exist in a vacuum and its value has to be assessed along with the other cards you have available to fill the other 28 slots in the deck. Priest has started this expansion in arguably the worst position of all 9 classes, and has been given decent tools besides Drakonid Operative, but STILL is in no way a Tier 1 deck in the current meta, and in a foreseeable future we know it will lose most Dragon support cards from BRM and other expansions/adventures such asChillmaw and others.
Priest MIGHT get amazing and overpowered Dragon cards along with other tools that will support this archetype and make it a dominating Tier 1 deck, but while we are waiting to see what happens, please stop whining about a single card - the card might be strong, but Priest in not in any way broken - and you don't play against a single card!
5 mana is worth 11 stats if you take the vanilla 5 mana.
Then you have Mind vision and Thoughsteal combined in one single card without downside (usually higher cost) that would be worth 1,5 mana alone: discover a card in your oponents deck. On top of that, it has a dragon tag.
If you consider a tag worth anything, it's plus 0,5 mana.
By the same standards that Dr. Seven was OP, so is Drakonid.
The bonus thing is that usually an oponent's class card is a key card. If it gives any credibility, I added a screenshot to my current rank this season, I know what i'm talking about.
By this logic, N'Zoth is absolutely broken beyond reason. Do you have any data (as in, actual games played) showing that DrakOP is broken?
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@evertonbelmontt; I'll agree with Horkinger, Mind Vision is actually literally irrelevant to this conversation. Thoughtsteal we can work with though, since I do think they're similar in function; both pull a card(s) from your opponent's deck, both net you information on what they've yet to draw and likely what kind of deck they're playing.
Now, where it get's a bit twisted is evaluating the cost of both; Thoughtsteal is probably overcosted considering it's pretty much a worse AI, but you can tell drawing in general regardless of source is actually pretty standard 1-1.5 mana. You can also look at every other Discover minion in the game and see that the Discover mechanic is generally worth the same (Curator being a 1/2, Courier being a 2/2, etc.).
Now, since we're dealing with a Dragon trigger let's take a look at what we're comparing there;
- Alexstraza's Champion; a vanilla 2/3 that gains ~1.5 mana in stats (+1 attack for 0.5, Charge for 1)
- Wyrmrest Agent; a vanilla 1/4 that gains ~1.5 mana in stats (+1 attack for 0.5, Taunt for 1)
- Twilight Whelp; a vanilla 2/1 that gains 1 mana in stats
- Twilight Guardian; a slightly understatted 2/6 that gains 1.5 mana in stats (+1 attack for 0.5, Taunt for 1)
I mean, the list goes on. But we can generally see that most Dragon cards are starting as properly statted Vanilla minions and gaining 1-1.5 mana worth of value simply by being able to trigger the Dragon conditional.
So, let's revisit Operative; you have a vanilla 5/6 for 5 mana, with a Dragon conditional worth ~1-1.5 mana. Combine that with the fact this is a class card, and no Dr. Boom is not a valid comparison. The card is great and I'd agree it certainly feels like the best Discover in the game, but it's also not grossly undercosted if you look at how almost every other card generator and Dragon are priced.
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You two seriously lack the common sense. Thoughtsteal is inferior in every way and can even give you the same cards, it happens quite a lot, giving you much less insight and choice. How is this not obvious is either a lack of ability/experience or trolling.
Also, don't disregard the mana cost and tempo gain from drakonid, since combined cards often cost MORE, not less. Even the fool admits that on hia original post.
As for stats on the other dragon cards, early minions are more stat inflated than late game minions or minions that have more meaningfull effects. Effect on drakonid is way better than any of this, just look at the post above.
Drakonid opens up your deck to counter the agressive meta by teching against aggro and using DO against control, while every other deck has ths risk of getting a ragnaros on it's starting hand.
And n'zoth IS broken beyond risk. Why do you think we have so many powerfull deathrattles now? /s
You two seriously lack the common sense. Thoughtsteal is inferior in every way and can even give you the same cards, it happens quite a lot, giving you much less insight and choice. How is this not obvious is either a lack of ability/experience or trolling.
Also, don't disregard the mana cost and tempo gain from drakonid, since combined cards often cost MORE, not less. Even the fool admits that on hia original post.
As for stats on the other dragon cards, early minions are more stat inflated than late game minions or minions that have more meaningfull effects. Effect on drakonid is way better than any of this, just look at the post above.
Drakonid opens up your deck to counter the agressive meta by teching against aggro and using DO against control, while every other deck has ths risk of getting a ragnaros on it's starting hand.
And n'zoth IS broken beyond risk. Why do you think we have so many powerfull deathrattles now? /s
...We do? I know we HAD that, and still do in wild but I think we have a few really powerful ones then a number of meh to terrible ones.
How can people say this card isn't broken? I analyzed my 9 games (8 losses) as Reno Mage against Dragon Priest at rank 4-6. I play mostly on phone, so I haven't more data besides this, but I know it is always the same story. My Reno Mage against Dragon Priest should technically be a balanced control battle, and it is, except when this Drakonid comes in game. I always lost due this one card..
So he got 6 free cards, without a downside or mana loss (because its a battlecry of a 5-6 minion). It is frustrating that he can steal MY LATE GAME (because of the steal mechanic) while he is able to tech in only early and midgame by himself (DO was his highest cost minion). Next, I need to spend my complete removal, which I not even have. So for every free card he steals, he steals in fact 2 cards, because I have to spend a card for removing the stolen minion. Dragon tribe tag, information gain, battlycry, eleven in stats, steal one card (in fact 2), drawing perfect answers. It is just too much and game determining. Especially because it can be combined with Brann and Netherspite.
I've got over 40 games recorded with Dragon Priest and I can tell you this is NOT typical at all. In most games, you get 1 or 2 DrakOPs, and sometimes none at all. Two things that are really atypical in that game (and you can tell without even looking at the replay) is getting that many DrakOPs and you not having drawn Rag by the time 6 DrakOPs were played.
Something interesting to note though, the weaker the opponent's deck, the less strong the discover is. Additionally, the later the game goes, the more the opponent can be punished for NOT having drawn his stronger cards.
The "/s" at the end means "sarcasm", just in case you didn't notice/know.
I'll say this again: DO is extremelly OP, but since it's a priest card and considering their overall toolkit, it doesn't need nerfing.
Every streamer saw this, every good player sees this. But then comes the ones who think the card is perfectly balanced, every class needs a card like this and whatever. This entire thread reflects this. We already break down the card and if you still want to deny it's OPness, feel free to do so. The top players are happy in agree to disagree.
Exactly. And I'm happy it exists, because of it priest now can help purge the pirate meta.
Against MY control warlock (reno) I outvalued them with AoE and kazzakus (yeap, no 'autowin' jaraxx) Mages will have to do the same thing and warrior IDK.
Well, why don't I see people complain about 4 Mana 7/7,
I believe that is probably the most complained about thing in this entire game. You ever heard about Godwin's law? It suggests that any online argument can and will (given enough time) deteriorate to the point where an absurd Hitler comparison is made. It's the same shit for hearthstone, only that every argument ends in an entirely irrelevant citation of fucking Flamewreathed Faceless. Perhaps not in this exact thread (but, you know, also repeatedly in this thread if you read through it), but literally anywhere else on the internet/this website. I think you need to have your eyes checked.
Drakonid Operative gives Priest a viable deck and that deck helps to give Pirates a bit of trouble, which is a good thing. There are still current meta decks which completely destroy Dragon Priest at the moment though, Operative or not. If Renolock can get any board control (which is easy with 40,000 board clears) and drop Jaraxxus, it's gg for Priest. Priest has 0% winrate vs. Jaraxxus.
You two seriously lack the common sense. Thoughtsteal is inferior in every way and can even give you the same cards, it happens quite a lot, giving you much less insight and choice. How is this not obvious is either a lack of ability/experience or trolling.
Also, don't disregard the mana cost and tempo gain from drakonid, since combined cards often cost MORE, not less. Even the fool admits that on hia original post.
As for stats on the other dragon cards, early minions are more stat inflated than late game minions or minions that have more meaningfull effects. Effect on drakonid is way better than any of this, just look at the post above.
Drakonid opens up your deck to counter the agressive meta by teching against aggro and using DO against control, while every other deck has ths risk of getting a ragnaros on it's starting hand.
And n'zoth IS broken beyond risk. Why do you think we have so many powerfull deathrattles now? /s
We've been over this with MattMurdock77, common sense isn't actually much of a leg to stand on when you're trying to objectively point something out. I've gone over the breakdown of exactly why the costs are appropriate, you can feel free to come up with some counter math on the subject to prove the opposite. And while combined cards can be more expensive (Seal of Champions for instance), generally you're talking two existing combined cards being the case; we don't have a "Discover a card from your opponent's deck" with a Dragon conditional attached to any other cards in the game to really base that conclusion off of. We have plenty of Dragon conditionals and Discovers to base the costs off of however, and the cost of the body + effect is exactly in the range I laid out.
And bullshit on the early minion argument with Dragons; all of them costs 1-1.5 mana more with the conditional. The only cards that really don't are Corruptor and Book Wyrm? So the ones that have immediate board impact basically. Chillmaw is the highest drop with a conditional and a huge effect, and is what... 1 mana understatted? With a 3-4 mana effect? Operative is also no more late game than Twilight Guardian, so it's not like that logic is particularly applicable. And once again, it's a class card.
Looking at the best case scenario solely is a horrible way to analyze any card, and if you're going to preach common sense and knowledge you should probably avoid cherry-picking. So you can "tech against aggro" by playing a 5/6 that does nothing to impact the board while drawing from a pool of cards that probably do little to actually stop you from dying? Midrange is at least slow enough to play something, but generally you're not going to drop bombs from their deck. Control is juicy on average certainly, but as much as you downplay Thoughtsteal that's exactly the matchup Thoughtsteal would be amazing in. You also still have to build your entire deck around the damn thing, it's no more a "tech" type of card any more than Reno is tech to beat aggro or Kazakus to beat Control/Midrange.
Do you want to know why people think this card is perfectly balanced? It has little to do with the card not being potent, but the fact that the reality you yourself admit to is that it's restricted to Priest's toolkit. If Dragon Priest is some absurd Tier 0 deck, yes I'd certainly concede something is not right about the cards they were given; but it's not. For all intents and purposes, Dragon Priest is a solid Tier 2 and contains plenty of weaknesses; it's actually fucking balanced, while being good.
People are bitching to bitch about something they don't like at this point, it has nothing to do with any sort of actual concern with the BALANCE of the game. If there was actually concern about that, we'd see more than "qq the ability so stronk poor Control"; maybe we'd see something that resembled more than feels about why it shouldn't be so strong.
As a side note, ad hominems aren't actually arguments. You should try a little harder than "lol u bad".
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You two seriously lack the common sense. Thoughtsteal is inferior in every way and can even give you the same cards, it happens quite a lot, giving you much less insight and choice. How is this not obvious is either a lack of ability/experience or trolling.
(...)
Thoughtsteal gives you two cards which is undoubtedly better than getting only one card from discover. So much to being "inferior in every way". I stay with my opinion that Drakonid Operative with Thoughtsteal would be better (even not considering Brann).
And Thoughtsteal can only give you two similar cards if there are still two of them in the opponent's deck.
And you said less more information than Thoughtsteal and Mind Vision together. Thoughtsteal alone is the knowledge of two cards. It's baffeling me that someone who brags with his heartstone skills apparently doesn't know about the card mechanics he is using in a discussion. Lack of ability/experience or trolling?
I already told you that's not how you evaluate thoughtsteal, if you want to ignore the real thing and try to missguide anyone who knows this game, keep on, but you're doing a poor job. Post is on last page if you want to clear your mind.
And you're restricting the usefullness of copies to reno decks, surprise surprise: majority of decks you're going to find on ladder aren't reno and you can get two copies with TS.
@Horkinger, Control players and their hubris know no bounds basically. They also seem to value that precious deck information thing a ton; like how much mana is limited information worth in reality? Blizzard appears to think "not much" is the answer based on stuff like Mind Vision and Thoughtsteal. It's more like one of the perks Priests have always just had.
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@Horkinger, Control players and their hubris know no bounds basically. They also seem to value that precious deck information thing a ton; like how much mana is limited information worth in reality? Blizzard appears to think "not much" is the answer based on stuff like Mind Vision and Thoughtsteal. It's more like one of the perks Priests have always just had.
Information isn't all that scary in this game anymore. Just wait for their turn 2 or 3 play then look up their net deck online.
@Horkinger
That's not how you evaluate cards. Thoughtsteal isn't a net gain of two like you said. You're trading one of YOUR cards (wasting a deckslot/card) AND 3 mana go get two RANDOM cards.
Value = -3 mana, discard a card get 2 random card.
Mind vision gives you a hint of your oponents deck, waste a slot and gives you a random card for 1 mana.
The reason these cards aren't played are obvious: they're SLOW.
DO on the other hand, is very solid body, acts as a dragon activator, and provides MORE insight and MORE choice than these two combined. You don't waste deck slots, mana nor is it totally random. Everything is good about it.
The value of taking a look at the oponents deck are very underestimated also. Knowing if you're up against a combo renolock or not is a big deal. Mind vision giving you PO doesn't mean shit.
I don't know why you are talking about mind Vision. That card doesn't have anything to do with DO. And I don't know who told you that Thoughtsteal is a net gain of two Cards. I at least didn't. I compared the effect of thoughtsteal with discover (like if DO had Thoughtsteal instead of discover which I would consider stronger).
And Thoughtsteal gives you two random Cards, but so works discover. You can discover between three random Cards. So you could see it as getting two random Cards out of the three from discover (whether three are randomly pre-selected and you randomly choose two or you choose randomly two out of all of them doesn't make a difference). But of course discover lets you look at one additional card in comparison to thoughtsteal.
And no, DO doesn't give you more insight than mind Vision and thoughtsteal combined. In both cases you get to know three Cards of your Opponent. But more important, mind Vision gives you insight in what he has in Hand instead of what still is in his deck. Mind Vision giving you PO means he has it in hand. It's a similar information as having it as an discover Option (he doesn't have this copy). And you also always forget to Price the condition of DO.
So this card is OP and you have a tough turn 5 against Dragon Preist.
... But you must have a pretty good turns 1-4 and 6-10 because Dragon Preist loses to tier 1 decks.
Chances are you will best Dragon Preist even with this card. So what's the problem really?
Ok, I've written down a simple NO to this question in a previous post, but since this argument has been going on for so long I'd like to elaborate.
If we look at a card in a vacuum it is indeed a very good card, I could agree it might be considered overpowered.
BUT... the thing is... Cards do not exist in a vacuum and its value has to be assessed along with the other cards you have available to fill the other 28 slots in the deck. Priest has started this expansion in arguably the worst position of all 9 classes, and has been given decent tools besides Drakonid Operative, but STILL is in no way a Tier 1 deck in the current meta, and in a foreseeable future we know it will lose most Dragon support cards from BRM and other expansions/adventures such asChillmaw and others.
Priest MIGHT get amazing and overpowered Dragon cards along with other tools that will support this archetype and make it a dominating Tier 1 deck, but while we are waiting to see what happens, please stop whining about a single card - the card might be strong, but Priest in not in any way broken - and you don't play against a single card!
Have fun and enjoy the game!
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@evertonbelmontt; I'll agree with Horkinger, Mind Vision is actually literally irrelevant to this conversation. Thoughtsteal we can work with though, since I do think they're similar in function; both pull a card(s) from your opponent's deck, both net you information on what they've yet to draw and likely what kind of deck they're playing.
Now, where it get's a bit twisted is evaluating the cost of both; Thoughtsteal is probably overcosted considering it's pretty much a worse AI, but you can tell drawing in general regardless of source is actually pretty standard 1-1.5 mana. You can also look at every other Discover minion in the game and see that the Discover mechanic is generally worth the same (Curator being a 1/2, Courier being a 2/2, etc.).
Now, since we're dealing with a Dragon trigger let's take a look at what we're comparing there;
- Alexstraza's Champion; a vanilla 2/3 that gains ~1.5 mana in stats (+1 attack for 0.5, Charge for 1)
- Wyrmrest Agent; a vanilla 1/4 that gains ~1.5 mana in stats (+1 attack for 0.5, Taunt for 1)
- Twilight Whelp; a vanilla 2/1 that gains 1 mana in stats
- Twilight Guardian; a slightly understatted 2/6 that gains 1.5 mana in stats (+1 attack for 0.5, Taunt for 1)
I mean, the list goes on. But we can generally see that most Dragon cards are starting as properly statted Vanilla minions and gaining 1-1.5 mana worth of value simply by being able to trigger the Dragon conditional.
So, let's revisit Operative; you have a vanilla 5/6 for 5 mana, with a Dragon conditional worth ~1-1.5 mana. Combine that with the fact this is a class card, and no Dr. Boom is not a valid comparison. The card is great and I'd agree it certainly feels like the best Discover in the game, but it's also not grossly undercosted if you look at how almost every other card generator and Dragon are priced.
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This ^^ but Ill play the fool for evertonbelmont because clearly his presumptions are fact.
You two seriously lack the common sense. Thoughtsteal is inferior in every way and can even give you the same cards, it happens quite a lot, giving you much less insight and choice. How is this not obvious is either a lack of ability/experience or trolling.
Also, don't disregard the mana cost and tempo gain from drakonid, since combined cards often cost MORE, not less. Even the fool admits that on hia original post.
As for stats on the other dragon cards, early minions are more stat inflated than late game minions or minions that have more meaningfull effects. Effect on drakonid is way better than any of this, just look at the post above.
Drakonid opens up your deck to counter the agressive meta by teching against aggro and using DO against control, while every other deck has ths risk of getting a ragnaros on it's starting hand.
And n'zoth IS broken beyond risk. Why do you think we have so many powerfull deathrattles now? /s
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The "/s" at the end means "sarcasm", just in case you didn't notice/know.
I'll say this again: DO is extremelly OP, but since it's a priest card and considering their overall toolkit, it doesn't need nerfing.
Every streamer saw this, every good player sees this. But then comes the ones who think the card is perfectly balanced, every class needs a card like this and whatever. This entire thread reflects this. We already break down the card and if you still want to deny it's OPness, feel free to do so. The top players are happy in agree to disagree.
OP, in terms of high value for the cost? Perhaps. Broken and in need of a nerf? Hell no, not even close.
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Exactly. And I'm happy it exists, because of it priest now can help purge the pirate meta.
Against MY control warlock (reno) I outvalued them with AoE and kazzakus (yeap, no 'autowin' jaraxx) Mages will have to do the same thing and warrior IDK.
Hi
Drakonid Operative gives Priest a viable deck and that deck helps to give Pirates a bit of trouble, which is a good thing. There are still current meta decks which completely destroy Dragon Priest at the moment though, Operative or not. If Renolock can get any board control (which is easy with 40,000 board clears) and drop Jaraxxus, it's gg for Priest. Priest has 0% winrate vs. Jaraxxus.
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You are clueless indeed hahahah.
I already told you that's not how you evaluate thoughtsteal, if you want to ignore the real thing and try to missguide anyone who knows this game, keep on, but you're doing a poor job. Post is on last page if you want to clear your mind.
And you're restricting the usefullness of copies to reno decks, surprise surprise: majority of decks you're going to find on ladder aren't reno and you can get two copies with TS.
@Horkinger, Control players and their hubris know no bounds basically. They also seem to value that precious deck information thing a ton; like how much mana is limited information worth in reality? Blizzard appears to think "not much" is the answer based on stuff like Mind Vision and Thoughtsteal. It's more like one of the perks Priests have always just had.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?