I am going to say this is bad, but closer to playable than dust. The biggest issue is just that +2/+2 is fairly weak on a 2 mana spell, but it does have Secret synergy with Eaglehorn Bow and Cloaked Huntress and could see play in a Cloaked Huntress deck. The primary benefit of this spell is that it can very much trick opponents into thinking you have, say, Freezing or Snake Trap if you don't have any minions to trigger it ASAP, or to trick them into thinking it is Snipe when it does not trigger on attack. However, I am not sure it is worth its cost. It also does have synergy with a fair deal of new Hunter cards, so something new could pop out. It also just has the issue of having to deal with Smuggler's Crate, which is cheaper but gives the same buff with more controllability.
Does anybody know if this will go off if you don't have any minions in hand?
There is precedent for it in Competitive Spirit, but Hearthstone isn't exactly known for consistency. But if it does work like Competitive Spirit, then this wouldn't be so bad.
Secret is supposed to give you more value per cost than a spell since you can't control it. This is terrible.
I think they must value buffing in hand slightly more than buffing on board. This makes some sense, since it can be hard to keep a minion on board, whereas nothing can stop you from holding one. At the very least, this can never be a dead card.
On the other hand, minions on board have initiative, so if this is their logic, it's not entirely sound. Then again, there's Dispatch Kodo.
It's a 2/2 buff for 2, and a delayed buff at that. Horrible, even if the condition can't really be played around.
See Avenge. See why this is really bad.
Seems to work with Dispatch Kodo and Rat Pack but also weak compared to other secrets.
gamble card. Random +2/+2 huge boost for hunter to smorc you face.
Meh, this is just too weak to justify a spot in a 30 card deck.
All of the MSoG Secrets are pretty crap, actually.
I am going to say this is bad, but closer to playable than dust. The biggest issue is just that +2/+2 is fairly weak on a 2 mana spell, but it does have Secret synergy with Eaglehorn Bow and Cloaked Huntress and could see play in a Cloaked Huntress deck. The primary benefit of this spell is that it can very much trick opponents into thinking you have, say, Freezing or Snake Trap if you don't have any minions to trigger it ASAP, or to trick them into thinking it is Snipe when it does not trigger on attack. However, I am not sure it is worth its cost. It also does have synergy with a fair deal of new Hunter cards, so something new could pop out. It also just has the issue of having to deal with Smuggler's Crate, which is cheaper but gives the same buff with more controllability.
Secret is supposed to give you more value per cost than a spell since you can't control it. This is terrible.
Does anybody know if this will go off if you don't have any minions in hand?
There is precedent for it in Competitive Spirit, but Hearthstone isn't exactly known for consistency. But if it does work like Competitive Spirit, then this wouldn't be so bad.
Eh... I more than likely will not use it. Hunter need more board clear traps not buff minions....
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