It seems pretty bad. Barnes is fine, because he is something like a 4-mana 4/5 that frequently has an upside. Goya will pull the same minions that Barnes pulls, and they will have full stats, but she might pull a 1-drop, or a 2-drop. On turn six, it will be difficult to reliably have a cheap minion in play - I suppose Goya "heals" midrange minions that have taken damage. On average, if a deck isn't built around Goya, she probably pulls something like a 3-drop or a 4-drop, and on average, she probably shuffles something like a 3-drop or a 4-drop into the deck. As a result, she probably can only be played in Paladin and Shaman - but those classes seem to have better options for six mana.
The effect is contradictory which makes it impossible to get consistent value out of it. You would traditionally want to replace a small minion but to have a small minion you need to have small minions in your deck which decreases the chances of the minion from your deck being good. This card actually isn't good in decks where you tutor for a specific minion either because it summons the minion itself instead of a copy. So horrible with a card like Reno nzoth or Malygos. The only classes that can use this card are the two token hero power classes shaman and paladin, because you can fill your deck with big minions and replace a hero power token. Even if you do that though and are lucky enough to pull a good minion, you've still paid 5 mana for that minion (Goya and hero power is 8 mana - 3 mana stats= 5 mana). Also, you now have a hero power token in your deck which hurts future draws.
Very good in pala because you can trade a recruit for 80% of the time a good minion
Might be playable in priest with the new 1 mana shadow madness but atm dragon priest > control priest by far
Very BAD in Pally because it's a 6 mana 4/3 that can ruin your battle cry minions. If you summon an Aldor for a recruit you're paying 6 mana for a 6/5 AND putting a recruit card in your deck.
Hmmm I wonder how this interacts with Brann Bronzebeard. Does the target get shuffled twice into your deck or do you perhaps get two cards pulled out, or both, or does the entire switching sequence just happen twice in a row? Eager to find out.
If it indeed puts two copies of the target minion into your deck and pulls two out, then I can see this making an appearance in some heavy fatigue or control decks. Otherwise... meh.
(Also, pulling out your Reno Jackson and/or Justicar Trueheart would be a risk if you were forced to play this early on)
This could be great in Reno style decks. Even if you swap out for trash, you get a second use of your Reno/Kazakus, or really any other powerful battlecry minion.
Its basically a swingier version of Barnes where your worst outcome is WAY worse and your best outcome is WAY better. Thankfully you can't just drop it on curve because you need a minion to swap it with. and even if you do there's no guarantee the minion you swap will be better than the one you already had.
Its a cool card but probably won't see play. Probably...
This could be great in Reno style decks. Even if you swap out for trash, you get a second use of your Reno/Kazakus, or really any other powerful battlecry minion.
At first the card has some shock value because it's a new mechanic so automatically it gets the brain juices flowing on potential combos and other ways it could work, but once you get 5 minutes into thinking you already start to realize how bad it is or will be. It will either be way to slow, plain bad or too unreliable it won't take people to overly long to stop playing this after the first week or two.
There is very few cards you actually want to get pulled, many times it will be bad because it's a combo piece or has a strong Battlecry effect etc...
This could be great in Reno style decks. Even if you swap out for trash, you get a second use of your Reno/Kazakus, or really any other powerful battlecry minion.
This card costs 6 mana. You're going to spend 10 mana to play Kaxakus, get a spell, play her and remove kazakus, and spend 10 mana for a spell and a 4/3? Um. No.
This could be great in Reno style decks. Even if you swap out for trash, you get a second use of your Reno/Kazakus, or really any other powerful battlecry minion.
Good that the team hasn't forgotten how to make interesting cards! Good design, hopefully more cards can combo with this kind of playstyle. Also like the brewmaster feel this card gives with returning a minion from the battlefield.
Seem it would be good with battlecry minion with nice effects. Most of the Old Gods specificall assuming they stay on the board. Doppleganger would also be nice.
Rollback Post to RevisionRollBack
"I'd rather have it and not need it, than to need it and not have it."- Some Chick from Alien vs Predator
This could be great in Reno style decks. Even if you swap out for trash, you get a second use of your Reno/Kazakus, or really any other powerful battlecry minion.
This card costs 6 mana. You're going to spend 10 mana to play Kaxakus, get a spell, play her and remove kazakus, and spend 10 mana for a spell and a 4/3? Um. No.
Is it gonna get railroaded by a somehow still rampant aggro? Probably. But at least let me dream of a world where games last long enough to try for such value.
I can see a midrange paladin or shaman running this to put a tote/silver hand recruit in their deck to pull out a big threat. Other than that, and I don't see that happening much, I can't honestly justify having this card in your deck.
Why the hell is this card 6 mana 4-3 atleast make it 6 mana 5-5 or 5 mana 4-5. but 4-3 is a big penalty for this effect. I see the reason why this card requires too much mana to play but I don't see the reason for those weak stats.
It is really a good effect you can place a battle cry back into your deck to play it again later or if you are running a N'zoth deck you can replace a token with another deathrattle minion in your deck. It is really a good effect but those stats....
Why the hell is this card 6 mana 4-3 atleast make it 6 mana 5-5 or 5 mana 4-5. but 4-3 is a big penalty for this effect. I see the reason why this card requires too much mana to play but I don't see the reason for those weak stats.
Because you can pull something that's 5/5, 8/8, or 4/12. Or 12/12. That's the very high end, of course. Assuming you have a decent Midrange deck, you could pull a 3/4, 4/3, 3/6, 5/4, etc. The worst outcome is, of course, summoning a 1- or 2-drop.
This card is meant to be very risky. That means having the possibility of getting almost nothing from it - not even decent stats.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
It seems pretty bad. Barnes is fine, because he is something like a 4-mana 4/5 that frequently has an upside. Goya will pull the same minions that Barnes pulls, and they will have full stats, but she might pull a 1-drop, or a 2-drop. On turn six, it will be difficult to reliably have a cheap minion in play - I suppose Goya "heals" midrange minions that have taken damage. On average, if a deck isn't built around Goya, she probably pulls something like a 3-drop or a 4-drop, and on average, she probably shuffles something like a 3-drop or a 4-drop into the deck. As a result, she probably can only be played in Paladin and Shaman - but those classes seem to have better options for six mana.
The effect is contradictory which makes it impossible to get consistent value out of it. You would traditionally want to replace a small minion but to have a small minion you need to have small minions in your deck which decreases the chances of the minion from your deck being good. This card actually isn't good in decks where you tutor for a specific minion either because it summons the minion itself instead of a copy. So horrible with a card like Reno nzoth or Malygos. The only classes that can use this card are the two token hero power classes shaman and paladin, because you can fill your deck with big minions and replace a hero power token. Even if you do that though and are lucky enough to pull a good minion, you've still paid 5 mana for that minion (Goya and hero power is 8 mana - 3 mana stats= 5 mana). Also, you now have a hero power token in your deck which hurts future draws.
"Hey Pal, Trade Prince Gallywix here!"
All Classes Golden - 11/5/2016
Hmmm I wonder how this interacts with Brann Bronzebeard. Does the target get shuffled twice into your deck or do you perhaps get two cards pulled out, or both, or does the entire switching sequence just happen twice in a row? Eager to find out.
If it indeed puts two copies of the target minion into your deck and pulls two out, then I can see this making an appearance in some heavy fatigue or control decks. Otherwise... meh.
(Also, pulling out your Reno Jackson and/or Justicar Trueheart would be a risk if you were forced to play this early on)
This could be great in Reno style decks. Even if you swap out for trash, you get a second use of your Reno/Kazakus, or really any other powerful battlecry minion.
Its basically a swingier version of Barnes where your worst outcome is WAY worse and your best outcome is WAY better. Thankfully you can't just drop it on curve because you need a minion to swap it with. and even if you do there's no guarantee the minion you swap will be better than the one you already had.
Its a cool card but probably won't see play. Probably...
At first the card has some shock value because it's a new mechanic so automatically it gets the brain juices flowing on potential combos and other ways it could work, but once you get 5 minutes into thinking you already start to realize how bad it is or will be. It will either be way to slow, plain bad or too unreliable it won't take people to overly long to stop playing this after the first week or two.
There is very few cards you actually want to get pulled, many times it will be bad because it's a combo piece or has a strong Battlecry effect etc...
Obviously broken as shit card in Malygos Shaman, as if Barnes wasn't bad enough, I hate these designs.
Good that the team hasn't forgotten how to make interesting cards! Good design, hopefully more cards can combo with this kind of playstyle. Also like the brewmaster feel this card gives with returning a minion from the battlefield.
I hope i won't pull this one out of a pack.
Seem it would be good with battlecry minion with nice effects. Most of the Old Gods specificall assuming they stay on the board. Doppleganger would also be nice.
I can see a midrange paladin or shaman running this to put a tote/silver hand recruit in their deck to pull out a big threat. Other than that, and I don't see that happening much, I can't honestly justify having this card in your deck.
Why the hell is this card 6 mana 4-3 atleast make it 6 mana 5-5 or 5 mana 4-5. but 4-3 is a big penalty for this effect. I see the reason why this card requires too much mana to play but I don't see the reason for those weak stats.
It is really a good effect you can place a battle cry back into your deck to play it again later or if you are running a N'zoth deck you can replace a token with another deathrattle minion in your deck. It is really a good effect but those stats....