WHAT that's absolutely insane. Think of how many cards would benefit from being simply +1/+1 and that would make them very powerful. If this hits the right thing, that could easily be gg
Well now, beats the hound master test? check. Potentially better? check. Yeah this is a card to look out for. Not too broken but as bord2heck put it, one buff in the wrong place can end a game for an opponent. Kill this on sight, naturally.
The effect is really good, and it also forces the opponent to trade their minion or use a spell. And if they've already used whatever 3-damage spell they have by the time this swings around, it forces them to burn something bigger or lose their current board presence, allowing whatever other buffed minions you have in your hand to dominate the board uncontested.
Discuss!
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this could be cool
Shame it wasn't considered a mech.
Not too shabby! Even if it only survives one turn, that's pretty decent value; excellent if it survives longer.
Wow. Really strong! These handbuff cards will be really metadefining. There comes so powerful decks! Op paladin
WHAT that's absolutely insane. Think of how many cards would benefit from being simply +1/+1 and that would make them very powerful. If this hits the right thing, that could easily be gg
To many same cards, it is kinda lasy.
Hard removal or all sorts will be in style
Well now, beats the hound master test? check. Potentially better? check. Yeah this is a card to look out for. Not too broken but as bord2heck put it, one buff in the wrong place can end a game for an opponent. Kill this on sight, naturally.
The effect is really good, and it also forces the opponent to trade their minion or use a spell. And if they've already used whatever 3-damage spell they have by the time this swings around, it forces them to burn something bigger or lose their current board presence, allowing whatever other buffed minions you have in your hand to dominate the board uncontested.
This is the true face of taunt warrior.
so Charge=+2/+2 stats?, you know, if they had started by that we would have avoided some charge related problems in the past.
All these cards are the same. No effort at all.
This is good even if you only get the effect once. If you get it more than once....game breaking.
Dude, the theme of Grime Street is hand buffing. C'Thun's minions could have also been seen as lazy, but the filled out a theme. Relax.
Now a couple of this buffs land on leeroy and we are talking about some potentially powerful burst plays.
One problem with these cards is that they're boring.
Shanking ankles since 2015.
This will be new meta defining card for warrior. You can use this on every deck from control to aggro
[deck]1042300[/deck]