Never said the nerf shouldn't happen, just that your logic was rather silly. Collected cards shouldn't be better in every situation than basic cards, is all. Simple shouldn't always mean weak as shit either.
Rarity is, at its best, meant to reflect the potential complexity a card provides, thereby POTENTIALLY making it better in situations/decks. At least, that's what we've always been told. In any case, no, people shouldn't have to take a million lumps/grind with strictly worse cards just to get somewhere. We're not here to grind for STRICTLY better stats, this isn't an RPG. If that's what blizz wanted then the game should've been paid entry all along. Not that this is 100% what's actually happening, mind you; just that this is a pretty mindnumbingly silly point to try and make on your part. *Classes can have cards that are overall worse than others', but that has to be weighed carefully. I'm not sure that this has, but there you have it.
Pretty sure the holidays mean they want us to SPEND more, not be given more.
Not to mention the 33% reimbursement after the tri-class glitch, and all the free packs from the initial quests. I doubt they are in a giving mood, considering all the recent freebies anyhow.
Personally, I was hoping they would increase the attack threshold of Big Game Hunter's effect. Make it something more niche through patching up high cost or control intensive matchups, not what mana cost a deck can swallow. Still, it's something. Hopefully enough.
0 mana spells are something I'd be looking at when waving around the nerf bat.. but really, this instead of touching innervate? :S
I can get behind the hunters mark change but it really makes me sad other 0 mana spells weren't looked at.
Innervate is a card that fits the soul of druid pretty well, and isn't the shittiest thing in the world to face, so long as Blizzard is careful in the future acknowledging what Druid can do with it, that being one reason for the druid nerfs. Hunter's Mark offers pretty good value, especially as the game slows down. Which is what they want. Hopefully, this will be a world where Hunter's Mark is even MORE valuable because of bigger minions coming into use, and one cost is justified, perhaps gleefully accepted.
ITT: People ignoring the direction Blizz wants to push the game, as always. Too impatient to wait until the whole picture is laid out, too impatient to wait for a cool new weapon that can now exist. Maybe you won't need blade flurry to be used the same way as it was before. Oh yes, this is it. No more cards to be released, this is the final touch they're making on the expansion. The one that's having a stream, likely with many card reveals, tomorrow. The one following up this nerf announcement, and is likely designed to cool your asses down some. Cripes. Today's rogue doesn't need to be the one, say a week from now, just with a sampling of new toys. Could be pretty different. Pretty fun, too.
There's nothing strange there, it is statistically compatible with the null hypothesis of 5% legendary rate per pack (ignoring the fact you can get more than one legendary per pack). Using R (www.r-project.org)......
.....
But yeah, it'd be interesting if they decided to have a last hurrah for the GvG packs before they go away. Bit of a clearance bonus. Clever. I'd like some more samples.
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Never said the nerf shouldn't happen, just that your logic was rather silly. Collected cards shouldn't be better in every situation than basic cards, is all. Simple shouldn't always mean weak as shit either.
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Rarity is, at its best, meant to reflect the potential complexity a card provides, thereby POTENTIALLY making it better in situations/decks. At least, that's what we've always been told. In any case, no, people shouldn't have to take a million lumps/grind with strictly worse cards just to get somewhere. We're not here to grind for STRICTLY better stats, this isn't an RPG. If that's what blizz wanted then the game should've been paid entry all along. Not that this is 100% what's actually happening, mind you; just that this is a pretty mindnumbingly silly point to try and make on your part. *Classes can have cards that are overall worse than others', but that has to be weighed carefully. I'm not sure that this has, but there you have it.
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...So would this be called battlerattle, or deathcry? RATTLECRY!
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Pretty sure the holidays mean they want us to SPEND more, not be given more.
Not to mention the 33% reimbursement after the tri-class glitch, and all the free packs from the initial quests. I doubt they are in a giving mood, considering all the recent freebies anyhow.
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FELFIIIIIIIIIIIRE, FELFIIIIIIIIIIIIRE, MORGL'LL BURN AT, THE PYYYYYYYYRE
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This is the true face of taunt warrior.
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Mind Blast plus Power Word: Glory
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Personally, I was hoping they would increase the attack threshold of Big Game Hunter's effect. Make it something more niche through patching up high cost or control intensive matchups, not what mana cost a deck can swallow. Still, it's something. Hopefully enough.
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ITT: People ignoring the direction Blizz wants to push the game, as always. Too impatient to wait until the whole picture is laid out, too impatient to wait for a cool new weapon that can now exist. Maybe you won't need blade flurry to be used the same way as it was before. Oh yes, this is it. No more cards to be released, this is the final touch they're making on the expansion. The one that's having a stream, likely with many card reveals, tomorrow. The one following up this nerf announcement, and is likely designed to cool your asses down some. Cripes. Today's rogue doesn't need to be the one, say a week from now, just with a sampling of new toys. Could be pretty different. Pretty fun, too.
1