wow, if you cant even understand the difference between having a card less in your hand and having a less card in your deck, then i guess its pointless to talk with you at all.
On a unrelated note: I wonder why melchazaar gives you 5 cards and a 5/6 body for the same costs of nourish, which draws only 3 cards and has no body at all...seems very unbalanced
At least I know now that 80% of things I read on this forum are random clueless whishful thinkings.
Still your tongue buoi. This kind of cock sure opinionated attitude has bitten many people in the ass before and will do so again. Especially in Hearthstone.
I don't like this card at all. It has a chance of ruining my fun OTK decks by pulling an essential minion from my hand. On top of that, its a really good 2 drop to get from Piloted Shredder in wild and arena. Overall, not fun at all.
It only ruins your decks because you're most likely playing a one-trick pony OTK deck which you should expect that sometimes you'll get screwed like that. Maybe instead of playing a one-trick pony you should play a deck that can win on its own, but also have another win condition combo in which that instance you don't get screwed out of the game because your combo got ruined.
Then I'll wait the salt posts, when your oppoent pulls out your Justicar Trueheart or Elise Starseeker (or even Acolyte of Pain) in control warrior mirror matchup. Having really important minions in your deck does not mean you're playing a one-trick pony deck, maybe you just aren't playing curve aggro/midrange deck (I don't have anything against aggro or midrange decks, just the game would be boring if just curve decks dominated, a.k.a. arena).
Extremely well designed card. Props to blizzard for coming up with this card.
At the first glance when I saw it, it just seemed terrible with too much risk for just few more stats. But more I thought about it, this is an amazing tech card in a right meta situation. This card is inherently good in a aggro meta but also crushes combo decks that slow control decks have very hard time dealing with. Only deck this card is bad against is control decks but some king of control decks are very well suited against other other control decks anyway and usually you can have enough cards and time in control match ups that you can afford to just avoid playing this card until you have removal ready for a worst possible scenario. If there are lot of aggro, combo, or decks that relies on certain battlecry minions on the ladder, Control Priests and Taunt Warriors can very happily tech in 1 copy of this card into their decks.
This is just an amazing card design and you can tell they've put in alot of thought into this one. Although this card is not good in every meta situation, its really healthy for the game to include tech card such as this
I wouldnt recomand crafting it for the purpose of fighting against Pirate Warrior , but maybe try it out .Ive been pretty sucsessfull with adding defender of argus .
A warlock played this turn 10, which pulled out my Hallazeal, then played twisting nether to wipe out all my others minions + Hallazeal. Was a brilliant 10 mana combo play which won him the game. It's a good card.
really cool to have a chance against combo decks, probably wont be too prevalent so combos are still viable, but you can use it as a tech card, if there are a lot of combos (not played on turn 2) *pulls hancho*
This card can backfire quite badly if you're not careful. Coined it out on T1 which summoned my opponents Deathwing, Dragonlord from his hand... OOPS! lulz...
i really like cards like these, they have an extra element of knowledge required to play it correctly sort of like doomsayer. knowing when to play the card can make or break its performance
I use it in a Reno priest. Vs Aggro its gold. But it lost me some matches vs Druid. Thought he had mostly spells in his hands like always but there was a ragnaros too. Or a hellscream (was a control warri, not a pirate)
I use it in a Reno priest. Vs Aggro its gold. But it lost me some matches vs Druid. Thought he had mostly spells in his hands like always but there was a ragnaros too. Or a hellscream (was a control warri, not a pirate)
It's important to make sure you have removal lined up before playing this card. Just hope their isn't a Malygos since Priest doesn't have much they can do about that.
wow, if you cant even understand the difference between having a card less in your hand and having a less card in your deck, then i guess its pointless to talk with you at all.
On a unrelated note: I wonder why melchazaar gives you 5 cards and a 5/6 body for the same costs of nourish, which draws only 3 cards and has no body at all...seems very unbalanced
Extremely well designed card. Props to blizzard for coming up with this card.
At the first glance when I saw it, it just seemed terrible with too much risk for just few more stats. But more I thought about it, this is an amazing tech card in a right meta situation. This card is inherently good in a aggro meta but also crushes combo decks that slow control decks have very hard time dealing with. Only deck this card is bad against is control decks but some king of control decks are very well suited against other other control decks anyway and usually you can have enough cards and time in control match ups that you can afford to just avoid playing this card until you have removal ready for a worst possible scenario. If there are lot of aggro, combo, or decks that relies on certain battlecry minions on the ladder, Control Priests and Taunt Warriors can very happily tech in 1 copy of this card into their decks.
This is just an amazing card design and you can tell they've put in alot of thought into this one. Although this card is not good in every meta situation, its really healthy for the game to include tech card such as this
I think the picture says it all.
i'm thinking of crafting this guy, he seems pretty necessary to combat pirate warriors. Does anybody have any input? Is he good?
I wouldnt recomand crafting it for the purpose of fighting against Pirate Warrior , but maybe try it out .Ive been pretty sucsessfull with adding defender of argus .
A warlock played this turn 10, which pulled out my Hallazeal, then played twisting nether to wipe out all my others minions + Hallazeal. Was a brilliant 10 mana combo play which won him the game. It's a good card.
I love that a card like this exists because its the first of its kind that directly interacts with your opponent's hand.
Wouldn't mind more such cards.
really cool to have a chance against combo decks, probably wont be too prevalent so combos are still viable, but you can use it as a tech card, if there are a lot of combos (not played on turn 2) *pulls hancho*
Ska
This card can backfire quite badly if you're not careful. Coined it out on T1 which summoned my opponents Deathwing, Dragonlord from his hand... OOPS! lulz...
Anger is the punishment we give ourselves for someone else's mistake.
Oh right, I completely forgot...
Anyways, I want more!
This card is just disgusting.
i really like cards like these, they have an extra element of knowledge required to play it correctly sort of like doomsayer. knowing when to play the card can make or break its performance
I use it in a Reno priest. Vs Aggro its gold. But it lost me some matches vs Druid. Thought he had mostly spells in his hands like always but there was a ragnaros too. Or a hellscream (was a control warri, not a pirate)
Currently Playing:
Dragon Priest / Mid-Hunter
I guess this card is the closest Hearthstone will have to Discard effects :)) It's easily my favourite card of the set.