We see so much salt about how card text is misleading in a lot of cases. And while I don't hate Blizzard over it, I don't usually agree with their approach. But instead of salt let's try something constructive: try writing optimal text that explains the behavior better without a ridiculous amount of words.
The wordier but slightly more accurate version of The Mistcaller:
Whenever you draw a minion, give it +1/+1. Battlecry: Give all minions in your hand +1/+1.
(Edit: in fact this is misleading as well, since the 'whenever you draw a minion ...' triggered effect lasts for the rest of the game, while the above text implies that - like for Shadowfiend - the effect only lasts for as long as the Mistcaller is on the board)
The wordier but slightly more accurate version of The Mistcaller:
Whenever you draw a minion, give it +1/+1. Battlecry: Give all minions in your hand +1/+1.
(Edit: in fact this is misleading as well, since the 'whenever you draw a minion ...' triggered effect lasts for the rest of the game, while the above text implies that - like for Shadowfiend - the effect only lasts for as long as the Mistcaller is on the board)
Interesting, what is inaccurate about Mistcaller as-is?
The wordier but slightly more accurate version of The Mistcaller:
Whenever you draw a minion, give it +1/+1. Battlecry: Give all minions in your hand +1/+1.
(Edit: in fact this is misleading as well, since the 'whenever you draw a minion ...' triggered effect lasts for the rest of the game, while the above text implies that - like for Shadowfiend - the effect only lasts for as long as the Mistcaller is on the board)
The wordier but slightly more accurate version of The Mistcaller:
Whenever you draw a minion, give it +1/+1. Battlecry: Give all minions in your hand +1/+1.
(Edit: in fact this is misleading as well, since the 'whenever you draw a minion ...' triggered effect lasts for the rest of the game, while the above text implies that - like for Shadowfiend - the effect only lasts for as long as the Mistcaller is on the board)
Interesting, what is inaccurate about Mistcaller as-is?
Thoughtsteal and Deathlord interactions.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
We see so much salt about how card text is misleading in a lot of cases. And while I don't hate Blizzard over it, I don't usually agree with their approach. But instead of salt let's try something constructive: try writing optimal text that explains the behavior better without a ridiculous amount of words.
I'll start:
Barnes
Old: Summon a 1/1 copy of a random minion in your deck.
New: Summon a copy of a random minion in your deck. Reduce its attack and health to 1.
Onyx Bishop/Resurrect: Summon a copy of a random friendly minion that died this game.
Can be confusing since you can resummon two copies of a minion that only died once.
Kaladin's RoS Set Review
Join me at Out of Cards!
Chillwind Yeti
Old: -
New: Do nothing. Clarification: this is not a battlecry: do nothing or deathrattle: do nothing.
I think that belongs in the Hearthstone Unglued set.
Is the 1/1 copy that Barnes summons under a debuff? How you wrote it makes it seem that way.
The Coin
Current text: Gain 1 mana crystal this turn only.
New text: Gain 1 mana crystal this turn only, unless you already have 10 mana crystals...
Fel Reaver
New. Battlecry: discard your deck.
Deathrattle: lose the game
Sylvanas Windrunner
Battlecry: Put an Entomb, Sap or Hex card in your opponent's hand.
The wordier but slightly more accurate version of The Mistcaller:
Whenever you draw a minion, give it +1/+1. Battlecry: Give all minions in your hand +1/+1.
(Edit: in fact this is misleading as well, since the 'whenever you draw a minion ...' triggered effect lasts for the rest of the game, while the above text implies that - like for Shadowfiend - the effect only lasts for as long as the Mistcaller is on the board)