Hey Warrior and Shaman are competitive too! Lets nerf them as well. Please. Those pesky 1 mana removals and them 4 mana 7/7's.
4 mana 7/7 is part of the overload mechanic and you technically pay 6 mana for him anyway. Also if you evolve him he ,becomes a worthless drop 5 mana drop, not nearly half as good as the initial one which makes... not OP at all IMO! He's only useful in shaman decks that don't use evolve a lot.
So, only useful in every viable Shaman deck? And I don't get why it's still fair to pay 6 mana for a 7/7. And it's not even paying 6 mana for a 7/7 because you don't get 6 mana minions on turn 4, which is what Faceless is.
it's overload man, it's how it works. get stronger minions for sacrificing your mana... and yeah, all shaman's are good, I can even kick arse with murloc shaman... I was speaking more from a personal point of view.. I love evolve shaman the most, and this guy has no place there being that his whole deal is being amazing for a 4 drop, if you evolve him to a 5 drop, you are probably going to trade down.
He is certainly hard to deal with tho, not taking that away from you, just I think the overload mechanic is one of the most fun in the game, really does feel like a shaman in the way that everything has a price.
Anyway man, yeah. I agree he's a strong card and in some great decks, but to me he's awesome (Guess maybe that's cos I play shaman tho, haha)
I love the flavour text as well, NBA Jam throw back there.
Implying that it's fair because it's a mechanic in the game is a terrible excuse. Effect Negation was a mechanic in Yu-Gi-Oh but that didn't stop Skill Drain from being a busted card with the launch of Qli.
Your personal likes and interests in Shaman don't matter when it comes to balance, Evolve may be your favourite, and Tempo Totem is mine, but it still doesn't change that neither of those decks are competitive, and it doesn't change that the viable shaman decks run double Faceless because Faceless is an unbalanced card.
evolve is competitive though, I've beat plenty of people with it.
and what I mean is the way overload works, you trade in your mana from future turns for better stats on your cards.... you might not like it, but it doesn't mean it's OP.
When we have warrior with a better standard bag of tricks than any other class in the game, with more viable legend decks than any of the other classes put together, how can 1 shaman card be what everyone is calling OP?
I'm not picking a fight, I'm genuinely interested. I have only been playing the game 2 weeks so I am still learning a lot. I don't actually see how that card is bad when you have overload happening which effectively shuts you out of options in further rounds, also it's not like no one can deal with with him, is it?
I'm interested to learn more, like can you give me some actual examples what make that card completely unfair, considering the overload mechanic and how it works?
Like I said before, I don't even use the card (although I have 1 of them) as it doesn't fit my playstyle. I can imagine it being a great card in other shaman decks though and it would be a real shame for it to be nerfed... people just need to learn to beat stuff over calling for nerfs IMO. But, if the card was OP and could not be beaten, then maybe it would require a change. It seems to be a thing in most games though where something becomes competitive and people don't like it cos their old build/deck or whatever is no longer as OP as it used to be. Again I'm not saying this is all people and that asll people who call for nerfs are doing this, but it definitely happens and stuff definitely gets the nerf bat due to this.
I think we should wait and see what happens after Karazhan before calling for nerfs now, we may end up with answers to all this stuff!?
PS: sorry about the confusion in my last post. I'd just woke up and was completely d-railing into my own opinions over what I was actually talking about. Hopefully this post conveys what I was trying to say a bit better.
I won a few miracle rogues yesterday with my yogg priest. I do not have a lot of skill, and priest is a dead class, is not? I think you need stop playing the game during a time, auctionner is not op.
Nah, it really isn't broken. Miracle rogue is strong but easily counterable. If you want to beat it desperately play something like aggro shaman or control warrior.
Hey Warrior and Shaman are competitive too! Lets nerf them as well. Please. Those pesky 1 mana removals and them 4 mana 7/7's.
4 mana 7/7 is part of the overload mechanic and you technically pay 6 mana for him anyway. Also if you evolve him he ,becomes a worthless drop 5 mana drop, not nearly half as good as the initial one which makes... not OP at all IMO! He's only useful in shaman decks that don't use evolve a lot.
So, only useful in every viable Shaman deck? And I don't get why it's still fair to pay 6 mana for a 7/7. And it's not even paying 6 mana for a 7/7 because you don't get 6 mana minions on turn 4, which is what Faceless is.
it's overload man, it's how it works. get stronger minions for sacrificing your mana... and yeah, all shaman's are good, I can even kick arse with murloc shaman... I was speaking more from a personal point of view.. I love evolve shaman the most, and this guy has no place there being that his whole deal is being amazing for a 4 drop, if you evolve him to a 5 drop, you are probably going to trade down.
He is certainly hard to deal with tho, not taking that away from you, just I think the overload mechanic is one of the most fun in the game, really does feel like a shaman in the way that everything has a price.
Anyway man, yeah. I agree he's a strong card and in some great decks, but to me he's awesome (Guess maybe that's cos I play shaman tho, haha)
I love the flavour text as well, NBA Jam throw back there.
Implying that it's fair because it's a mechanic in the game is a terrible excuse. Effect Negation was a mechanic in Yu-Gi-Oh but that didn't stop Skill Drain from being a busted card with the launch of Qli.
Your personal likes and interests in Shaman don't matter when it comes to balance, Evolve may be your favourite, and Tempo Totem is mine, but it still doesn't change that neither of those decks are competitive, and it doesn't change that the viable shaman decks run double Faceless because Faceless is an unbalanced card.
evolve is competitive though, I've beat plenty of people with it.
Now I realize why I can't explain this to you; you think ladder is competitive.
Or you can ignore my whole post and use one line out of context. This is the last time I'll be replying to you unless you actually read what I say and offer something constructive to say.
if you had bothered to read more than the first line, you'd have known I'd been playing the game for a FORTNIGHT!
was gonna say dude.. again, I've been playing the game a fortnight.. I just like the card.
it's all fine everyone wanting to save their favorite stuff from the nerf bat.
From someone who has been playing the game 2 weeks though, overload seems fair as you loose mana in consecutive turns. also the 2 overload from that card will not be the only overload in play so you end up mana starved for ages. I play a deck with some overload cards and you seriously have limited choices due to playing those cards so you need to really think about whether you need that mana or not and whether it;s worth putting down.
I'm too new in the game to know much in depth so it's pointless getting annoyed at me... I asked about 4 posts ago for explanations and said I was new.. if people are just going to keep going in circles this is pointless.
was gonna say dude.. again, I've been playing the game a fortnight.. I just like the card.
it's all fine everyone wanting to save their favorite stuff from the nerf bat.
From someone who has been playing the game 2 weeks though, overload seems fair as you loose mana in consecutive turns. also the 2 overload from that card will not be the only overload in play so you end up mana starved for ages. I play a deck with some overload cards and you seriously have limited choices due to playing those cards so you need to really think about whether you need that mana or not and whether it;s worth putting down.
I'm too new in the game to know much in depth so it's pointless getting annoyed at me... I asked about 4 posts ago for explanations and said I was new.. if people are just going to keep going in circles this is pointless.
lets just agree to disagree and move on.
Nah don't worry, I'm just a sarcastic asshole. Don't take my that seriously.
The downside is just not that big of a deal when it's all about tempo. If you don't know what tempo is you should read about it. It might help you play better as well. Anyway that's that then!
ha ha, yeah I know what tempo is. I just have not played that much of different decks to really know all that much yet. I have only played like 4 decks and only half the classes so far.
It mostly seems to come down to card draw for the majority of the time though. Like I just won with 10 health left with the worgen/faceless thing... you can be almost dead and if that comes out you have won. a lot of the time you just can't win with that though as you will not get the right cards in time and die. it;s possible to think ahead, but if you don't have the cards to make anything really work against what the opponent is doing, you will still loose because of card draw.
The point I'm trying to make now is that if you are having a bad game and flamewreathed comes out, you probably are gonna have a bad time, but there are decks that can deal with it quite easily if their card draw is right. I think the reason I personally don't think the card is too over powered is that if someone is having a time with card draw it isn't going to set them back too much.... Zoo can throw out zero mana 8/8's as well and I haven't heard anyone complain about that one...... Like I said though dude, I'm still really knew so please forgive what might across as ignorance, I just don't know as much as you guys yet.
The problem a lot of people have with Flamewreathed Faceless is that it's a four mana card that absolutely, 100% requires an answer when it's played or you lose (usually, any absolute statement on that is hyperbole). It's arguably a big part of why even hunter started running Deadly Shot as hard removal, which it didn't do a whole lot in the past. It's one of the biggest tempo plays in the game, placed in a class that currently plays a generally aggressive style (barring your Ancestral Spirit control decks and the like). That you lose mana later in playing it is in theory balanced but between the ways that Shaman can benefit from overloading, the ways it can remove overload, and the sheer bulk of that pile of stats on four (arguably one of the most important turns of any midrange or aggro deck's game, as it sort of marks the transition from early- to midgame play), the overload becomes increasingly irrelevant.
This isn't to say the card is utterly busted and needs an immediate nerf, but rather that it is pretty powerful, perhaps even a little bit overpowered given the average level of minions currently in standard. It is different from a zero mana Sea Giant, for instance, though, in that it is supremely powerful and high tempo with no limiting condition, as opposed to Sea Giant's need for significant minion presence on both sides.
On the subject of Gadgetzan Auctioneer: Card's fine. Conditional, high cost draw engine. Conceal can make it hard to deal with, true, but ultimately you can either choose to play a deck that counters miracle, or you can accept that you're unfavored against a fairly uncommon deck.
Nobody says that it is OP for itself. The problem is there mustn't be a way to draw your entire deck in 1 turn. This card is awfully designed and needs to be changed as Warsong Commander.
I think any more nerfs to Gadgetzan engineer would effectively kill the card and giving a card the warsong treatment is a horrendous way of nerfing cards. Why nerf a card so badly to the point it is unplayable? I don't know, I am starting to think that If players on hearthpwn had control of nerfing cards, over 50% of all cards would end up getting nerfed to oblivion and we would probably end up with a meta filled with mediocre cards that also risk getting nerfed because people complain whenever they lose to a card or a deck.
Look the Jade decks don't need the Nerf. The card that actually needs to me be nerfed is Gadgetzan Auctioneer. That is really how the deck takes off. Not only that it will kill other OTK decks who really on just drawing into that one card. One staple is all it takes to bring life to the cancer
It's that simple. It has become a draw whole deck mechanic and with all the new help from counterfeit cards and jade token it is too dependable and has made a rise to yet again a trend of non interactive decks. I honestly don't think any mana increase will change the level of influence this card has on a deck and it should be retired to wild only but maybe 8 mana would deter some of the nonsense of knowing the game is over if they have it on turn 6. You know what else works exactly like that? Mysterious challenger in wild. Know what these two cards have in common? They are 2 of the very few examples of cards not to be legendaries that are the focal points of a deck.
"It's a real insult to people who try". - Jon Benjamin. When asked about getting a record contract for not being able to play an instrument (and the current Druid decks in standard).
sounds like you're the dead sea right now sir
𝔅𝔶 𝔱𝔥𝔢 𝔢𝔩𝔢𝔪𝔢𝔫𝔱𝔰 𝔠𝔬𝔪𝔟𝔦𝔫𝔢𝔡!
and what I mean is the way overload works, you trade in your mana from future turns for better stats on your cards.... you might not like it, but it doesn't mean it's OP.
When we have warrior with a better standard bag of tricks than any other class in the game, with more viable legend decks than any of the other classes put together, how can 1 shaman card be what everyone is calling OP?
Like I said before, I don't even use the card (although I have 1 of them) as it doesn't fit my playstyle. I can imagine it being a great card in other shaman decks though and it would be a real shame for it to be nerfed... people just need to learn to beat stuff over calling for nerfs IMO.
But, if the card was OP and could not be beaten, then maybe it would require a change. It seems to be a thing in most games though where something becomes competitive and people don't like it cos their old build/deck or whatever is no longer as OP as it used to be. Again I'm not saying this is all people and that asll people who call for nerfs are doing this, but it definitely happens and stuff definitely gets the nerf bat due to this.
I think we should wait and see what happens after Karazhan before calling for nerfs now, we may end up with answers to all this stuff!?
PS: sorry about the confusion in my last post. I'd just woke up and was completely d-railing into my own opinions over what I was actually talking about. Hopefully this post conveys what I was trying to say a bit better.
I won a few miracle rogues yesterday with my yogg priest. I do not have a lot of skill, and priest is a dead class, is not? I think you need stop playing the game during a time, auctionner is not op.
Nerf Gadgetzan Auctioneer, Rogue is too powerful in this meta.
Really?
You know what it's really time for?
NO MORE NERF THREADS
Too late, this card is already nerfed, in the past him cost only 5 manas...
Nah, it really isn't broken. Miracle rogue is strong but easily counterable. If you want to beat it desperately play something like aggro shaman or control warrior.
Fuck cubelock
was gonna say dude.. again, I've been playing the game a fortnight.. I just like the card.
it's all fine everyone wanting to save their favorite stuff from the nerf bat.
From someone who has been playing the game 2 weeks though, overload seems fair as you loose mana in consecutive turns. also the 2 overload from that card will not be the only overload in play so you end up mana starved for ages. I play a deck with some overload cards and you seriously have limited choices due to playing those cards so you need to really think about whether you need that mana or not and whether it;s worth putting down.
I'm too new in the game to know much in depth so it's pointless getting annoyed at me... I asked about 4 posts ago for explanations and said I was new.. if people are just going to keep going in circles this is pointless.
lets just agree to disagree and move on.
It mostly seems to come down to card draw for the majority of the time though. Like I just won with 10 health left with the worgen/faceless thing... you can be almost dead and if that comes out you have won. a lot of the time you just can't win with that though as you will not get the right cards in time and die. it;s possible to think ahead, but if you don't have the cards to make anything really work against what the opponent is doing, you will still loose because of card draw.
The point I'm trying to make now is that if you are having a bad game and flamewreathed comes out, you probably are gonna have a bad time, but there are decks that can deal with it quite easily if their card draw is right. I think the reason I personally don't think the card is too over powered is that if someone is having a time with card draw it isn't going to set them back too much.... Zoo can throw out zero mana 8/8's as well and I haven't heard anyone complain about that one...... Like I said though dude, I'm still really knew so please forgive what might across as ignorance, I just don't know as much as you guys yet.
The problem a lot of people have with Flamewreathed Faceless is that it's a four mana card that absolutely, 100% requires an answer when it's played or you lose (usually, any absolute statement on that is hyperbole). It's arguably a big part of why even hunter started running Deadly Shot as hard removal, which it didn't do a whole lot in the past. It's one of the biggest tempo plays in the game, placed in a class that currently plays a generally aggressive style (barring your Ancestral Spirit control decks and the like). That you lose mana later in playing it is in theory balanced but between the ways that Shaman can benefit from overloading, the ways it can remove overload, and the sheer bulk of that pile of stats on four (arguably one of the most important turns of any midrange or aggro deck's game, as it sort of marks the transition from early- to midgame play), the overload becomes increasingly irrelevant.
This isn't to say the card is utterly busted and needs an immediate nerf, but rather that it is pretty powerful, perhaps even a little bit overpowered given the average level of minions currently in standard. It is different from a zero mana Sea Giant, for instance, though, in that it is supremely powerful and high tempo with no limiting condition, as opposed to Sea Giant's need for significant minion presence on both sides.
On the subject of Gadgetzan Auctioneer: Card's fine. Conditional, high cost draw engine. Conceal can make it hard to deal with, true, but ultimately you can either choose to play a deck that counters miracle, or you can accept that you're unfavored against a fairly uncommon deck.
Auctioneer is perfectly fine. Like most cards people want to nerf.
Nobody says that it is OP for itself. The problem is there mustn't be a way to draw your entire deck in 1 turn. This card is awfully designed and needs to be changed as Warsong Commander.
xd no way
I think any more nerfs to Gadgetzan engineer would effectively kill the card and giving a card the warsong treatment is a horrendous way of nerfing cards. Why nerf a card so badly to the point it is unplayable? I don't know, I am starting to think that If players on hearthpwn had control of nerfing cards, over 50% of all cards would end up getting nerfed to oblivion and we would probably end up with a meta filled with mediocre cards that also risk getting nerfed because people complain whenever they lose to a card or a deck.
Look the Jade decks don't need the Nerf. The card that actually needs to me be nerfed is Gadgetzan Auctioneer. That is really how the deck takes off. Not only that it will kill other OTK decks who really on just drawing into that one card. One staple is all it takes to bring life to the cancer
Soul Parade :)
OMG, just stop.
It's that simple. It has become a draw whole deck mechanic and with all the new help from counterfeit cards and jade token it is too dependable and has made a rise to yet again a trend of non interactive decks. I honestly don't think any mana increase will change the level of influence this card has on a deck and it should be retired to wild only but maybe 8 mana would deter some of the nonsense of knowing the game is over if they have it on turn 6. You know what else works exactly like that? Mysterious challenger in wild. Know what these two cards have in common? They are 2 of the very few examples of cards not to be legendaries that are the focal points of a deck.
"It's a real insult to people who try". - Jon Benjamin. When asked about getting a record contract for not being able to play an instrument (and the current Druid decks in standard).
nope!
If you think this mechanic is op, then the spells sould be changed, not the auctioneer. He's fine.